Yu-Gi-Oh! Cross Duel

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Yu-Gi-Oh! Cross Duel
Box art
Names
EnglishYu-Gi-Oh! Cross Duel
Development
Platform
  • iOS
  • Android
Languages
  • English
  • French
  • German
  • Italian
  • Portuguese
  • Spanish
  • Japanese
  • Korean
  • Traditional Chinese
  • Simplified Chinese
DeveloperKonami
Release dates
JapaneseSeptember 6, 2022
North AmericanSeptember 6, 2022
EuropeanSeptember 6, 2022

Yu-Gi-Oh! Cross Duel is a 4-player card battle Yu-Gi-Oh! video game for iOS and Android. It was released worldwide on September 6, 2022.[1]

A closed beta was held from October 4, 2021 to October 14, 2021, with 5000 participants, and the game was first released in Canada, Hong Kong, and Netherlands on July 6, 2022.

Game Modes

  • Ranked Matches: A 4 Player Match Mode in which players can gain or lose Ranks based on their perfomance in Ranked Matches.
  • Raid Duel: A 4 Player Co-op Mode in which 4 players team up to defeat a Raid Boss.
  • Tag Duel: A Single Player Mode in which the player teams up with a Tag Partner to Duel another team of two Duelists from the Yu-Gi-Oh! series.
  • Room Matches: A room in which players can chat or Duel with custom Duel settings.

Obtaining cards

The player begins the game with an Initial Deck of 20 cards and can obtain new cards from the Card Gacha. Duplicate cards are sent to the Vault, and can be used to trade cards in the Shop or be converted to Medals.

Card Gacha

The Card Gacha is the place where players can obtain new cards by spending Crystals, Gems, or tickets. The following Card Gachas are available:

Shop

The Shop has 3 sections:

  • Crystal Shop: Players can use real money to purchase Crystals.
  • Trade Cards: Players can obtain any card from the card catalog by trading 4 cards of the same rarity from the Vault.
  • Medal Shop: Players can use Medals to purchase Materials or accessories.

