Difference between revisions of "Card Rulings:Lucky Punch"

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(Created page with "{{Navigation}} ==OCG Rulings== *Losing 6000 Life Points when this card is destroyed starts a chain.<ref name="No.12173">[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid...")
 
(Lucky Punch + Imperial custom)
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==OCG Rulings==
 
==OCG Rulings==
*Losing 6000 [[Life Points]] when this card is destroyed starts a chain.<ref name="No.12173">[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=67022&event=FE0006 Konami OCG FAQ]: Trap Card > Lucky Punch</ref>  
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*Losing 6000 [[Life Points]] when this card is destroyed starts a chain.<ref name="No.10210">[http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=10210&request_locale=ja Konami OCG Card Database]: Trap Card > Lucky Punch</ref>  
  
*Multiple copies of this card can be activated in response to the declaration of the same attack. Also, if multiple copies of this card are active, their effects can be activated in response to the declaration of the same attack.<ref name="No.12173"/>
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*Multiple copies of this card can be activated in response to the declaration of the same attack. Also, if multiple copies of this card are active, their effects can be activated in response to the declaration of the same attack.<ref name="No.10210"/>
  
*Losing 6000 [[Life Points]] is not considered to be taking [[Effect Damage]].<ref name="No.12173"/>
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*Losing 6000 [[Life Points]] is not considered to be taking [[Effect Damage]].<ref name="No.10210"/>
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*If "[[Imperial Custom]]" is active, a set "[[Lucky Punch]]" on the field can be activated. In the same scenario, the effect of "[[Lucky Punch]]" can be activated. Also, even if the result of the coin toss is 3 tails, since the effect of "[[Imperial Custom]]" is being applied, "[[Lucky Punch]]" is not destroyed and remains on the field. Due to that, the effect that makes you lose 6000 [[Life Points]] when this card is destroyed does not activate.<ref>[http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=12565&request_locale=ja Konami OCG Card Database]: Can the effect of "Lucky Punch" be activated if the effect of "Imperial Custom" is active?
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Also, if the effect of "Imperial Custom" is active and at the time of the resolution of the effect of "Lucky Punch" the result of the coin toss is 3 tails, how does its effect resolve?</ref>
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Revision as of 10:33, 20 October 2012

OCG Rulings

  • Losing 6000 Life Points when this card is destroyed starts a chain.[1]
  • Multiple copies of this card can be activated in response to the declaration of the same attack. Also, if multiple copies of this card are active, their effects can be activated in response to the declaration of the same attack.[1]
  • If "Imperial Custom" is active, a set "Lucky Punch" on the field can be activated. In the same scenario, the effect of "Lucky Punch" can be activated. Also, even if the result of the coin toss is 3 tails, since the effect of "Imperial Custom" is being applied, "Lucky Punch" is not destroyed and remains on the field. Due to that, the effect that makes you lose 6000 Life Points when this card is destroyed does not activate.[2]

References

  1. a b c Konami OCG Card Database: Trap Card > Lucky Punch
  2. Konami OCG Card Database: Can the effect of "Lucky Punch" be activated if the effect of "Imperial Custom" is active? Also, if the effect of "Imperial Custom" is active and at the time of the resolution of the effect of "Lucky Punch" the result of the coin toss is 3 tails, how does its effect resolve?