Difference between revisions of "Card Tips:Oasis of Dragon Souls"

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* Special Summon "[[Marshmallon]]" or any other weak monster to defend your Life Points and/or benefit from any effects they may have in that position.
 
* Special Summon "[[Marshmallon]]" or any other weak monster to defend your Life Points and/or benefit from any effects they may have in that position.
  
* This card can serve as an alternative "[[Call of the Haunted]]", which is a very useful [[staple]] card, since it can [[Special Summon]] any non-[[Nomi]] monster from your Graveyard, including during your opponent's turn. Note that unlike "Call of the Haunted," this card summons its target in [[Defense Mode]], which lends itself to more defensive purposes.
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* This card can serve as an alternative "[[Call of the Haunted]]", which is a very useful [[staple]] card, since it can [[Special Summon]] any non-[[Nomi]] monster from your Graveyard, including during your opponent's turn. Note that unlike "Call of the Haunted," this card Summons its target in [[Defense Position]], which lends itself to more defensive purposes.
 
** Activate this card during your opponent's [[End Phase]] to Summon a high ATK monster so you can change it to Attack Position during your turn.
 
** Activate this card during your opponent's [[End Phase]] to Summon a high ATK monster so you can change it to Attack Position during your turn.
  
* Use this card in [[Superheavy Samurai]] Decks, since most of its monsters feature a high DEF.
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* Use this card in "[[Superheavy Samurai]]" Decks, since most of their monsters feature high DEF values.

Revision as of 08:41, 5 December 2014

  • Special Summon "Marshmallon" or any other weak monster to defend your Life Points and/or benefit from any effects they may have in that position.
  • This card can serve as an alternative "Call of the Haunted", which is a very useful staple card, since it can Special Summon any non-Nomi monster from your Graveyard, including during your opponent's turn. Note that unlike "Call of the Haunted," this card Summons its target in Defense Position, which lends itself to more defensive purposes.
    • Activate this card during your opponent's End Phase to Summon a high ATK monster so you can change it to Attack Position during your turn.
  • Use this card in "Superheavy Samurai" Decks, since most of their monsters feature high DEF values.