Difference between revisions of "Card Tips:Mermaid Archer"

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(Traditional Format section added)
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* Activate this card's effect after using "[[Mind Control]]" on an opponent's Level 3 or lower monster to prevent that monster from returning back to the opponent's side at the End Phase.
 
* Activate this card's effect after using "[[Mind Control]]" on an opponent's Level 3 or lower monster to prevent that monster from returning back to the opponent's side at the End Phase.
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*This card works very well when used with "[[Turbo Booster]]". When you [[Normal Summon]] this card, you can Special Summon "[[Turbo Booster]]" from your hand and activate Mermaid Archer's effect to equip it to her.
  
 
==Traditional Format==
 
==Traditional Format==

Revision as of 16:03, 6 January 2011

  • Because "A Legendary Ocean" downgrades the Level of all Water Monsters in the hand or field by one, it can make any Level 4 Water Monster a legal target for this card's effect.
  • Activate this card's effect after using "Mind Control" on an opponent's Level 3 or lower monster to prevent that monster from returning back to the opponent's side at the End Phase.
  • This card works very well when used with "Turbo Booster". When you Normal Summon this card, you can Special Summon "Turbo Booster" from your hand and activate Mermaid Archer's effect to equip it to her.

Traditional Format

  • Activate this card's effect after using "Brain Control" on an opponent's Level 3 or lower monster to prevent that monster from returning back to the opponent's side at the End Phase.