Difference between pages "Earthbound Prison (anime)" and "Dogmatika"

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{{Anime card
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{{Infobox archseries
| ja_image = EarthboundPrison-JP-Anime-AV.png
+
| cut_from_names = true
| image_nc = EarthboundPrison-JP-Anime-AV-NC.png
+
| image          = DogmatikaGenesis-MADU-EN-VG-artwork.png
EarthboundPrison-JP-Anime-AV-NC-2.png
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| caption        = "[[Dogmatika Maximus]]", "[[Dogmatika Ashiyan|Ashiyan]]" and "[[White Relic of Dogmatika|White Relic]]" in the artwork of "[[Dogmatika Genesis]]"
| card_type = Spell
+
| ja_name        = ドラグマ
| property = Field
+
| romaji        = Doraguma
| effect_types = Continuous-like, Trigger-like
+
| trans          = Dragma
| lore = [[Negate]] any card [[effect]] that would change the [[ATK]] of a [[face-up]] [[Monster Card|monster]](s) on the [[field]]. If this card in the [[Field Zone]] is [[destroy]]ed: Halve the [[LP]] of the player that destroyed this card, and if you do, all face-up monsters they currently [[control]] have their effects negated.
+
| sc_name        = 教导
| ja_lore = ①:このカードがフィールドゾーンに存在する限り、フィールドの表側表示モンスターの攻撃力を変化させるカードの効果は無効化される。②:フィールドゾーンのこのカードが破壊された場合に発動する。このカードを破壊したプレイヤーのLPは半分になり、そのプレイヤーのフィールドの全ての表側表示モンスターの効果は無効化される。
+
| sc_trans      = Dogmatic
| appears_in_av = 092
+
| fr_name        = Dogmatika
| decks = Sergey Volkov
+
| de_name        = Dogmatika
| archseries =
+
| it_name        = Dogmatika
* Earthbound
+
| ko_name        = 드래그마
* Earth (archetype)
+
| ko_romanized  = Deuraegeuma
| m/s/t =  
+
| pt_name        = Dogmatika
* Negates the effects of Effect Monsters
+
| es_name        = Dogmátik
* Negates the effects of Spell Cards
+
| sets          =
* Negates the effects of Trap Cards
+
* [[Rise of the Duelist]]
| action = Activates from your Graveyard
+
* [[Phantom Rage]]
| life_points =
+
* [[Blazing Vortex]]
* Halves the player's LP
+
* [[Lightning Overdrive]]
* Halves the opponent's LP
+
* [[Battle of Chaos]]
* You lose Life Points
+
* [[Dimension Force]]
* Your opponent loses Life Points
+
* [[Power of the Elements]]
 +
* [[Photon Hypernova]]
 +
| tcg            =
 +
* [[OTS Tournament Pack 15]]
 +
* [[2021 Tin of Ancient Battles]]
 +
* [[OTS Tournament Pack 18]]
 +
* [[Structure Deck: Albaz Strike]]
 +
| ocg            =  
 +
* [[Rise of the Duelist +1 Bonus Pack]]
 +
* [[Structure Deck: Alba Strike]]
 +
* [[Photon Hypernova +1 Bonus Pack]]
 +
* [[Cyberstorm Access +1 Bonus Pack]]
 +
* [[Rarity Collection Quarter Century Edition]]
 
