Card Tips:Double Cyclone
Revision as of 02:00, 10 January 2020 by 152.78.0.189 (talk)
- This card works well with:
- "Geartown"
- "Ancient Gear Fortress"
- "Urgent Schedule"
- "Wonder Garage"
- "Wild Tornado"
- "Machina Peacekeeper"
- "Limiter Overload"
- "Clock Tower Prison" (With 4 counters on it)
- "Widespread Dud"
- "Statue of the Wicked "
- "Dark Coffin"
- "Big Bang Shot" (Equipped to an opponent's monster)
- "Blast with Chain"
- "Smoke Grenade of the Thief"
- "Gemini Booster"
- "Supervise"
- "Dragunity Aklys" (Equipped to a monster)
- "Karakuri Showdown Castle"
- "Pyramid of Light" (After summoning "Sphinx Teleia" and "Andro Sphinx")
- "Z-ONE"
- "Meklord Fortress"
- "Pole Position"
- "Ojamagic"
- Activate any non-Continuous Spell/Trap Card you control and then Chain it with this card, to destroy the card you activated and destroy an opponent's Spell/Trap Card, while still allowing the effect of your other Spell/Trap card (you activated) to resolve.
- This card is one of the best Spell/Trap destroying options: Its "cost" can be made useless (by destroying a non-continuous card you control) or even beneficial (see the list above).
- Destroy a face-down card that you can retrieve during the draw phase (i.e. "Iron Core of Koa'ki Meiru", "Magical Blast" and "Meteor Flare").
- Activate this card after a "Transforming Sphere" you control equipped with a monster has attacked to destroy the equipped monster before it is returned to your opponent during the End Phase, as well as any one Spell or Trap Card your opponent controls.
- This card can work really well in tandem with cards that can turn your opponent's monsters into equip cards such as "Relinquished" or "Destiny HERO - Plasma". You can destroy a monster you've equipped so that you can equip another one of your opponent's monsters while destroying a Spell or Trap in the process.
- This card can be used in Frognarch Deck which allows you to destroy 1 Spell/Trap card in your field along with 1 of your opponent's Spell/Trap card (Example : You think that your opponent will special summon a monster, so you set "Black Horn of Heaven", but in the next turn, your opponent don't do any summon and just setting some face-down cards, by using this card in your hand after your Draw Phase, you can destroy your "Black Horn of Heaven" and 1 of your opponent's card, allowing you to Special Summon "Treeborn Frog" during your Standby Phase)
- Chain this to your "Good Goblin Housekeeping" to destroy it before it resolves, drawing an extra card from it.
- Activate this card right before a Spell/Trap card you control self-destructs (such as "Swords of Revealing Light" or "Discord") to get the most out of it.
- Chain this card with when you activate a Spell card, targeting another Spell/Trap your opponent controls while you have "Magical Citadel of Endymion" on the field to gain 2 Spell Counters.
- This card can work well in a "Vehicroid" Deck in which "Truckroid" plays a big part. You can use "Double Cyclone" to get rid of a weaker equipped monster or make room for another one and destroy your opponent's Spell/Trap in the process.
- Use this card to destroy your own "Blast with Chain" to trigger its effect, thus destroying up to three cards total with just one card.
- Use this card to destroy your own "Kozaky's Self-Destruct Button", while then turning the damage you would receive to your opponent with "Spell of Pain".
- This card works well in an "Artifact" Deck. It would be ideal to activate this card during your opponent's End Phase, or when this card is targeted by an opposing card effect, to destroy your Set "Artifact" monsters (as Spell Cards) and trigger their effects.
Traditional Format
- This card works well with "Mirage of Nightmare".
- This card is good in an Oppression Deck that uses Special Summons. When you have no more use for "Royal Oppression", you can use this card to destroy it along with an opponent's Spell/Trap Card.