Difference between revisions of "Card Rulings:Naturia Rosewhip"
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==OCG Rulings== | ==OCG Rulings== | ||
− | *While the effect of "[[ | + | *While the effect of "[[Naturia Rosewhip]]" is applied, if "[[Magic Jammer]]"/"[[Seven Tools of the Bandit]]"/etc negates the activation of an opponent's Spell/Trap Card, then the opponent can activate one more Spell/Trap Card.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=47514&event=FE0006 Konami FAQ]: When "Naturia Rosewhip" is face-up on the field, when the activation of a Spell Card is negated with "Magic Jammer" etc, can another Spell Card be activated?</ref> |
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+ | *If your opponent activates a Spell/Trap Card, then you may still Flip Summon etc "[[Naturia Rosewhip]]". During this turn, your opponent may activate one more Spell/Trap Card.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=47589&event=FE0006 Konami FAQ]: When a Spell/Trap Card is activated before the effect of "Naturia Rosewhip" is applied, afterward can the opponent activate one more?</ref> | ||
==References== | ==References== | ||
<references/> | <references/> |
Latest revision as of 22:36, 3 April 2009
OCG Rulings
- While the effect of "Naturia Rosewhip" is applied, if "Magic Jammer"/"Seven Tools of the Bandit"/etc negates the activation of an opponent's Spell/Trap Card, then the opponent can activate one more Spell/Trap Card.[1]
- If your opponent activates a Spell/Trap Card, then you may still Flip Summon etc "Naturia Rosewhip". During this turn, your opponent may activate one more Spell/Trap Card.[2]
References
- ↑ Konami FAQ: When "Naturia Rosewhip" is face-up on the field, when the activation of a Spell Card is negated with "Magic Jammer" etc, can another Spell Card be activated?
- ↑ Konami FAQ: When a Spell/Trap Card is activated before the effect of "Naturia Rosewhip" is applied, afterward can the opponent activate one more?