Difference between revisions of "Card Tips:The Seal of Orichalcos"

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(Tips overhaul as part of cleanup. Removed mention of many specific cards or archetypes when generic tips will do. Make most tips less verbose.)
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* This card can be searched by "[[Terraforming]]", "[[Demise of the Land]]" and "[[Pop-Up]]," "[[Ancient Fairy Dragon]]," "[[Madolche Butlerusk]]," "[[An Owl of Luck]]," "[[Planet Pathfinder]]."
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* This card can be searched by "[[Terraforming]]", "[[Demise of the Land]]", "[[Pop-Up]]", "[[Ancient Fairy Dragon]]", "[[Madolche Butlerusk]]", "[[An Owl of Luck]]", and "[[Planet Pathfinder]]".
** It may be best to run this with a Deck that uses other Field Spells, since it's not wise to run more than 1 copy due to the "You can only [[activate]] "The Seal of Orichalcos" once per Duel" condition. This way, "Terraforming" has more targets.
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** Since only one copy of this card can be activated per Duel, if you plan to use these searchers it may be best to run this with a Deck that uses other Field Spells to give your cards more targets.
  
* Use this card in Decks that don't need to [[Fusion Summon|Fusion]], [[Synchro Summon|Synchro]] or [[Xyz Summon]] regularly, like "[[Malefic]]", "[[Machina Gadget]]", "[[Meklord]]", "[[Monarch (series)|Monarch]]" and "[[Earthbound Immortal]]" Decks.
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* Use this card in Decks that don't need to [[Fusion Summon|Fusion]], [[Synchro Summon|Synchro]] or [[Xyz Summon]] regularly.
**If this card is being used in a "Meklord" Deck, make sure the "Seal" is activated first in order for the strategy to work.
 
  
 
* Simply play another Field Spell Card when this card's [[negative effect]] becomes too much of a burden for you.
 
* Simply play another Field Spell Card when this card's [[negative effect]] becomes too much of a burden for you.
  
* Monsters in the past that were easily dealt with can be useful with this card. For example:
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* Use "[[Mind Control]]" to take control on one of the opponent's Special Summoned monsters, then activate this card to destroy it.
** Direct-attack monsters like "[[Nightmare Horse]]" will deal more damage and have some extra protection from stronger monsters.
 
** Level 4 monsters with high attack will become as strong as Level 5/6 monsters. (For example: "[[Alexandrite Dragon]]" would essentially become a Level 4 "[[Summoned Skull]]".)
 
** Level 5/6 monsters will also compare to Level 7/8 monsters the same way ("Summoned Skull" would become a Level 6 "[[Blue-Eyes White Dragon]]").
 
  
* Use "[[Mind Control]]" to take control on one of the opponent's Special Summoned monsters, then activate this card to destroy it.
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* Use card effects that change your monsters' ATK to manipulate the monsters your opponent can attack.
  
 
* If you control only 2 face-up monsters that have the same ATK, this will prevent your opponent from attacking.
 
* If you control only 2 face-up monsters that have the same ATK, this will prevent your opponent from attacking.
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** Use "[[Alchemy Cycle]]" to make all your monsters' ATK the same for a turn.
  
* Combine this with cards that have [[effect]]s which activate or can be activated when monsters are destroyed, such as "[[Michizure]]" or "[[Interplanetarypurplythorny Dragon]]".
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* If your Special Summoned monsters are destroyed by this card's activation, you can use cards that activate or can be activated when monsters are destroyed, like "[[Michizure]]", "[[Interplanetarypurplythorny Dragon]]", or "[[Meklord Emperor]]s".
  
* This card lets the owner manipulate the opponent's attack targets by using effects that increase and decrease their monster's ATK (like "[[Lumenize]]"), monsters like "[[Shining Angel]]", "[[Trap Monsters]]" and effects that protect the owner's monsters from being destroyed by battle.
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* Use "[[Magic Deflector]]" or "[[World Suppression]]" to negate this card's effects for a [[turn]], to free up Special Summons for the owner from the [[Extra Deck]].
** This cards effect is also useful with "[[Alchemy Cycle]]". As "Alchemy Cycle" can reduce all of the owner's monsters' ATK to 0 (500 technically due to "The Seal") during the opponent's turn so they can't attack any of those face-up Attack Position monsters.
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** Be wary when using these cards, as the opponent may take this opportunity to try and destroy this card.
  
* Use "[[Magic Deflector]]" or "[[World Suppression]]" to negate this card's effect for a [[turn]], to free up Special Summons for the owner from the [[Extra Deck]].
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* While this card can only be activated once per Duel, "[[Pseudo Space]]" can be used to replicate its effect for a turn after it is destroyed. Moreover, replicating the effect will not destroy your Special Summoned monsters.
** Be wary when using these cards, as the opponent may take this opportunity to try and destroy this card.
 
  
* This card can be useful with "[[Spell Canceller]]" because as long as it's in play the owner can keep the "Seal" negated, so they can summon as many Extra Deck monsters as they desire, then get rid of "Spell Canceller" when they're all Summoned. "Spell Canceller" also restricts the opponent from destroying "The Seal" with Spell Cards. This is ideal for field control Decks.
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* This card can work well with Special Summoned monsters that can protect themselves from this card's destruction effect.
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** Special Summon "[[Wind-Up Zenmaines]]" and activate this card, allowing you to destroy an opponent's card at the end of the turn.
  
* While this card can only be activated once per Duel, "[[Pseudo Space]]" can be used to replicate its effect after it is destroyed, providing a valid reason to have more then one copy of this card in the Deck. Even after it gets used and destroyed, the owner can banish it to make more use of it for one turn, plus it will work for the owner's Extra Deck monsters without destroying them.
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* Use "[[Forbidden Lance]]" or "[[Interdimensional Matter Transporter]]" to prevent a Special Summoned monster from being destroyed by the effects of this card. Remember that Xyz Monsters will lose their [[Xyz Material]] if you use the latter card, however.
  