}}
 
}}
 +
{{Quote|The archetype's taglines in promotional material|A great country existing in the 'Abyss', the "[[Dogmatika Nation]]".<br />A [[Dogmatika Ecclesia, the Virtuous|girl]] raised by the church from young age.<br />Controlling the power of miracles through the '[[Branded|Stigmata]]' to annihilate the heretic.}}
 +
"'''Dogmatika'''", known as "'''Dragma'''" (ドラグマ ''Doraguma'') in the ''[[OCG]]'', is an [[archetype]] of [[LIGHT]] [[Spellcaster]] [[monster]]s which debuted in ''[[Rise of the Duelist]]''.
 +
 +
==Lore==
 +
{{Main|The Valuable Book EX card storylines#No. 01: The Closed Land|The Valuable Book EX 2 card storylines#No. 01: The Land of the Abyss|The Valuable Book EX 3 card storylines#No. 01: The Decisive Battle of the Northern Land}}
 +
[[File:DogmatikaEcclesiatheVirtuous-ConceptArt.png|thumb|left|200px|"Ecclesia" and the Dogmatika Crest]]
 +
;The Isolated, Faraway Land<nowiki>:</nowiki> 'The Abyss'
 +
''There are many who call it 'The Abyss', it is a continent isolated from the rest of the world. In the land of 'The Abyss', a huge different dimension called 'The Hole' appeared in times long lost from the traces of memory, which is well known to open its 'jaws' and swallow both people and regions whole. However, 'The Hole' is not just a disaster that swallows men, but in rare, almost miraculous, cases, it brings forth power that could be called 'Grace Beyond Human Understanding' to the world. One time, it was an unknown form of dark matter. Another, it brought forth what appeared to be a relic from a long lost civilization. And yet another, even a life form...''
 +
;The Political Superpower of 'The Abyss'<nowiki>:</nowiki> The "[[Dogmatika Nation]]"
 +
''Located in the far north of 'The Abyss' is a political superpower, that has the church as the central political authority, lead by "[[Dogmatika Maximus]]" as the supreme leader and highest authority. Their army of crusaders, made up of followers of the "Dogmatika" faith, eradicate heathens and heretics, by devoutly following the path of "Dogmatika", by which they perform miracles via 'Stigmata', the mark of their faith.''
 +
;"[[Dogmatika Nexus]]"
 +
''The 'Stigmata' is a mark given to all members of the "Dogmatika" faith. The followers and agents of the faith receive this power of the divine through the holy relic "Dogmatika Nexus", administered by "Maximus Dogmatika", and this power is capable of creating mysterious miracles. Among them are those who are particularly powerful, who fight heretics that threaten the stability of the nation as soldiers of its crusading army.''
 +
;"[[Dogmatika Ecclesia, the Virtuous]]"
 +
''A maiden raised by the church since childhood. With the 'Stigmata' shining brightly on her forehead, and her pure personality, people call her a saint along with "Fleurdelis"''.
 +
;"[[Dogmatika Fleurdelis, the Knighted]]"
 +
''The knight commander of the crusaders, who, thanks to the 'Stigmata' on all four of her limbs, wields the three holy relics of the church, the Sword, the Shield, and the Armor, that can only be wielded by those with truly incredible power of miracles. She is the other saint who serves as the moral authority of the nation's people.''<ref>{{cite web|url=https://ygorganization.com/agehaactivateshergreatestnormalholecard/|title=[Lore] So About The Dragma|author=NeoArkadia|date=April 18, 2020|website=The Organization}}</ref>
 +
 +
==Etymology==
 +
The Japanese name for the "Dogmatika" archetype is likely a [[wiktionary:portmanteau|portmanteau]] of the words "[[wiktionary:dragon|dragon]]" and "[[wiktionary:dogma|Dogma]]". As indicated by "[[Dogmatikaturgy]]", it is also a play on "drama", referencing the theme of "[[Despia]]". Most of the monsters' names reference the Church and religion.
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The "Dogmatika" [[Ritual Monster]]s and [[Ritual Spell]]s applies the kanji 「{{Ruby|凶|きょう}}{{Ruby|導|どう}}」 (''Kyōdō'', literally "Wicked Path"; figuratively "Heretical") to the ''Dragma'' reading in their Japanese names, unlike the rest of the "Dogmatika" monsters, which use 「{{Ruby|教|きょう}}{{Ruby|導|どう}}」 (''Kyōdō'' "Dogmatic") instead. This refers to the latter half of the 'Abyss' lore, where the "Dogmatika" eventually revealed their true colors.
 +
 +
==Members==
 +
