Difference between revisions of "Card Rulings:Emergency Teleport"
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==TCG Rulings== | ==TCG Rulings== | ||
*[[Remove from Play|Removing]] the [[Special Summon]]ed [[Psychic]]-[[Type]] Monster from play does not start a [[Chain]]. | *[[Remove from Play|Removing]] the [[Special Summon]]ed [[Psychic]]-[[Type]] Monster from play does not start a [[Chain]]. | ||
+ | *If the monster special summoned by this card's effect is sent to the graveyard or your hand, it is still removed from play at the End Phase. | ||
==TCG Semi-Official Rulings== | ==TCG Semi-Official Rulings== |
Revision as of 19:48, 1 October 2008
TCG Rulings
- Removing the Special Summoned Psychic-Type Monster from play does not start a Chain.
- If the monster special summoned by this card's effect is sent to the graveyard or your hand, it is still removed from play at the End Phase.
TCG Semi-Official Rulings
- "Emergency Teleport" does not target. So "Thought Ruler Archfiend's" effect cannot be chained to "Emergency Teleport".[1]
OCG Rulings
References
- ↑ UDE official judge list Thought Ruler Archfiend Vs. Emergency Teleport.
- ↑ Konami FAQ: Spell Card > Emergency Teleport