Difference between revisions of "Card Tips:Karma Cut"

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* This card works well against "[[Light and Darkness Dragon]]". Chain "Karma Cut" to the negation effect of "Light and Darkness Dragon" to remove it from play, saving yourself from anymore negation as well as preventing its third effect.
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* This card works well against "[[Light and Darkness Dragon]]". Chain this card to the negation effect of "Light and Darkness Dragon" to banish it, saving yourself from anymore negation as well as preventing its third effect.
**"Karma Cut" card will also stop your opponent from adding any copies of "Light and Darkness Dragon" from their Graveyard to their Deck with cards such as "[[Pot of Avarice]]" and "[[The Transmigration Prophecy]]".
 
  
* This card also works well against [[Harpie]] decks.  Most "Harpy"-based decks employ "[[Hysteric Party]]", which means the opponent will want to fill their Graveyard with "Harpies".  By playing this, you can completely destroy that strategy.
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* Use this card alongside with "[[Chain Destruction]]": when your opponent Summons a monster with 2000 ATK or less that is known to be played in multiples, activate "Chain Destruction" and once it has resolved, activate this card targeting the same monster you previously targeted with "Chain Destruction".
** Likewise, it works against [[Gusto]] decks too as they often rely on the Graveyard to trigger beneficial card effects to their advantage and to set up for the [[Special Summon]]ing of "[[Daigusto Gulldos]]" and "[[Ultimate Axon Kicker]]". Be careful though as some [[Psychic]] decks may be ready for it with "[[Psychic Feel Zone]]" to use against you as a counter strategy.
 
  
* Zombie monsters, especially "[[Zombie Master]]", "[[Mezuki]]" and "[[Goblin Zombie]]", will become their own worst enemy once this card is activated against them.  The pain will increase as the Graveyard begins to accumulate more and more of these same cards.
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* This card is an excellent way to safely remove "[[Wind-Up Zenmaines]]", "[[Beelze of the Diabolic Dragons]]", "[[Burning Abyss]]" monsters, "[[El Shaddoll Winda]]", "[[Fire King Avatar Garunix]]" and many other monsters that cannot be destroyed or that would take profit of being so.
  
* With this card, "[[Chain Destruction]]" can be an excellent combination play but it requires great timing. When your opponent summons a monster of 2000ATK or less that is known to be played in multiples of two or more, simply activate "Chain Destruction" and once it has resolved as a new chain activate "Karma Cut" targeting the same monster you previously targeted with "Chain Destruction". This double play will clear that monster out of your opponent's deck and then finish up by [[Banishing]] all of them (one on the field and any in the Graveyard with the same name) from play too.
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* This card works well against "[[Wight|Skull Servant]]" Decks, as by banishing "Skull Servant", all of the "Skull Servant" monsters in the Graveyard will be banished as well, including "[[Wightmare]]", "[[The Lady in Wight]]" and "[[King of the Skull Servants]]" if any of them are in the Graveyard.
** This strategy is very effective against [[Zombies]] and [[Gladiator Beasts]], but against Gladiator Beasts you must not activate it in response to the Special Summon of "[[Gladiator Beast Laquari]]" when it has been summoned by the effect of another Gladiator Beast monster or it will [[miss the timing]] (as the last thing that happened was "Laquari" getting an ATK boost).
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** Note that if your opponent controls "The Lady in Wight", other "Skull Servant" monsters will be immune to this card.
  
* This card is an excellent way to safely remove "[[Wind-Up Zenmaines]]", "[[Maestroke the Symphony Djinn]]" and "[[Stardust Dragon]]" from the field without triggering their effects, as it does not destroy; just Banish.
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* This card is also useful as a substitute of many cards, including "[[Raigeki Break]]" and also "[[Sakuretsu Armor]]", because it can't be counteracted by "[[Stardust Dragon]]", "[[Destruction Jammer]]", "[[Remote Revenge]]", etc.
** It will also work against monsters whose effects trigger when being destroyed or transfered from the field to the Graveyard, such as "[[Sangan]]" and "[[Mystic Tomato]]" and other searchers OR monsters with effects that can protect themselves from destruction, such as "[[Red Nova Dragon]]" or "Ultimate Axon Kicker".
 
  
* This card works well against "[[Skull Servant]]" Decks, as by removing "Skull Servant" from play, all of the "Skull Servant" monsters in the Graveyard will be removed as well, including "[[Wightmare]]", "[[The Lady in Wight]]" and "[[King of the Skull Servants]]" if any of them are in the Graveyard.
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* This card can be useful against "[[Lightsworn]]" Decks (as long as "[[Aurkus, Lightsworn Druid]]" isn't face-up on the field in the first place), since it is very common that the two other copies of the same monster have already been milled.
 
 
* This card is also useful as a substitute of many cards, including "[[Raigeki Break]]" and also "[[Sakuretsu Armor]]", because it can't be counteracted by "[[Stardust Dragon]]", "[[Destruction Jammer]]", "[[Remote Revenge]]", etc.
 
** However be aware that cards that prevent Banishment by a player(s), such as "[[Imperial Iron Wall]]" and "[[Chaos Hunter]]", stop this card immediately. As do any chainable Monster Effects, Spells and Traps that will make the target be leave the field first before "Karma Cut" can Banish it (thus causing it to resolve without effect as the target card is no longer on the field).
 
  
* This card is incredibly useful against [[Lightsworn]] decks (as long as "[[Aurkus, Lightsworn Druid]]" isn't face-up on the field first) as you can chain it to almost any monster effect that deck theme can throw at you that is potentially a problem and possibly take out a number of Lightsworn effect monsters in a single hit that may have already been milled to the Graveyard.
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* This card could be useful in a [[Fabled]] deck as its discard cost would activate the effect of one of your monsters, and this card can banish a troublesome monster on the opponent's field.
** This is most effective against "[[Judgment Dragon]]", "[[Celestia, Lightsworn Angel]]", "[[Lumina, Lightsworn Summoner]]" (if your opponent has already milled the second one to the Graveyard as the ''September 2012 ban list'' has it as Semi-Limited) and "[[Ryko, Lightsworn Hunter]]" to remove powerful destruction, mill and field presence cards from being a threat.
 
** As a bonus, if you get the right Lightsworn monster [[Banished]] you reduce the chances of your opponent having the necessary requirements to [[Special Summon]] "Judgment Dragon" against you (possibly for the entire game).
 

Revision as of 03:30, 21 August 2015

  • This card works well against "Light and Darkness Dragon". Chain this card to the negation effect of "Light and Darkness Dragon" to banish it, saving yourself from anymore negation as well as preventing its third effect.
  • Use this card alongside with "Chain Destruction": when your opponent Summons a monster with 2000 ATK or less that is known to be played in multiples, activate "Chain Destruction" and once it has resolved, activate this card targeting the same monster you previously targeted with "Chain Destruction".
  • This card works well against "Skull Servant" Decks, as by banishing "Skull Servant", all of the "Skull Servant" monsters in the Graveyard will be banished as well, including "Wightmare", "The Lady in Wight" and "King of the Skull Servants" if any of them are in the Graveyard.
    • Note that if your opponent controls "The Lady in Wight", other "Skull Servant" monsters will be immune to this card.
  • This card can be useful against "Lightsworn" Decks (as long as "Aurkus, Lightsworn Druid" isn't face-up on the field in the first place), since it is very common that the two other copies of the same monster have already been milled.
  • This card could be useful in a Fabled deck as its discard cost would activate the effect of one of your monsters, and this card can banish a troublesome monster on the opponent's field.