Most of the "Dogmatika" monsters have either "[[Despia]]" [[counterpart]]s or "[[Swordsoul]]" counterparts, as in the latter half of the 'Abyss' lore, the "Dogmatika" monsters divide into two opposing sides.
 +
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Dogmatika
 +
! Name origin
 +
! "[[Despia]]" counterpart
 +
! "[[Swordsoul]]" counterpart
 +
|-
 +
| [[Dogmatika Adin, the Enlightened|Adin, the Enlightened]]
 +
| [[wikipedia:Adin|Adin]]
 +
| -
 +
| rowspan="2" | [[The Golden Swordsoul]]
 +
|-
 +
| [[Dogmatika Theo, the Iron Punch|Theo, the Iron Punch]]
 +
| [[wikipedia:Theo|Theo]]
 +
| -
 +
|-
 +
| [[Dogmatika Ashiyan|Ashiyan]]
 +
| [[wikipedia:Order of Assassins|Order of Assassins]]
 +
| [[Ad Libitum of Despia]]
 +
| -
 +
|-
 +
| [[Dogmatika Ecclesia, the Virtuous|Ecclesia, the Virtuous]]
 +
| ''[[wikipedia:Christian Church|Ecclesia]]'' (Greek for "church")
 +
| ([[Blazing Cartesia, the Virtuous]])<ref group="lower-alpha">"[[Blazing Cartesia, the Virtuous]]" is not a "[[Despia]]" monster, but it shares the same aesthetic as the "Despia" archetype and supports its [[Fusion Summon|Fusion]]-based playing style.</ref>
 +
| ([[Incredible Ecclesia, the Virtuous]])<ref group="lower-alpha">"[[Incredible Ecclesia, the Virtuous]]" is not a "[[Swordsoul]]" monster, but it is a [[Tuner monster]] that directly supports the "Swordsoul" archetype.</ref>
 +
|-
 +
| [[Dogmatika Fleurdelis, the Knighted|Fleurdelis, the Knighted]]
 +
| [[wikipedia:Fleur-de-lis|Fleur-de-lis]]
 +
| [[Despian Luluwalilith]]
 +
| [[The Iris Swordsoul]]
 +
|-
 +
| [[Dogmatika Maximus|Maximus]]
 +
| ''[[wikipedia:Pontifex maximus|Pontifex maximus]]''
 +
| [[Dramaturge of Despia]]
 +
| -
 +
|-
 +
| [[Dogmatika Nation|Nation]]
 +
| [[wikipedia:Dogma in the Catholic Church|Dogma]]
 +
| [[Despia, Theater of the Branded]]
 +
| -
 +
|-
 +
| [[Dogmatika Nexus|Nexus]]
 +
|[[wikipedia:Tetragrammaton|Tetragrammaton]] (''[[OCG]]'' name)
 +
| [[Despian Proskenion]]
 +
| -
 +
|-
 +
| [[White Relic of Dogmatika|White Relic]]
 +
| [[wikipedia:Catacomb saints|Catacomb saint]] (''[[OCG]]'' name)<br />[[wikipedia:Relic|Relic]] (''[[TCG]]'' name)
 +
| [[Guiding Quem, the Virtuous]]
 +
| -
 +
|-
 +
| [[White Knight of Dogmatika|White Knight]]
 +
| -
 +
| [[Despian Quaeritis]]
 +
| -
 +
|}
 +
<references group="lower-alpha" />
 +
 +
==Playing style==
 +
The "Dogmatika" [[archetype]] is thematically focused on countering [[Extra Deck]] monsters (referring to [[Fusion Monster|Fusion]], [[Synchro Monster|Synchro]], [[Xyz Monster|Xyz]], [[Link Monster]]s). To this end, cards in this archetype commonly feature three shared conditions and effects:
 +
* Effect [[activate|activation]] condition that requires presence of monsters Special Summoned from the Extra Deck on the [[field]] (including Main Deck [[Pendulum Monster]]s Special Summoned from the Extra Deck) or Extra Deck monsters the [[Graveyard]]
 +
* Effect to [[send]] monsters from the Extra Deck directly to the GY
 +
* Effect to restrict the player from [[Special Summon]]ing from the Extra Deck
 +
 +
The [[Level]] 4 "Dogmatika" monsters, "[[Dogmatika Ecclesia, the Virtuous|Ecclesia]]", "[[Dogmatika Adin, the Enlightened|Adin]]", and "[[Dogmatika Theo, the Iron Punch|Theo]]", all share the following two effects:
 +
:''"Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck."''
 +
:''"[Once per turn,] If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand."''
 +
 +
Between these three, the individual effect of "Ecclesia" overshadows that of the other two, since she can search any "Dogmatika" card from the [[Deck]] to the [[hand]] when [[Normal Summon|Normal]] or Special Summoned, at the cost of preventing the player from Special Summoning from the Extra Deck for the rest of the turn.
 +
 +
The Level 8 and 11 "Dogmatika" monsters have varying effects to Special Summon themselves and various individual effects.
 +
* "[[Dogmatika Fleurdelis, the Knighted|Fleurdelis]]" can Special Summon herself as a [[Quick Effect]] if an Extra Deck monster is on the field, [[negate]] a monster's effects for a turn if the player [[control]]s another "Dogmatika" monster when she's Special Summoned, and can also boost the [[ATK]] of "Dogmatika" monsters. She is commonly used as a disruption and an attack booster to push for game.
