Difference between revisions of "Card Errata:Curse of Fiend"

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{{Errata table
 
{{Errata table
| card_type0 = [[File:MAGIC.svg|34px]] [ '''Magic''' Card ]
+
| card_type0 = [[File:MAGIC.svg|34px]] [ <del>Magic</del> Card ]
| lore0  = Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a '''Magic''', Trap or Effect Monster Card. You can activate this card '''only''' during your Standby Phase.  
+
| lore0  = Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a <del>Magic</del>, Trap or Effect Monster Card. You can activate this card only during your Standby Phase.  
 
| image0 = CurseofFiend-MRL-NA-SP-UE.jpg
 
| image0 = CurseofFiend-MRL-NA-SP-UE.jpg
 
| cap0  = [[MRL-032]]<br />[[Spell Ruler|Magic Ruler]]
 
| cap0  = [[MRL-032]]<br />[[Spell Ruler|Magic Ruler]]
  
| card_type1 = [[File:SPELL.svg|34px]] [ '''Spell''' Card ]
+
| card_type1 = [[File:SPELL.svg|34px]] [ <ins>Spell</ins> Card ]
| lore1  = Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a '''Spell''', Trap or Effect Monster Card. You can '''only''' activate this card during your Standby Phase.
+
| lore1  = Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a <ins>Spell</ins>, Trap or Effect Monster Card. You can activate this card <del>only</del> during your Standby Phase.
| image1 = CurseofFiend-SRL-EN-SP-UE.jpg
+
| image1 = CurseofFiend-MRL-EU-SP-1E.jpg
| cap1   = [[SRL-EN032]]<br />[[Spell Ruler]]
+
| cap1  = [[MRL-E032]]<br />[[Spell Ruler]]
 +
 
 +
| lore2  = Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Spell, Trap or Effect Monster Card. You can <del><ins>only</ins></del> activate this card during your Standby Phase.
 +
| image2 = CurseofFiend-SRL-EN-SP-UE.jpg
 +
| cap2   = [[SRL-EN032]]<br />[[Spell Ruler]]
 +
 
 +
| lore3  = Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Spell, Trap or Effect Monster Card. You can activate this card <ins>only</ins> during your Standby Phase.
 +
| image3 = CurseofFiend-SRL-NA-SP-UE.png
 +
| cap3  = [[SRL-032]]<br />[[Spell Ruler]]
 
}}
 
}}

Revision as of 07:31, 26 November 2015

Original First erratum
MAGIC.svg [ Magic Card ] SPELL.svg [ Spell Card ]
Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Magic, Trap or Effect Monster Card. You can activate this card only during your Standby Phase. Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Spell, Trap or Effect Monster Card. You can activate this card only during your Standby Phase.
Second erratum Third erratum
Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Spell, Trap or Effect Monster Card. You can only activate this card during your Standby Phase. Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Spell, Trap or Effect Monster Card. You can activate this card only during your Standby Phase.