Card Tips:Junk Warrior

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  • This card works well with Tragoedia with its level copying ability, (copy a low level monster in your Graveyard).
  • This card can work well in a "Frog" Deck, since "Frog" monsters are mostly Level 2 and can have high ATK due to "Wetlands".
  • This card combos well with "Nimble Momonga" and "Giant Germ". By setting it and having it destroyed, two more of that monster are Special Summoned. Then, during your next turn, summon "Junk Synchron" and revive the third, and offer them both, summoning Junk Warrior with at least 4300 ATK.
  • If you have a Level 2 monster in your Graveyard before you Summon "Junk Warrior", use "Graceful Revival" to Special Summon that Level 2 monster for "Junk Warrior's" effect. You can even chain "Graceful Revival" to the triggering of Junk Warrior's summoning effect (in this way you can even bring back the very Level 2 monster that was used for the Synchro Summon!).
  • Since whatever you Summon with Junk Synchron has its effects negated, you likely can use it with Inferno Reckless Summon to summon 2 more copies of summoned monster, resulting in almost certain kill after the Synchro Summon.
  • Using 3 copies of "Witch's Apprentice" will boost the ATK of this card to 9950 since 3 copies of "Witch's Apprentice" increase the ATK of all face-up DARK monsters by 1500 in total.
  • Using The Calculator along with this card is incredibly effective, especially if you just try to summon monsters with high levels such as Dark Magician and Elemental Hero Neos that can stay out and be useful other than to increase The Calculator's ATK and, by extension of his effect, Junk Warrior's ATK.
  • This card is good within a Frog deck since frogs can easily swarm with Substitoad. Also, Wetlands will give Junk Warrior an extra 1200 attack for each frog on the field. Combine this with the Star Boy strategy above and you'll have a monster with frightening strength.
  • Use Triangle Power before summoning Junk Synchron to increase its ATK by 2000 points for each level 1 monster you control. This also removes all level 1 monsters from your side of the field before your opponent's turn, so they cannot be used as easy attack targets.