Difference between revisions of "Card Tips:Ceasefire"

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(deleted repeated tip, rephrased some, added links and quotes)
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* Note that this card includes other effect monsters, not just Flip Effects. Use this card in decks that are adept at swarming the field with monsters, such as zombie decks.
 
* Note that this card includes other effect monsters, not just Flip Effects. Use this card in decks that are adept at swarming the field with monsters, such as zombie decks.
  
* Aside from circumventing opposing Flip effects and causing damage, use this card's advantage to view your opponent's face-down monsters. This also paves the way for cards that only work on face-up monsters, such as [[Fissure]] or [[Lightning Vortex]].
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* Aside from circumventing opposing [[Flip Effect]]s and inflicting damage, use this card's advantage to view your opponent's face-down monsters. This also paves the way for cards that only work on face-up monsters, such as "[[Fissure]]" or "[[Lightning Vortex]]".
  
* This card makes a good combo with "[[Swords of Concealing Light]]". Play it right before your opponent's Main Phase, in case they were planning on using one of their monsters' flip effects, to psyche them out a bit and do some hefty damage.
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* This card makes a good combo with "[[Swords of Concealing Light]]". Play it right before your opponent's [[Main Phase]], in case they were planning on using one of their monsters' flip effects, to psyche them out a bit and do some hefty damage.
  
*Use this card against decks that swarm (like The Six Samurai, Blackwings and many others) that way you'll be able to punish your opponent for swarming the field and inflict massive damage.
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* Use this card against decks that swarm (like The [[Six Samurai]], [[[Blackwing]]s, [[Batterymen]], and many others) so you can to punish your opponent for swarming the field by inflicting damage.
  
*This card is useful with and against decks where almost all monsters are effect monsters (Ancient Gears, Six Samurai, Blackwings, etc.) If the field is full, it deals a whopping 5000 damage, so it's always wise to keep at least one.
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* Conversely, if you swarm the field, use this card to damage your opponent.
  
*This card is useful in Batteryman deck's as they are all effect monsters, and it is likely that you will have a full field, because of the swarming nature of the Batterymen.
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* Activate this

Revision as of 17:35, 4 November 2011

  • This card can also be used to protect your face-down Defense Position monsters from "Nobleman of Crossout".
  • Note that this card includes other effect monsters, not just Flip Effects. Use this card in decks that are adept at swarming the field with monsters, such as zombie decks.
  • Aside from circumventing opposing Flip Effects and inflicting damage, use this card's advantage to view your opponent's face-down monsters. This also paves the way for cards that only work on face-up monsters, such as "Fissure" or "Lightning Vortex".
  • This card makes a good combo with "Swords of Concealing Light". Play it right before your opponent's Main Phase, in case they were planning on using one of their monsters' flip effects, to psyche them out a bit and do some hefty damage.
  • Use this card against decks that swarm (like The Six Samurai, [[[Blackwing]]s, Batterymen, and many others) so you can to punish your opponent for swarming the field by inflicting damage.
  • Conversely, if you swarm the field, use this card to damage your opponent.
  • Activate this