 +
* "[[Dogmatika Maximus|Maximus]]" can Special Summon itself by [[banish]]ing an Extra Deck monster from the GY, and has an effect to have both players send 2 monsters from the Extra Deck to the GY. It is the main method by which the archetype strategically loads the GY with Extra Deck monsters to gain advantage out of them.
 +
* "[[Dogmatika Ashiyan|Ashiyan]]" can Special Summon itself when an Extra Deck monster is sent to the GY outside of the [[Damage Step]], and can recover "Dogmatika" cards in the GY and boost ATK, making for a useful recovery option.
 +
* "[[Dogmatika Nexus]]", the Level 11 boss monster for the archetype, can Special Summon itself by banishing 4 Extra Deck monsters from the GYs, and can destroy all opposing [[Attack Position]] monsters when it attacks a Special Summoned monster. While definitely powerful, its [[Summoning conditions]] take some effort to fulfill quickly.
 +
 +
Fitting with the archetype's restrictions against the Extra Deck, the archetype has several [[Main Deck]] [[Ritual Monster|Ritual]] boss monsters and Ritual [[support]].
 +
* "[[White Knight of Dogmatika]]" has a [[Trigger Effect]] to have its controller look and send 1 monster from both player's Extra Decks to the GY, providing a unique disruption opportunity.
 +
* "[[White Relic of Dogmatika]]" can make one of two targeted monsters on the field as a powerful [[beatstick]] while passively protecting its controller's Level 8 or higher "Dogmatika" monsters from being destroyed by battle. It also enables its controller to look and send 1 monster from the opponent's Extra Deck to the GY whenever the opponent Special Summons from the Extra Deck.
 +
* "[[Dogmatika Alba Zoa]]" can make the oponent either return all Extra Deck monsters they control to the Extra Deck, or send cards from their hand or Extra Deck to the GY.
 +
* The Ritual Spell "[[Dogmatikalamity]]" can send a monster from the Extra Deck to the GY as a substitute for [[Tribute]]s in the [[Ritual Summon]].
 +
* The Ritual Spell "[[Dogmatikamacabre]]" banishes Fusion or Synchro Monsters in the GY as substitutes for Tributes in the Ritual Summon and can also Ritual Summon from the GY. It can also send a monster from either Extra Deck to the GY if both "White Knight" and "White Relic" are present.
 +
* "[[Dogmatikaturgy]]" can Ritual Summon from the hand or Deck though it requires Tributing "Dogmatika" monsters, Fusion or Synchro Monsters on the field. It can also recur "Dogmatika" monsters from the GY.
 +
* "[[Dogmatikamatrix]]" can search a "Dogmatika" Ritual Monster or Ritual Spell (and an additional "Dogmatika" card if the opponent controls a monster) upon activation and can also send a monster from either Extra Deck to the GY if a "Dogmatika" Ritual Monster is on the field.
 +
 +
The "Dogmatika" [[Spell]] and [[Trap]] lineup provide more utility to the Deck, and further involves the archetypal mechanic of sending monsters from the Extra Deck to the GY. The most notable among these are "[[Nadir Servant]]", the archetypal searcher, and "[[Dogmatika Punishment]]", a normal Trap that destroys opposing monsters. Both of the aformentioned cards send monsters from the Extra Deck to the GY as a part of their effects, and other "Dogmatika" Spells/Traps, including "[[Dogmatikacism]]" and "[[Dogmatika Nation]]", also have similar effects. Like "Ecclesia", using "Nadir Servant" and "Dogmatika Punishment" will also prevent the player from Special Summoning from the Extra Deck for a turn .
 +
 +
A pure "Dogmatika" Deck is broadly control-based, focusing on Summoning their Ritual boss monsters and sending monsters from both player's Extra Decks to the GY. Extra Deck monsters with beneficial GY effects are thus invaluable for the Deck: "[[Titaniklad the Ash Dragon]]" is one of the main choices to be sent from the Extra Deck to the GY by a "Dogmatika" Deck, as it can search or Special Summon a "Dogmatika" monster from the Deck on the [[End Phase]] of the turn it is sent to the GY. Other Extra Deck monsters with beneficial effects in the Graveyard include "[[Elder Entity N'tss]]", "[[Herald of the Arc Light]]", "[[Wind Pegasus @Ignister]]", and "[[Fossil Warrior Skull Knight]]".
 +
