Card Rulings:Breaker the Magical Warrior
TCG Rulings
Mentions in Other Rulings
- Crusader of Endymion: If a card like "Breaker the Magical Warrior" is having its effect negated, you cannot place a Spell Counter on it with this effect.
Judge Program Forum Rulings
These Ruling(s) have not been confirmed as applicable to the TCG.[Notes 1] |
- Genex Ally Crusher: Player A (the turn player) controls a face-up "Genex Ally Crusher" and Player B controls a face-down "Bottomless Trap Hole". Player A Normal Summons "Breaker the Magical Warrior". Since after a successful Summon all Trigger Effects must be activated first before players can respond with other card effects to the Summon, Player B will not be able to activate "Bottomless Trap Hole" until Player A has the chance to activate the Trigger effect of "Genex Ally Crusher". There are two Trigger effects being activated at this moment, "Breaker the Magical Warrior" and "Genex Ally Crusher".
- Chain link 1: "Breaker the Magical Warrior" (Mandatory Trigger effect that will place the counter on itself)
- Chain link 2: "Genex Ally Crusher" (Optional Trigger effect)
- Chain link 3: "Bottomless Trap Hole"[1]
OCG Rulings
- When a card like "Breaker the Magical Warrior" or "Magical Marionette" has no Spell Counters on it, you can activate its effect and remove the Spell Counter(s) from "Magical Citadel of Endymion" instead.[2]
- Inverse Universe: When "Inverse Universe" resolves, its effect replaces the monster's ATK and DEF values.[3]
- Example: There is one Spell Counter on "Breaker the Magical Warrior" (1900 ATK / 1000 DEF). After "Inverse Universe" resolves, "Breaker the Magical Warrior" will have 1000 ATK / 1900 DEF. Afterwards, the ATK of "Breaker the Magical Warrior" will remain at 1000 ATK / 1900 DEF, even if Spell Counters are removed from or added to "Breaker the Magical Warrior". If "Skill Drain" is later activated, then "Breaker the Magical Warrior" will still remain at 1000 ATK / 1900 DEF.[3]
Previously Official Rulings
These TCG rulings were issued by Upper Deck Entertainment and have since been declared unofficial by Konami.[4] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [5][6][7][8][9][10][11][12][13] |
- Placing a Spell Counter on "Breaker the Magical Warrior" is a chain that begins after it is Summoned. If your opponent chains "Trap Hole" or "Ring of Destruction" to the placement of a Spell Counter on "Breaker the Magical Warrior", "Trap Hole" / "Ring of Destruction" resolves before the Spell Counter is placed on "Breaker the Magical Warrior", so you cannot chain "Breaker the Magical Warrior"'s effect.
- "Breaker the Magical Warrior"'s effect is Spell Speed 1 so you cannot chain it to the activation of a Spell Card.
- You can use "Breaker the Magical Warrior"'s effect multiple times in the same turn as long as you can keep re-supplying him with Spell Counters (using "Pitch-Black Power Stone", etc.).
- Removing a Spell Counter is a cost; if you remove a Spell Counter from "Breaker the Magical Warrior" and your opponent chains "Ring of Destruction", the Spell Counter has already been removed so "Ring of Destruction" deals 1600 damage to each player; "Breaker the Magical Warrior"'s effect that destroys a card is still applied even though "Breaker the Magical Warrior" himself has been destroyed at that point.
- If I chain "Ring of Destruction" to the placement of a Spell Counter on "Breaker the Magical Warrior", "Ring of Destruction" does 1600 damage to each player
because the action of placing the Spell Counter has not resolved.[Notes 2]
Mentions in Other Rulings
- Enemy Controller: If your opponent Normal Summons "Breaker the Magical Warrior", "Breaker the Magical Warrior"'s effect to place a Spell Counter on him activates, and you chain "Enemy Controller" to that effect and take control of "Breaker the Magical Warrior". In that case, resolve "Enemy Controller" first and "Breaker the Magical Warrior"'s effect of placing a Spell Counter second.
- Light and Darkness Dragon: When a monster is Summoned that has an effect that activates at the time the monster is successfully Summoned (“Zaborg the Thunder Monarch”, “Breaker the Magical Warrior”, etc.) while “Light and Darkness Dragon” is face-up on the field, the effect of the Summoned monster will be Chain Link 1 and “Light and Darkness Dragon” will be Chain Link 2. Because of this, it is not possible to use “Pulling the Rug” to negate the effect of the monster if it was Normal Summoned.
- Pitch-Black Power Stone: You can use a Spell Counter from a card like "Breaker the Magical Warrior" and replace "Breaker the Magical Warrior"'s Spell Counter with "Pitch-Black Power Stone" on the same turn (and use "Breaker the Magical Warrior"'s effect again that same turn, if you wish).
Notes
- ↑ Konami Judge Program Rulings are considered unverified, as their source(s) are not publicly viewable. They are not confirmed as applicable to the TCG until they have been officially published by Konami.
- ↑ The latest print of "Ring of Destruction" uses Problem-Solving Card Text, which states that the damage dealt is equal to the monster's original ATK. This difference is due to a major change in the functionality of "Ring of Destruction".
References
- ↑ Konami Judge Program Forum: Genex Ally Crusher
- ↑ Konami FAQ: When "Breaker the Magical Warrior" has no Spell Counters, can a Spell Counter be removed from "Magical Citadel of Endymion" instead as an activation cost?
- ↑ a b Konami FAQ: How is the ATK of "Breaker the Magical Warrior" replaced by "Inverse Universe"?
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS