Difference between revisions of "Card Tips:Mystik Wok"

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(Error fixed, I thought the monster's attack was 3300 but it was 4400.)
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* This card uses the current Attack or Defense of your monster. This is beneficial when you use abilities and cards to increase your monster's Attack or Defense. Due to this being a [[Quick-Play Spell Card]], it can be activated from your hand at any time during your turn as well as set on the field and activated on your opponent's turn. This becomes increasingly beneficial when it can be activated in the middle of a chain and prevent the loss of your monster to a card like [[Fissure]] or [[Raigeki Break]].
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* This card uses the current ATK or DEF of your monster. This is beneficial when you use abilities and cards to increase your monster's ATK/DEF. Due to this being a [[Quick-Play Spell Card]], it can be activated from your hand at any time during your turn as well as set on the field and activated on your opponent's turn. This becomes increasingly beneficial when it can be activated in the middle of a chain and prevent the loss of your monster to a card like [[Fissure]] or [[Raigeki Break]].
** Use [[Limiter Removal]] to double the Attack of one of your Machine-Type monsters. Activate this card before your monster goes to the [[Graveyard]], as it would be [[destroyed]] anyway by [[Limiter Removal]]'s effect.
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** Use [[Limiter Removal]] to double the ATK of one of your Machine-Type monsters. Activate this card before your monster goes to the [[Graveyard]], as it would be [[destroyed]] anyway by [[Limiter Removal]]'s effect.
 
*** You could gain 17,600 Life Points by tributing an [[Ultimate Ancient Gear Golem]] who has been summoned with [[Power Bond]] and strengthened with [[Limiter Removal]].
 
*** You could gain 17,600 Life Points by tributing an [[Ultimate Ancient Gear Golem]] who has been summoned with [[Power Bond]] and strengthened with [[Limiter Removal]].
 
** [[Union Attack]] increases a monster's attack by all the other monsters attacks that are face-up attack position on your side of the field while during the [[Battle Phase]]. Activate while leaving the [[Battle Phase]] to avoid missing the ability to attack.  
 
** [[Union Attack]] increases a monster's attack by all the other monsters attacks that are face-up attack position on your side of the field while during the [[Battle Phase]]. Activate while leaving the [[Battle Phase]] to avoid missing the ability to attack.  
** [[Frog]] or [[Wetlands]] based decks can benefit with this card when you Special Summon [[Junk Warrior]] with [[Junk Synchron]]. Just having Wetlands on the field will increase Warrior's Attack by 1200 for each affected monster on your field. With [[Submarine Frog]] in triplicate, that is an additional 7200 Attack in addition to Warrior's original 2300. Great to turn into Life Points if your opponent tries to destroy it.
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** [[Frog]] or [[Wetlands]] based decks can benefit with this card when you Special Summon [[Junk Warrior]] with [[Junk Synchron]]. Just having Wetlands on the field will increase Warrior's ATK by 1200 for each affected monster on your field. With [[Submarine Frog]] in triplicate, that is an additional 7200 ATK in addition to Warrior's original 2300. Great to turn into Life Points if your opponent tries to destroy it.
** [[Wight]] based decks can use this too. [[King of the Skull Servants]] can revive itself if it would be destroyed by battle. By effects, it has no defense. Instead, use this card and gain 1000 Life Points per Wight card in the Graveyard. This can become as much as 11,000 and the deck can already have many ways of reviving the King...  
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** [[Wight]]-based decks can use this too. [[King of the Skull Servants]] can revive itself if it would be destroyed by battle. By effects, it has no DEF. Instead, use this card and gain 1000 Life Points per Wight card in the Graveyard. This can become as much as 11,000 and the deck can already have many ways of reviving the King...  
** Another card that helps is [[Unity]]. This card can be activated during the [[Damage Step]] to increase your monster's Defense and then use this card during the [[End Phase]] to gain a load of Life Points equal to the entire amount of Defense all your monsters have.
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** Another card that helps is [[Unity]]. This card can be activated during the [[Damage Step]] to increase your monster's DEF and then use this card during the [[End Phase]] to gain a load of Life Points equal to the entire amount of DEF all your monsters have.
  
* If you have a monster that gains Attack based on the difference in player's Life Points, such as [[Neo-Parshath, the Sky Paladin]], you can use this card to gain Life Points equal to that monsters's current Attack. Then revive it with [[Call of the Haunted]] or another card so that it will essentially have it's Attack increased greatly. (This also has the added benefit of removing cards that are targeting that monster or lingering effects on that monster.)
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* If you have a monster that gains ATK based on the difference in player's Life Points, such as [[Neo-Parshath, the Sky Paladin]], you can use this card to gain Life Points equal to that monsters's current ATK. Then revive it with [[Call of the Haunted]] or another card so that it will essentially have its ATK increased greatly. (This also has the added benefit of removing cards that are targeting that monster or lingering effects on that monster.)
  
 
* This card works well with [[Ritual Monsters]], as you can typically chain this to their destruction and gain 2500-3300 Life Points.
 
* This card works well with [[Ritual Monsters]], as you can typically chain this to their destruction and gain 2500-3300 Life Points.
  
 
* This card is a great way to counter Lava Golem. Not only can you remove it from your field, thereby getting rid of the 1000 damage per turn, you also gain 3000 life points.
 
* This card is a great way to counter Lava Golem. Not only can you remove it from your field, thereby getting rid of the 1000 damage per turn, you also gain 3000 life points.

Revision as of 08:29, 26 September 2011

  • This card uses the current ATK or DEF of your monster. This is beneficial when you use abilities and cards to increase your monster's ATK/DEF. Due to this being a Quick-Play Spell Card, it can be activated from your hand at any time during your turn as well as set on the field and activated on your opponent's turn. This becomes increasingly beneficial when it can be activated in the middle of a chain and prevent the loss of your monster to a card like Fissure or Raigeki Break.
    • Use Limiter Removal to double the ATK of one of your Machine-Type monsters. Activate this card before your monster goes to the Graveyard, as it would be destroyed anyway by Limiter Removal's effect.
    • Union Attack increases a monster's attack by all the other monsters attacks that are face-up attack position on your side of the field while during the Battle Phase. Activate while leaving the Battle Phase to avoid missing the ability to attack.
    • Frog or Wetlands based decks can benefit with this card when you Special Summon Junk Warrior with Junk Synchron. Just having Wetlands on the field will increase Warrior's ATK by 1200 for each affected monster on your field. With Submarine Frog in triplicate, that is an additional 7200 ATK in addition to Warrior's original 2300. Great to turn into Life Points if your opponent tries to destroy it.
    • Wight-based decks can use this too. King of the Skull Servants can revive itself if it would be destroyed by battle. By effects, it has no DEF. Instead, use this card and gain 1000 Life Points per Wight card in the Graveyard. This can become as much as 11,000 and the deck can already have many ways of reviving the King...
    • Another card that helps is Unity. This card can be activated during the Damage Step to increase your monster's DEF and then use this card during the End Phase to gain a load of Life Points equal to the entire amount of DEF all your monsters have.
  • If you have a monster that gains ATK based on the difference in player's Life Points, such as Neo-Parshath, the Sky Paladin, you can use this card to gain Life Points equal to that monsters's current ATK. Then revive it with Call of the Haunted or another card so that it will essentially have its ATK increased greatly. (This also has the added benefit of removing cards that are targeting that monster or lingering effects on that monster.)
  • This card works well with Ritual Monsters, as you can typically chain this to their destruction and gain 2500-3300 Life Points.
  • This card is a great way to counter Lava Golem. Not only can you remove it from your field, thereby getting rid of the 1000 damage per turn, you also gain 3000 life points.