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The Deck's supporting cards has some overlap with supporting "[[Fallen of Albaz]]", which can be situationally useful to [[Fusion Summon|Fuse]] away the opponent's monsters. However, the archetype's restrictions against Special Summoning from the Extra Deck makes "Albaz" and its associated cards a poor fit for it.
 +
 +
===Recommended cards===
 +
{{Decklist|Recommended cards
 +
|effect monsters =
 +
* [[Dogmatika Adin, the Enlightened]]
 +
* [[Dogmatika Ashiyan]]
 +
* [[Dogmatika Ecclesia, the Virtuous]]
 +
* [[Dogmatika Fleurdelis, the Knighted]]
 +
* [[Dogmatika Maximus]]
 +
* [[Dogmatika Nexus]]
 +
* [[Dogmatika Theo, the Iron Punch]]
 +
* [[Diviner of the Herald]]
 +
* [[Gale Dogra]]
 +
* [[Archnemeses Eschatos]]
 +
* [[Zaborg the Mega Monarch]]
 +
|ritual monsters =
 +
* [[White Knight of Dogmatika]]
 +
* [[White Relic of Dogmatika]]
 +
* [[Dogmatika Alba Zoa]]
 +
|fusion monsters =
 +
* [[Titaniklad the Ash Dragon]]
 +
* [[Granguignol the Dusk Dragon]]
 +
* [[Elder Entity N'tss]]
 +
* [[Fossil Warrior Skull Knight]]
 +
* [[Fossil Machine Skull Wagon]]
 +
* [[Garura, Wings of Resonant Life]]
 +
* [[Millennium-Eyes Restrict]]
 +
* [[Thousand-Eyes Restrict]]
 +
|synchro monsters =
 +
* [[Despian Luluwalilith]]
 +
* [[Herald of the Arc Light]]
 +
* [[PSY-Framelord Omega]]
 +
* [[Wind Pegasus @Ignister]]
 +
|xyz monsters =
 +
* [[Mereologic Aggregator]]
 +
|link monsters =
 +
* [[Artemis, the Magistus Moon Maiden]]
 +
* [[Linkuriboh]]
 +
* [[Salamangreat Almiraj]]
 +
* [[Secure Gardna]]
 +
|spells =
 +
* [[Nadir Servant]]
 +
* [[Branded in Central Dogmatika]]
 +
* [[Dogmatika Nation]]
 +
* [[Dogmatikacism]]
 +
* [[Dogmatikamacabre]]
 +
* [[Dogmatikalamity]]
 +
* [[Dogmatikamatrix]]
 +
* [[Instant Fusion]]
 +
* [[Preparation of Rites]]
 +
* [[Pre-Preparation of Rites]]
 +
* [[Spellbook of Knowledge]]
 +
* [[Extra-Foolish Burial]]
 +
* [[Terraforming]]
 +
* [[Ultimate Slayer]]
 +
|traps =
 +
* [[Dogmatika Encounter]]
 +
* [[Dogmatika Genesis]]
 +
* [[Dogmatika Punishment]]
 +
* [[Dogmatikaturgy]]
 +
* [[Metaverse]]
 +
* [[Simul Archfiends]]
 +
* [[Trap Trick]]
 +
}}
 +
 +
===Invoked Shaddoll Dogmatika===
 +
"Invoked Shaddoll Dogmatika" is a hybrid of the "Dogmatika" archetype with the "[[Invoked]]" and "[[Shaddoll]]" archetypes, taking advantage of the "Dogmatika" archetype's ability to easily bin "Shaddoll" monsters from the [[Extra Deck]] directly to the [[GY]] to [[trigger]] the GY effects of "Shaddoll" [[Fusion Monster]]s.
 +
 +
Specifically, "[[Nadir Servant]]" and "[[Dogmatika Maximus]]" can [[send]] "[[El Shaddoll Apkallone]]" and "[[El Shaddoll Construct]]" directly from the Extra Deck to the GY, triggering their GY effects to search out and/or recover the "Shaddoll" [[Fusion Summon]] [[Trap Card]] "[[Shaddoll Schism]]", which would be used to Fusion Summon "[[El Shaddoll Winda]]" on the opponent's turn to [[floodgate]] the opponent. After completing this central combo of Fusion Summoning "Winda", the additional "Dogmatika" resources generated during the combo are used to make disruptions, through cards such as "[[Dogmatika Punishment]]" or " [[Dogmatika Fleurdelis, the Knighted]]". The "Invoked" component of the [[Deck]] meanwhile serves as a method to easily make Extra Deck monsters to enable the "Dogmatika" monsters' [[Special Summon]]s.
 +
 +
{{Decklist|Deck
 +
|effect monsters =
 +
* [[Dogmatika Ecclesia, the Virtuous]]
 +
* [[Dogmatika Fleurdelis, the Knighted]]
 +
* [[Dogmatika Maximus]]
 +
* [[Aleister the Invoker]]
 +
|fusion monsters =
 +
* [[Titaniklad the Ash Dragon]]
 +
* [[Elder Entity N'tss]]
 +
* [[Invoked Augoeides]]
 +
* [[Invoked Caliga]]
 +
* [[Invoked Mechaba]]
 +
* [[Invoked Purgatrio]]
 +
* [[El Shaddoll Apkallone]]
 +
* [[El Shaddoll Construct]]
 +
* [[El Shaddoll Winda]]
 +
|synchro monsters =
 +
* [[PSY-Framelord Omega]]
 +
|link monsters =
 +
* [[Artemis, the Magistus Moon Maiden]]
 +
* [[Salamangreat Almiraj]]
 +
* [[Secure Gardna]]
 +
|spells =
 +
* [[Nadir Servant]]
 +
* [[Magical Meltdown]]
 +
* [[Invocation]]
 +
* [[Spellbook of Knowledge]]
 +
|traps =
 +
* [[Dogmatika Punishment]]
 +
* [[Shaddoll Schism]]
 +
}}
 +
 +
== References ==
 +
<references/>
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{{Archseries navbox}}
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[[Category:TCG and OCG archetypes]]