Rules

Cross Duel field
  • Cross Duels are specifically designed for 4 players to battle with unique rules.
    • Each player has three Monster Zones and three Trap Zones. Their Monster Zones are connected to one-another with Lanes which their monsters will traverse across. Each player's left and right Monster Zones has a Lane that connects to the Monster Zones of one of their opponents whilst the Lanes of all players' center Monster Zones converge at the center of the field.
    • Each player must have exactly 20 cards in their Main Deck and they can only have a single copy of each card in that Deck. Additionally, 1 monster in the deck is designated as an Ace Monster and will always be in the player's opening hand.
    • There is no Extra Deck. Fusion, Synchro, Xyz, and Link Monsters are placed in the Main Deck, and they (as well as Ritual Monsters) can be Summoned from the hand by sending their listed Summon Materials from the player's field to the Graveyard.
      • Xyz Monsters do not have Xyz Materials attached to them; their Summon Materials will be sent from the field to the Graveyard like other monsters.
      • Pendulum Monsters are treated the same as regular Effect Monsters, and the type is used only for monsters with the Skills PendulumBlue-Skill-CrossDuel.png Pendulum PendulumScaleBlue-CrossDuel.png and PendulumRed-Skill-CrossDuel.png Pendulum PendulumScaleRed-CrossDuel.png, which give the monster's controller the corresponding Pendulum Scale when summoned. Once a player has both Pendulum Scales, they can perform a Pendulum Summon by spending both scales to summon a Level 5 or higher monster without using Summon Materials.
      • Link Monsters have DEF and can be placed in Defense Position like other monsters. When a Link Monster is Link Summoned, its Summon Materials are placed into its Link Arrows, and the Summoned monster gains DEF equal to the ATK of any Link Monsters in its materials that are co-linked with it.
      • Guardian Monsters are a special category exclusive to Cross Duel, and are Summoned to a Guardian Monster Zone that is located behind their Trap Zones (the Guardian Monster Zone is hidden if the player has no Guardian Monster in play). They can be Summoned in Attack Position or Defense Position, but their battle position cannot be manually changed.
    • Each player starts with 4000 LP instead of 8000. The maximum limit in which LP can be increased to is exactly 8000.
    • Each player begins the Duel with five cards in their hand, including a card that is designated as an Ace Card.
    • Spell Cards cannot be Set and can only be activated during the Battle Phase. Trap Cards can be Set during the Main Phase, and are activated automatically when their activation conditions are met (even during the same turn they were Set). Some Trap Cards can be Set at a Lane's Halfway Point.
  • The turn structure of Cross Duels functions differently from other formats. There is a set limit of eight turns and all players must take them at the same time.
    • At the start of each turn (including the first turn), players draw a card. At the start of the 7th and 8th turns, players draw 2 cards instead.
    • During the Main Phase, players can Set Trap Cards from their hand, change Defense Position monsters to Attack Position, or Summon monsters from their hand to their Monster Zones in either face-up Attack Position or face-up Defense Position. When all players have completed their Main Phase, they proceed to the Battle Phase.
    • Card effects that activate when a monster is Summoned will activate at the end of the Main Phase, after all players have completed their Main Phase. Monsters that are Special Summoned cannot activate their effects that activate when they are Summoned.
    • From the start of the Battle Phase up until monsters begin movement, players can activate Spell Cards. Afterwards, monsters in Attack Position traverse across their designated Lanes by one space (half of a Lane).
    • When two or more monsters meet on the same space, a battle takes place. When two monsters battle, their ATK if in Attack Position or their DEF if in Defense Position are decreased by the value of their opponent's battling monster. Then, if a value reaches zero, that monster is destroyed. If more than two monsters in different Lanes meet on the same space, the monsters facing each other battle first and then the remaining monsters battle each other.
      • If two monsters meet in Defense Position (through one or both of their battle positions being changed after meeting), they do not battle.
    • Players do not take battle damage when their monster battles another monster. The only way to inflict battle damage to a player is to attack directly with a monster that has fully traversed a Lane to an empty opponent's Monster Zone. When a player inflicts battle damage by a direct attack, they gain LP equal to the damage they dealt, up to the amount of LP their opponent lost.
    • If multiple monsters attack directly at the same time, all attacks are processed simultaneously and the net LP change is applied afterward.
    • Guardian Monsters do not count as being in any lane and do not move during the Battle Phase. If a player would be attacked directly while they control a Guardian Monster, the Guardian Monster battles the attacking monster(s), with the Guardian Monster's ATK/DEF being deducted from all monsters battling against it at once. If the Guardian Monster is destroyed by battle and any of the attacking monsters survives, that monster can then attack directly.
    • After an Attack Position monster destroys another Attack Position monster by battle, it can continue to move along its Lane and battle other monsters or attack directly if it reaches the end of the Lane. If a Defense Position monster in a Monster Zone is destroyed by battle, the attacking monster cannot attack directly in the same turn.
    • If a player has 0 LP, they cannot gain LP, but can still activate cards and their monsters will continue to move until the end of that turn.
    • At the end of the turn, if a player has 7 or more cards in their hand, they must discard until they have a hand size of 6.
    • At the end of the eighth turn, or if a player has no LP at the end of a turn, the Cross Duel ends with the player having the highest LP as the winner.
  • All monsters in the game, including monsters that begin the Duel in the Extra Deck in the TCG/OCG, are first acquired as Normal Monsters and can gain Skills via a Skill Tree system.
    • Monsters become Effect Monsters when equipped with any Skill. Pendulum Monsters will only become Pendulum Monsters if equipped with a Pendulum Skill. Ritual, Fusion, Synchro, Xyz, and Link Monsters will only become their respective card types if equipped with a Special Skill or Master Skill, which may change their Summon Materials.
4-Player Match
  • At the start of the Duel, a Bonus Card appears in the middle of the field where the center lanes intersect. The first player whose monster reaches the Bonus Card obtains it for use.
    • If multiple monsters reach the Bonus Card at the same time, they battle first. If exactly one monster survives, its controller obtains the bonus card; otherwise, no player obtains it, and it remains on the field.
  • At the end of the Duel, players are ranked from 1st to 4th depending on their remaining LP. If multiple players have the same LP, they share the lower ranking among them (for instance, if a Duel ends with one player at 8000 LP, two players at 4000 LP, and one player at 0 LP, the two players with 4000 LP are tied for 3rd). Post-duel rewards and Ranked Match rating points are calculated depending on the player's placement in the Duel.
    • If a player triggers an instant-win condition (such as "Exodia the Forbidden One's" Special or Master Skill), they are given 1st place, and the other players are ranked as above.
Tag Duel
  • The player and their selected partner begin adjacent to each other, and are allied. The two opponents are also allied with each other. Teams share a pool of 4000 LP.
  • When a monster reaches the end of a lane connected to an ally, instead of attacking, the monster will Assist Heal the team for 500 LP and is then sent to the Graveyard.
Raid Duel

