Difference between revisions of "Card Rulings:Hand Destruction"
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* If "[[Macro Cosmos]]" is face-up on the field, "[[Hand Destruction]]" can still be activated. The cards sent from the hand to the [[Graveyard]] are removed from play instead. | * If "[[Macro Cosmos]]" is face-up on the field, "[[Hand Destruction]]" can still be activated. The cards sent from the hand to the [[Graveyard]] are removed from play instead. | ||
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+ | * Hand Destruction will not work with Dark World monsters for the fact that it '''SENDS, NOT DISCARDS''' cards to the graveyard.. | ||
==References== | ==References== | ||
<references/> | <references/> |
Revision as of 06:42, 6 April 2009
TCG Rulings [1]
- "Hand Destruction" cannot be activated if either play has 1 or less cards in their hand and/or remaining in their Deck. If you have "Hand Destruction" and 1 other card in your hand, you cannot activate "Hand Destruction".
- If either player has 1 or less cards in their hand when "Hand Destruction" resolves, its effect disappears. If either player has 1 or less cards remaining in their Deck, they lose the Duel when they are unable to draw a card.
- "Hand Destruction" cannot be activated while "Protector of the Sanctuary" is face-up on the field.
- If "Macro Cosmos" is face-up on the field, "Hand Destruction" can still be activated. The cards sent from the hand to the Graveyard are removed from play instead.
- Hand Destruction will not work with Dark World monsters for the fact that it SENDS, NOT DISCARDS cards to the graveyard..