Difference between revisions of "Card Tips:Guard Penalty"

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* Since "[[Guard Penalty]]" can only replace itself, it merely serves as Deck filler, making the player get through their Deck quicker. [[Chain]]ing it to cards like "[[Mystical Space Typhoon]]" can result in the opponent losing a card at no loss to the player. However "[[Jar of Greed]]" is much less situational and can be used to the same effect.
 
* Since "[[Guard Penalty]]" can only replace itself, it merely serves as Deck filler, making the player get through their Deck quicker. [[Chain]]ing it to cards like "[[Mystical Space Typhoon]]" can result in the opponent losing a card at no loss to the player. However "[[Jar of Greed]]" is much less situational and can be used to the same effect.
  
* Cards which can be used to meet "[[Guard Penalty|Guard Penalty's]] requirement include, the "[[Morphtronics]]", "[[Submarineroid]]", "[[Little-Winguard]]", "[[Des Lacooda]]", and "[[Goblin Attack Force]]".
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* Cards which can be used to meet "[[Guard Penalty|Guard Penalty's]] requirement include, the "[[Morphtronics]]", "[[Submarineroid]]", "[[Little-Winguard]]", "[[Des Lacooda]]", "[[Spear Dragon]]", and "[[Goblin Attack Force]]".
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*Also works with "[[Morphtronic]]" Monsters or "[[Desert Sunlight]]".

Revision as of 17:22, 8 May 2009

  • Since "Guard Penalty" can only replace itself, it merely serves as Deck filler, making the player get through their Deck quicker. Chaining it to cards like "Mystical Space Typhoon" can result in the opponent losing a card at no loss to the player. However "Jar of Greed" is much less situational and can be used to the same effect.