Skills

Skills are effects that can be assigned to monsters. Each monster has a different Skill Tree in which they can unlock Skills. Monsters can have up to 5 Skills assigned to them, but the number of Skills that a monster can use during a Duel is determined by the format.

  • Standard Format: Ace Monsters can use up to 3 Skills, and other monsters can use 1 Skill. The Standard Format is used in Ranked Matches.
  • Unlimited Format: all monsters can use up to 5 Skills. The Unlimited Format is used in Raid Duels and Tag Duels.

During a Duel, when multiple effects are activated at the same time, they are activated in the following order.

  1. Skill Negation
  2. Status Change
  3. Skill Attribution
  4. Battle Position Change
  5. ATK/DEF Change
  6. Increase/Decrease LP
  7. Monster Movement / Special Summons
  8. Card Destruction / Return to Hand

Special Skills

SpecialSkill-Skill-CrossDuel.png These Skills are exclusive to SR and UR rarity monsters. Each SR and UR rarity monster has 1 exclusive Special Skill.

Master Skills

MasterSkill-Skill-CrossDuel.png These Skills are exclusive to UR rarity monsters. They are stronger versions of the monster's Special Skill, and can only be used by Ace Monsters. Each UR rarity monster has 1 exclusive Master Skill.

Common Skills

These Skills are generic Skills that are not exclusive to any monster.

Buff Skills

Icon Name Description
ATKBoost-Skill-CrossDuel.png ATK Boost <When Summoned>
Gains 200 ATK.
DEFBoost-Skill-CrossDuel.png DEF Boost <When Summoned>
Gains 200 DEF.
ATKSupport-Skill-CrossDuel.png ATK Support <When Summoned>
All of your other monsters gain 200 ATK.
DEFSupport-Skill-CrossDuel.png DEF Support <When Summoned>
All of your other monsters gain 200 DEF.
ATKBuff-Skill-CrossDuel.png ATK Buff <Upon Battling>
Gain 200 ATK if in Attack Position.
DEFBuff-Skill-CrossDuel.png DEF Buff <Upon Battling>
Gain 200 DEF if in Defense Position.
ATKSupplement-Skill-CrossDuel.png ATK Supplement <At the End of the Battle Phase>
Gain 400 ATK. (Cannot exceed original ATK value.)
DEFSupplement-Skill-CrossDuel.png DEF Supplement <At the End of the Battle Phase>
Gain 400 DEF. (Cannot exceed original DEF value.)
Wizardry-Skill-CrossDuel.png Wizardry <Activation Condition>
Gains 300 ATK/DEF if you activate a Spell Card.
Cohesion-Skill-CrossDuel.png Cohesion <Activation Condition>
Gains 200 ATK/DEF for each monster you Summon.
Inventor-Skill-CrossDuel.png Inventor <When Summoned>
Gains 1 random Skill. 1 additional Skill is gained if your monsters have activated [Inventor] 3 times or more during the Duel.
Healer-Skill-CrossDuel.png Healer <When Summoned>
Gain 200 LP.
Focus-Skill-CrossDuel.png Focus <At the Start of the Battle Phase>
Gains 200 ATK/DEF increases.
ExtraAttack-Skill-CrossDuel.png Extra Attack <When Attacking Directly>
Gains 500 ATK.
Energize-Skill-CrossDuel.png Energize <Activation Condition>
Gains 500 ATK/DEF when this monster is teleported by an effect.
Equip-Skill-CrossDuel.png Equip <Activation Condition>
If this monster gains Skill(s), it gains 200 ATK/DEF for each Skill gained.

