Card Tips:Knightmare Mermaid

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Traditional Format[edit]

  • After using this effect to Summon "Orcust Knightmare" or "Knightmare Incarnation Idlee", use "Metamorphosis" on them to summon a Level 7 or Level 9 Fusion monster respectively, like "The Last Warrior from Another Planet".
  • This is how any two monsters can lead into an Orcust combo that ends on an omni-negate Counter Trap and two strong Extra Deck monsters that provide non-targeting non-destruction removal and are hard to destroy. It can also branch into variations that have different, but similarly strong endboards. This package only requires four Main Deck slots and five Extra Deck slots at minimum.
  1. 2 monsters = "Knightmare Cerberus" or "Knightmare Phoenix"
  2. "Cerberus"/"Phoenix" → Link Summon "Knightmare Mermaid"
  3. Activate "Mermaid," discard a card to Summon "Orcust Knightmare"
  4. "Mermaid" + "Orcust Knightmare" = "Galatea, the Orcust Automaton"
  5. Banish "Orcust Knightmare" from GY, send "Orcust Harp Horror" from Deck to GY
  6. Activate "Galatea," shuffle the banished "Orcust Knightmare", set "Orcust Crescendo" from Deck
  7. Banish "Harp Horror" from GY, Special Summon "Orcust Cymbal Skeleton" from Deck
  8. "Galatea" + "Cymbal Skeleton" = "Longirsu, the Orcust Orchestrator"
  9. Banish "Cymbal Skeleton" from GY, Special Summon "Galatea" from GY
  10. Use "Galatea" as Material to Xyz Summon "Dingirsu, the Orcust of the Evening Star" to a zone that "Longirsu" points to.