Difference between revisions of "Card Tips:Fissure"

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* This card can work exceptionally well if your opponent only controls 1 [[monster]], because then it will be destroyed, regardless of [[ATK]].
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* Even destroying an individual monster, this card's effect doesn't target, so it can be effective against low-ATK target-immune monsters like "[[The Winged Dragon of Ra - Sphere Mode]]", "[[Divine Serpent Geh]]", "[[Harpie's Pet Phantasmal Dragon]]", etc.
 
 
* This card can work great when combo with "[[Light of Intervention]]", because then, "Fissure" can destroy a [[Defense Position]] monster with high [[DEF]], but low ATK, such as "[[Millennium Shield]]" and "[[Labyrinth Wall]]".
 
 
 
* Use "[[Shrink]]" in conjunction with this card to have a better chance of destroying a monster you wish to destroy.
 
 
 
* If your opponent controls 2 monsters, you can summon a monster to destroy the weaker one, thus leaving the stronger one vulnerable to "Fissure".
 
 
 
* If your opponent controls 2 monsters, you can also use this card to support a combo with "[[Creature Swap]]" and "[[Masked Dragon]]". First, destroy the weaker monster with "Fissure", then Summon or target a "Masked Dragon" you control in Attack Position. Use "Creature Swap" to take control of your opponent's remaining monster, then choose a monster you control and attack your "Masked Dragon" that now belongs to your opponent. If you do, your opponent will take damage from the attack and this will activate the effect of "Masked Dragon". Now you have at least 2 monsters on the field while your opponent has none.
 
 
 
* This card works well with "[[Autonomous Action Unit]]", in case of you wishing to get the control of that destroyed monster.
 

Revision as of 01:42, 5 June 2016