Card Rulings:Spirit Burner
TCG Rulings
OCG Rulings
- This card's effect to change a card to Defense Position, effect to inflict damage, and effect to return to the hand each make a Chain Link when activated.[2][3]
- If you activate an effect like that of "Iron Core of Koa'ki Meiru" or "Magical Blast" or "Spirit Burner" instead of drawing, then if an effect like that of "D.D. Crow" or "Disappear" is chained so that "Iron Core of Koa'ki Meiru" etc. is no longer in the Graveyard when resolving its effect, then you do not add "Iron Core of Koa'ki Meiru" etc. to your hand. However, you still cannot draw, since you already chose to activate the effect of "Iron Core of Koa'ki Meiru" etc. instead of draw.[4]
- If you have two copies of "Spirit Burner" in your Graveyard, then instead of drawing you can activate each copy's effect as a Chain. However, only the copy placed at Chain Link 2 will return to your hand, and the copy placed at Chain Link 1 will resolve without effect because you already returned a card to your hand instead of drawing. In total, only one copy of "Spirit Burner" will be returned to your hand.[5]
References
- ↑ Konami Gameplay FAQ: Ancient Prophecy -- Card Rulings (version 1.0)
- ↑ Konami OCG Card Database: Spirit Burner
- ↑ Konami OCG Card Database: Does each effect of "Spirit Burner" make a Chain Link?
- ↑ Konami OCG Card Database: If "Iron Core of Koa'ki Meiru" is banished when resolving its effect, then you cannot add it to your hand, but afterwards can you still perform your normal draw?
- ↑ Konami OCG Card Database: When you have multiple copies of "Spirit Burner" in your Graveyard, can they all be added to your hand instead of drawing?