Card Rulings:Cosmic Fortress Gol'gar
TCG Rulings
- The effects that destroy 1 card or return cards to the hand are targeted effects. The effect that distributes A-Counters is not a targeted effect.[1]
- The number of A-Counters distributed is based on the number of Spell/Trap Cards actually returned to the hand. If a chained effect destroys a Spell/Trap Card targeted by “Cosmic Fortress Gol’gar” before it is returned to the hand, no A-Counter is distributed for that particular Spell/Trap Card.[1]
OCG Rulings
- The effect that places A-Counters targets the Spell/Trap Cards to be returned.[2] It does not target the monster(s) who will receive the A-Counters.[2][3]
- Removing two A-Counters from the field is a Cost to destroy one card on your opponent's field.[2][3]
- If you return multiple Spell/Trap Cards, you can put the A-Counters on multiple monsters.[4]
- For "you can remove 2 A-Counters from the field", you can remove A-Counters from your opponent's field.[5]
References
- ↑ a b Konami Gameplay FAQ: Crimson Crisis -- Card Rulings (version 2.0)
- ↑ a b c d Konami FAQ: Please explain the details of the effects of "Cosmic Fortress Gol'gar".
- ↑ a b c Konami FAQ: Synchro Monster > Cosmic Fortress Gol'gar
- ↑ Konami FAQ: When placing counters with the effect of "Cosmic Fortress Gol'gar", can you choose to place the counters on multiple monsters?
- ↑ Konami FAQ: Can you remove an A-Counter on the opponent's field as a cost for "Cosmic Fortress Gol'gar"?