Debuff Skills

Icon Name Description
ATKDebuff-Skill-CrossDuel.png ATK Debuff <Upon Battling>
When battling an opponent's Attack Position monster, it loses 300 ATK.
DEFDebuff-Skill-CrossDuel.png DEF Debuff <Upon Battling>
When battling an opponent's Defense Position monster, it loses 300 DEF.
Snipe-Skill-CrossDuel.png Snipe <When Summoned>
Inflict 200 damage to the player in the lane ahead.
Intimidate-Skill-CrossDuel.png Intimidate <Upon Battling>
When attacking an opponent's Attack Position monster, change it to Defense Position.
Provoke-Skill-CrossDuel.png Provoke <Upon Battling>
When attacking an opponent's Defense Position monster, change it to Attack Position.
Seal-Skill-CrossDuel.png Seal <Upon Battling>
Apply "Negation" to all Skills of the opponent monster.
Curse-Skill-CrossDuel.png Curse <When Destroyed in Battle>
Until the end of the next turn, the monster that battled this monster gains [Immobile] and [Phantom].
Detonated-Skill-CrossDuel.png Detonated <When Destroyed in Battle>
The monster that battled this monster loses 500 ATK/DEF.
Crusher-Skill-CrossDuel.png Crusher <When Destroying an Opponent's Monster in Battle>
Inflict 300 damage to the player who controlled the monster.
Ignite-Skill-CrossDuel.png Ignite <When Summoned>
Transfer [Blaze] x1 to all opponent monsters in the same lane.

Unique Skills

Icon Name Description
Reincarnation-Skill-CrossDuel.png Reincarnation <When Destroyed>
This monster is returned to your hand with "Negation" applied to all of its Skills.
Pierce-Skill-CrossDuel.png Pierce You will be able to attack your opponent even when you have attacked a Defense Position monster in their Monster Zone or Guardian Monster Zone.
Superspeed-Skill-CrossDuel.png Superspeed Boosts movement speed by 50%.
<double>[Hyperspeed]
Hyperspeed-Skill-CrossDuel.png Hyperspeed Doubles movement speed.
Stealth-Skill-CrossDuel.png Stealth Can pass by without battling opponents' monsters.
DoubleMaterial-Skill-CrossDuel.png Double Material Can be treated as 2 Summon Materials when used for the Summon of a Normal, Effect, or Pendulum Monster.
SpeedySummon-Skill-CrossDuel.png Speedy Summon Can be Summoned with one less Summon Material, but it loses 1000 ATK/DEF.
<double>[Efficient Summon]
EfficientSummon-Skill-CrossDuel.png Efficient Summon Can be Summoned with one less Summon Material.
PendulumRed-Skill-CrossDuel.png Pendulum PendulumScaleRed-CrossDuel.png <When Summoned>
Gain "Pendulum Scale PendulumScaleRed-CrossDuel.png".
PendulumBlue-Skill-CrossDuel.png Pendulum PendulumScaleBlue-CrossDuel.png <When Summoned>
Gain "Pendulum Scale PendulumScaleBlue-CrossDuel.png".
LinkArrow-Skill-CrossDuel.png Link Arrow Can be treated as 2 Summon Materials when used for the Summon of a Link Monster.

Immunity Skills

Icon Name Description
ImmunityDestructionEffects-Skill-CrossDuel.png Immunity: Destruction Effects Immune to destruction effects.
ImmunityPositionChange-Skill-CrossDuel.png Immunity: Position Change Immune to effects that change battle position.
ImmunitySkillNegation-Skill-CrossDuel.png Immunity: Skill Negation Immune to effects that apply "Negation" to Skills.
ImmunityNegativeStatus-Skill-CrossDuel.png Immunity: Negative Status Immune to effects that give [Negative Skills].
ImmunityBounceTeleport-Skill-CrossDuel.png Immunity: Bounce/Teleport Immune to effects that would return this monster to the hand or force it to teleport.
ImmunityATKDEFReduction-Skill-CrossDuel.png Immunity: ATK/DEF Reduction Immune to losing ATK/DEF from effects.