Revision as of 07:13, 15 July 2023

Dogmatika
"Dogmatika Maximus", "Ashiyan" and "White Relic" in the artwork of "Dogmatika Genesis"
Japanese
  • ドラグマ
  • Doraguma (romanized)
  • Dragma (translated)
Simplified Chinese
  • 教导
  • Dogmatic (translated)
French
  • Dogmatika
German
  • Dogmatika
Italian
  • Dogmatika
Korean
  • 드래그마
  • Deuraegeuma (romanized)
Portuguese
  • Dogmatika
Spanish
  • Dogmátik
Sets
TCG
OCG
Lists

A great country existing in the 'Abyss', the "Dogmatika Nation".
A girl raised by the church from young age.
Controlling the power of miracles through the 'Stigmata' to annihilate the heretic.

— The archetype's taglines in promotional material

"Dogmatika", known as "Dragma" (ドラグマ Doraguma) in the OCG, is an archetype of LIGHT Spellcaster monsters which debuted in Rise of the Duelist.

Lore

"Ecclesia" and the Dogmatika Crest
The Isolated, Faraway Land: 'The Abyss'

There are many who call it 'The Abyss', it is a continent isolated from the rest of the world. In the land of 'The Abyss', a huge different dimension called 'The Hole' appeared in times long lost from the traces of memory, which is well known to open its 'jaws' and swallow both people and regions whole. However, 'The Hole' is not just a disaster that swallows men, but in rare, almost miraculous, cases, it brings forth power that could be called 'Grace Beyond Human Understanding' to the world. One time, it was an unknown form of dark matter. Another, it brought forth what appeared to be a relic from a long lost civilization. And yet another, even a life form...

The Political Superpower of 'The Abyss': The "Dogmatika Nation"

Located in the far north of 'The Abyss' is a political superpower, that has the church as the central political authority, lead by "Dogmatika Maximus" as the supreme leader and highest authority. Their army of crusaders, made up of followers of the "Dogmatika" faith, eradicate heathens and heretics, by devoutly following the path of "Dogmatika", by which they perform miracles via 'Stigmata', the mark of their faith.

"Dogmatika Nexus"

The 'Stigmata' is a mark given to all members of the "Dogmatika" faith. The followers and agents of the faith receive this power of the divine through the holy relic "Dogmatika Nexus", administered by "Maximus Dogmatika", and this power is capable of creating mysterious miracles. Among them are those who are particularly powerful, who fight heretics that threaten the stability of the nation as soldiers of its crusading army.

"Dogmatika Ecclesia, the Virtuous"

A maiden raised by the church since childhood. With the 'Stigmata' shining brightly on her forehead, and her pure personality, people call her a saint along with "Fleurdelis".

"Dogmatika Fleurdelis, the Knighted"

The knight commander of the crusaders, who, thanks to the 'Stigmata' on all four of her limbs, wields the three holy relics of the church, the Sword, the Shield, and the Armor, that can only be wielded by those with truly incredible power of miracles. She is the other saint who serves as the moral authority of the nation's people.[1]

Etymology

The Japanese name for the "Dogmatika" archetype is likely a portmanteau of the words "dragon" and "Dogma". As indicated by "Dogmatikaturgy", it is also a play on "drama", referencing the theme of "Despia". Most of the monsters' names reference the Church and religion.

