Difference between revisions of "Card Tips:Metaion, the Timelord"

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(replaced: normal summon → Normal Summon, Special summon → Special Summon (3), Court of Justice → Coat of Justice)
(There needs to be a list of cards here, Metaion can be added from the Deck to the hand via other cards.)
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* This card can be added to your hand from the Deck via "[[Sangan]]".
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* Use this card's effect to your advantage with cards that activate when returned to your hand like "[[Mist Valley Thunderbird]]".
 
* Use this card's effect to your advantage with cards that activate when returned to your hand like "[[Mist Valley Thunderbird]]".
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* "[[G.B. Hunter]]" can be used to keep this card on the field longer.
 
* "[[G.B. Hunter]]" can be used to keep this card on the field longer.
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* After you Normal Summon this card, Special Summon "[[Gilasaurus]]" by it's own effect for a free extra 300 points of damage, and if your opponent Special Summons a monster because of Gilasaurus's effect, it would be another 300 points of damage.
 
* After you Normal Summon this card, Special Summon "[[Gilasaurus]]" by it's own effect for a free extra 300 points of damage, and if your opponent Special Summons a monster because of Gilasaurus's effect, it would be another 300 points of damage.
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* Combine this card with "[[Degenerate Circuit]]" to remove the monsters from play instead of returning them to the hand ''(this however means you will not deal any effect damage due to the monsters never actually being returned to hand)''.
 
* Combine this card with "[[Degenerate Circuit]]" to remove the monsters from play instead of returning them to the hand ''(this however means you will not deal any effect damage due to the monsters never actually being returned to hand)''.
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** Another way that may prevent your opponent from almost immediately reusing [[Bounce|bounced back]] monster(s) is to use this card in conjunction with "[[Criosphinx]]".  Not only will your opponent ''still'' receive LP damage but her/she will always have to either discard either one of those bounced monsters or another card from their [[Hand]].
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* Use "[[Book of Moon]]" to flip this card face-down before your standby phase begins to keep this on the field. If you draw this card in your draw phase, immediately activate it, or set it and activate in in the End Phase of the opponent's turn.
 
* Use "[[Book of Moon]]" to flip this card face-down before your standby phase begins to keep this on the field. If you draw this card in your draw phase, immediately activate it, or set it and activate in in the End Phase of the opponent's turn.
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* This card can be Special Summon from Hand or Graveyard, using card like "[[Celestial Transformation]]", "[[Valhalla, Hall of the Fallen]]", "[[Coat of Justice]]", "[[Damage Gate]]" or "[[Limit Reverse]]".
 
* This card can be Special Summon from Hand or Graveyard, using card like "[[Celestial Transformation]]", "[[Valhalla, Hall of the Fallen]]", "[[Coat of Justice]]", "[[Damage Gate]]" or "[[Limit Reverse]]".

Revision as of 17:03, 4 March 2011


  • Use this card's effect to your advantage with cards that activate when returned to your hand like "Mist Valley Thunderbird".
  • "G.B. Hunter" can be used to keep this card on the field longer.
  • After you Normal Summon this card, Special Summon "Gilasaurus" by it's own effect for a free extra 300 points of damage, and if your opponent Special Summons a monster because of Gilasaurus's effect, it would be another 300 points of damage.
  • Combine this card with "Degenerate Circuit" to remove the monsters from play instead of returning them to the hand (this however means you will not deal any effect damage due to the monsters never actually being returned to hand).
    • Another way that may prevent your opponent from almost immediately reusing bounced back monster(s) is to use this card in conjunction with "Criosphinx". Not only will your opponent still receive LP damage but her/she will always have to either discard either one of those bounced monsters or another card from their Hand.
  • Use "Book of Moon" to flip this card face-down before your standby phase begins to keep this on the field. If you draw this card in your draw phase, immediately activate it, or set it and activate in in the End Phase of the opponent's turn.