Terrain Skills

Icon Name Description
ArborealPower-Skill-CrossDuel.png Arboreal Power <When Summoned>
Gains 500 ATK/DEF when Summoned on "Forest" terrain. When this monster is Summoned in a non-"Forest" lane, turn the lane it is in into "Forest".
RadiantPower-Skill-CrossDuel.png Radiant Power <When Summoned>
Gains 500 ATK/DEF when Summoned on "Light" terrain. When this monster is Summoned in a non-"Light" lane, turn the lane it is in into "Light".
DarkPower-Skill-CrossDuel.png Dark Power <When Summoned>
Gains 500 ATK/DEF when Summoned on "Yami" terrain. When this monster is Summoned in a non-"Yami" lane, turn the lane it is in into "Yami".

Negative Skills

These Skills have effects that affect negatively a monster. They cannot be unlocked by any monster, and can only be attributed to a monster by other Skills.

Icon Name Description
Slowdown-Skill-CrossDuel.png Slowdown Halves movement speed.
<double>[Immobile]
Immobile-Skill-CrossDuel.png Immobile Unable to move.
Phantom-Skill-CrossDuel.png Phantom Cannot inflict battle damage to opponent players.
Fear-Skill-CrossDuel.png Fear Cannot change battle position during the Main Phase.
Collapse-Skill-CrossDuel.png Collapse <At the End of the Battle Phase>
Destroy this monster.
Blaze-Skill-CrossDuel.png Blaze <At the End of the Battle Phase>
The player who controls this monster takes 200 damage.
Explosion-Skill-CrossDuel.png Explosion <When Destroyed>
Inflict 300 damage to the controller of this monster.

Raid Skills

These Skills can only be used during a Raid Duel.

Icon Name Description
AntiBoss-Skill-CrossDuel.png Anti-Boss <Upon Battling>
Gains 500 ATK when battling a Raid Boss.
AntiRaidMonster-Skill-CrossDuel.png Anti-Raid Monster <Upon Battling>
When this monster in Attack Position battles a Raid Monster, that monster loses 500 ATK/DEF.
BossBuster-Skill-CrossDuel.png Boss Buster <Upon Battling>
Gains 1000 ATK when attacking a Raid Boss's weak point.
AntiObject-Skill-CrossDuel.png Anti-Object Damage to objects increases by 1.
AntiShield-Skill-CrossDuel.png Anti-Shield Damage to shields increases by 1.
AssistBoost-Skill-CrossDuel.png Assist Boost LP gained from assist healing increases by 500.
SPBoost-Skill-CrossDuel.png SP Boost <When Summoned>
Gains 2000 ATK/DEF.
SPEfficientSummon-Skill-CrossDuel.png SP Efficient Summon This monster can be Summoned without Summon Materials.
SPHyperspeed-Skill-CrossDuel.png SP Hyperspeed <When Summoned>
All of your monsters gain [Hyperspeed].
SPReincarnation-Skill-CrossDuel.png SP Reincarnation <When Destroyed> or <When Assist Healing>
Return this monster to your hand.
SPSupport-Skill-CrossDuel.png SP Support <When Summoned>
All monsters controlled by you or an ally gain 1000 ATK/DEF.
AntiRaidMonsterEX-Skill-CrossDuel.png Anti-Raid Monster EX <While on the Field>
All of your other monsters with [Anti-Raid Monster] gain [Anti-Raid Monster] x1.
AntiObjectEX-Skill-CrossDuel.png Anti-Object EX <While on the Field>
All of your other monsters with [Anti-Object] gain [Anti-Object] x1.
AssistBoostEX-Skill-CrossDuel.png Assist Boost EX <While on the Field>
All of your other monsters with [Assist Boost] gain [Assist Boost] x1.
AntiShieldEX-Skill-CrossDuel.png Anti-Shield EX <While on the Field>
All of your other monsters with [Anti-Shield] gain [Anti-Shield] x1.
BossBusterEX-Skill-CrossDuel.png Boss Buster EX <While on the Field>
All of your other monsters with [Boss Buster] gain [Boss Buster] x1.

Cross Duel cards that are not in the OCG/TCG

Although these cards does not feature their anime effects, their names and artworks are from the anime. These cards were used exclusively by Raid Duel bosses and are all unobtainable.

Partners

Reused assets

References

  1. Konami (31 August 2022). "Yu-Gi-Oh! CROSS DUEL Launches Worldwide On 6 September". Retrieved 31 August 2022.

External links