The "Dogmatika" Ritual Monsters and Ritual Spells applies the kanji 「きょうどう」 (Kyōdō, literally "Wicked Path"; figuratively "Heretical") to the Dragma reading in their Japanese names, unlike the rest of the "Dogmatika" monsters, which use 「きょうどう」 (Kyōdō "Dogmatic") instead. This refers to the latter half of the 'Abyss' lore, where the "Dogmatika" eventually revealed their true colors.

Members

Most of the "Dogmatika" monsters have either "Despia" counterparts or "Swordsoul" counterparts, as in the latter half of the 'Abyss' lore, the "Dogmatika" monsters divide into two opposing sides.

Dogmatika Name origin "Despia" counterpart "Swordsoul" counterpart
Adin, the Enlightened Adin - The Golden Swordsoul
Theo, the Iron Punch Theo -
Ashiyan Order of Assassins Ad Libitum of Despia -
Ecclesia, the Virtuous Ecclesia (Greek for "church") (Blazing Cartesia, the Virtuous)[a] (Incredible Ecclesia, the Virtuous)[b]
Fleurdelis, the Knighted Fleur-de-lis Despian Luluwalilith The Iris Swordsoul
Maximus Pontifex maximus Dramaturge of Despia -
Nation Dogma Despia, Theater of the Branded -
Nexus Tetragrammaton (OCG name) Despian Proskenion -
White Relic Catacomb saint (OCG name)
Relic (TCG name)
Guiding Quem, the Virtuous -
White Knight - Despian Quaeritis -
  1. "Blazing Cartesia, the Virtuous" is not a "Despia" monster, but it shares the same aesthetic as the "Despia" archetype and supports its Fusion-based playing style.
  2. "Incredible Ecclesia, the Virtuous" is not a "Swordsoul" monster, but it is a Tuner monster that directly supports the "Swordsoul" archetype.

Playing style

The "Dogmatika" archetype is thematically focused on countering Extra Deck monsters (referring to Fusion, Synchro, Xyz, Link Monsters). To this end, cards in this archetype commonly feature three shared conditions and effects:

  • Effect activation condition that requires presence of monsters Special Summoned from the Extra Deck on the field (including Main Deck Pendulum Monsters Special Summoned from the Extra Deck) or Extra Deck monsters the Graveyard
  • Effect to send monsters from the Extra Deck directly to the GY
  • Effect to restrict the player from Special Summoning from the Extra Deck

The Level 4 "Dogmatika" monsters, "Ecclesia", "Adin", and "Theo", all share the following two effects:

"Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck."
"[Once per turn,] If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand."

Between these three, the individual effect of "Ecclesia" overshadows that of the other two, since she can search any "Dogmatika" card from the Deck to the hand when Normal or Special Summoned, at the cost of preventing the player from Special Summoning from the Extra Deck for the rest of the turn.

The Level 8 and 11 "Dogmatika" monsters have varying effects to Special Summon themselves and various individual effects.

  • "Fleurdelis" can Special Summon herself as a Quick Effect if an Extra Deck monster is on the field, negate a monster's effects for a turn if the player controls another "Dogmatika" monster when she's Special Summoned, and can also boost the ATK of "Dogmatika" monsters. She is commonly used as a disruption and an attack booster to push for game.
  • "Maximus" can Special Summon itself by banishing an Extra Deck monster from the GY, and has an effect to have both players send 2 monsters from the Extra Deck to the GY. It is the main method by which the archetype strategically loads the GY with Extra Deck monsters to gain advantage out of them.
  • "Ashiyan" can Special Summon itself when an Extra Deck monster is sent to the GY outside of the Damage Step, and can recover "Dogmatika" cards in the GY and boost ATK, making for a useful recovery option.
  • "Dogmatika Nexus", the Level 11 boss monster for the archetype, can Special Summon itself by banishing 4 Extra Deck monsters from the GYs, and can destroy all opposing Attack Position monsters when it attacks a Special Summoned monster. While definitely powerful, its Summoning conditions take some effort to fulfill quickly.

Fitting with the archetype's restrictions against the Extra Deck, the archetype has several Main Deck Ritual boss monsters and Ritual support.

  • "White Knight of Dogmatika" has a Trigger Effect to have its controller look and send 1 monster from both player's Extra Decks to the GY, providing a unique disruption opportunity.
  • "White Relic of Dogmatika" can make one of two targeted monsters on the field as a powerful beatstick while passively protecting its controller's Level 8 or higher "Dogmatika" monsters from being destroyed by battle. It also enables its controller to look and send 1 monster from the opponent's Extra Deck to the GY whenever the opponent Special Summons from the Extra Deck.
  • "Dogmatika Alba Zoa" can make the oponent either return all Extra Deck monsters they control to the Extra Deck, or send cards from their hand or Extra Deck to the GY.
  • The Ritual Spell "Dogmatikalamity" can send a monster from the Extra Deck to the GY as a substitute for Tributes in the Ritual Summon.
  • The Ritual Spell "Dogmatikamacabre" banishes Fusion or Synchro Monsters in the GY as substitutes for Tributes in the Ritual Summon and can also Ritual Summon from the GY. It can also send a monster from either Extra Deck to the GY if both "White Knight" and "White Relic" are present.
  • "Dogmatikaturgy" can Ritual Summon from the hand or Deck though it requires Tributing "Dogmatika" monsters, Fusion or Synchro Monsters on the field. It can also recur "Dogmatika" monsters from the GY.
  • "Dogmatikamatrix" can search a "Dogmatika" Ritual Monster or Ritual Spell (and an additional "Dogmatika" card if the opponent controls a monster) upon activation and can also send a monster from either Extra Deck to the GY if a "Dogmatika" Ritual Monster is on the field.

The "Dogmatika" Spell and Trap lineup provide more utility to the Deck, and further involves the archetypal mechanic of sending monsters from the Extra Deck to the GY. The most notable among these are "Nadir Servant", the archetypal searcher, and "Dogmatika Punishment", a normal Trap that destroys opposing monsters. Both of the aformentioned cards send monsters from the Extra Deck to the GY as a part of their effects, and other "Dogmatika" Spells/Traps, including "Dogmatikacism" and "Dogmatika Nation", also have similar effects. Like "Ecclesia", using "Nadir Servant" and "Dogmatika Punishment" will also prevent the player from Special Summoning from the Extra Deck for a turn .

A pure "Dogmatika" Deck is broadly control-based, focusing on Summoning their Ritual boss monsters and sending monsters from both player's Extra Decks to the GY. Extra Deck monsters with beneficial GY effects are thus invaluable for the Deck: "Titaniklad the Ash Dragon" is one of the main choices to be sent from the Extra Deck to the GY by a "Dogmatika" Deck, as it can search or Special Summon a "Dogmatika" monster from the Deck on the End Phase of the turn it is sent to the GY. Other Extra Deck monsters with beneficial effects in the Graveyard include "Elder Entity N'tss", "Herald of the Arc Light", "Wind Pegasus @Ignister", and "Fossil Warrior Skull Knight".

The Deck's supporting cards has some overlap with supporting "Fallen of Albaz", which can be situationally useful to Fuse away the opponent's monsters. However, the archetype's restrictions against Special Summoning from the Extra Deck makes "Albaz" and its associated cards a poor fit for it.

Recommended cards

Invoked Shaddoll Dogmatika

"Invoked Shaddoll Dogmatika" is a hybrid of the "Dogmatika" archetype with the "Invoked" and "Shaddoll" archetypes, taking advantage of the "Dogmatika" archetype's ability to easily bin "Shaddoll" monsters from the Extra Deck directly to the GY to trigger the GY effects of "Shaddoll" Fusion Monsters.

Specifically, "Nadir Servant" and "Dogmatika Maximus" can send "El Shaddoll Apkallone" and "El Shaddoll Construct" directly from the Extra Deck to the GY, triggering their GY effects to search out and/or recover the "Shaddoll" Fusion Summon Trap Card "Shaddoll Schism", which would be used to Fusion Summon "El Shaddoll Winda" on the opponent's turn to floodgate the opponent. After completing this central combo of Fusion Summoning "Winda", the additional "Dogmatika" resources generated during the combo are used to make disruptions, through cards such as "Dogmatika Punishment" or " Dogmatika Fleurdelis, the Knighted". The "Invoked" component of the Deck meanwhile serves as a method to easily make Extra Deck monsters to enable the "Dogmatika" monsters' Special Summons.

References

  1. NeoArkadia (April 18, 2020). "[Lore] So About The Dragma". The Organization.