* Use "[[Forbidden Lance]]" or "[[Interdimensional Matter Transporter]]" to prevent a Special Summoned monster from being destroyed by the effects of this card; the former for an Xyz Monster and the latter for a Synchro or Fusion Monster.  
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* Use "[[Malefic Stardust Dragon]]" or "[[Field Barrier]]" to protect this card from further destruction, since this card can only protect itself once per turn.
  
* Since the owner can only use it once per Duel, it is fine to have only one copy in your Deck. This means the owner should focus this strategy on bringing it out as quickly as possible first, then play the rest of the Duel according to this terms; if the owner are the one going first, and if the owner can successfully get it out during its first turn, then there is no worry of the opponent attempting to negate it if you were going second.
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* Summon "[[Papa-Corn]]" while this card is on the field. Its effect combined with this card will give it 2700 ATK.
** "Terraforming" or "Planet Pathfinder" can help the owner search for it. If the owner are facing a Deck where your opponent Special Summons often, "Demise of the Land" can bring it out and automatically activate it during the opponent's turn.
 
  
* It is also imperative that the owner protect it from destruction by any and all means:
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* Summon "[[The Dark Creator]]" after activating this card to swarm the field with powerful monsters, preferably ones with even higher ATK to protect "The Dark Creator" with.
** Since the "Seal" can only protect itself once per turn, opponents can try a double "[[Mystical Space Typhoon]]", or follow up with a "[[Heavy Storm]]". Use Counter Traps such as "[[Magic Jammer]]" or "[[Dark Bribe]]" to protect it.
 
** Clear the opponent's Spell/Trap Zone first before playing this card, in case they might have a Counter Trap of their own lying around (or bait them out).
 
** "[[Malefic Stardust Dragon]]" is the perfect monster to protect this card from any additional attempts to destroy it by card effects. Also it becomes a 3000 ATK beatstick.
 
** "[[Field Barrier]]" is the best Spell to protect it, since the opponent will have to deal with this before getting to this card.
 
*** Combine both these cards and it'll be an almost-perfect Field Spell defense.
 
** If the owner has a Deck that doesn't Special Summon from the Extra Deck (or at least doesn't rely on that) like a "[[Chaos Dragon]]" Deck, a [[Skill Drain Deck]] or a "[[Lightsworn]]" Deck, the owner can have one copy in their Deck without worrying about its protection, because it's unlikely for the opponent to use its resources on its destruction, and even if they do, it will put them at a disadvantage, since the owner's Traps will be safe, and it's not necessary to rely on this card alone.
 
  
* "[[Papa-Corn]]" is an excellent Level 4 to include in a "Seal" Deck, since its 1200 ATK gains 1000 when there is a Field Spell in play, plus an additional 500 from this card means it is an immediate Level 4 2700 ATK beatdown card.  
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* Use "[[Valhalla, Hall of the Fallen]]" to Special Summon powerful [[Fairy]]-type monsters after activating this card.
  
* Level 4 or lower monsters with high attack are also good candidates to partner with this card, such as "[[Chainsaw Insect]]" (can also mill the opponent's card), or "[[Goblin Attack Force]]".
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* Use this card in a "[[Watt]]" deck. It will protect your "[[Watthopper]]", which in turn protects the rest of your monsters, and the direct attacks from your monsters will deal more damage.
** If a monster the owner control is destroyed and sent to the Graveyard by a card effect, Special Summon "[[Meklord Emperor Wisel]]" and it is practically a Level 1 "Blue-Eyes White Dragon". Additionally, its can negate one of the opponent's Spell Cards per turn.
 
** "[[Summoner Monk]]" can make good use of the extra copies of "Terraforming" or "Field Barrier" (when the owner already have one copy protecting it) after this card is played, to Special Summon additional Level 4 monsters to strengthen the field.
 
  
* This card forces the owner to play without Extra Deck and destroys the Special Summoned monsters to prevent the owner from abusing it's effects. However, there are many ways for this card to be useful:
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* Use this card with the effect of "[[Lightray Daedalus]]" to destroy 2 cards while this card remains protected by its own effect.
** Use "[[Mausoleum of the Emperor]]" to Normal Summon a powerful beatstick, then activate this card. Best used with monsters that have powerful effects.
 
** Tribute Summon "[[Jinzo]]", then activate this card to have a game-changing scenario - 2900 ATK beater that prevents Trap activations.
 
** Activate this card, then use "[[Valhalla, Hall of the Fallen]]" to Summon a big Fairy-Type monsters with a powerful effects (like "[[Archlord Kristya]]").
 
** Activate this card while you have at least five DARK monsters in the Graveyard (this card will destroy your Special Summoned monsters to help the owner meet this condition) then Summon "[[The Dark Creator]]" and use its effect to swarm the field with a big DARK monsters. This card will boost their ATK and prevent "The Dark Creator" from being attacked (its ATK will be the lowest, if all the other monsters have at least 2300 ATK or more from the start).
 
** In "[[Skill Drain]]" Deck,  there are no drawbacks to using it.
 
** "Chaos Dragon" doesn't require Extra Deck all the time, and can add one copy as a support.
 
** Use this card in a "[[Watt]]" Deck - It will protect the "[[Watthopper]]" (500 ATK, with the bonus) from being attacked, while the direct attacking "Watts" will gain 500 ATK and inflict more damage.
 
** "[[Tiras, Keeper of Genesis]]" and "[[Evolzar Solda]]" (while they have Xyz Material),"[[Majestic Red Dragon]]", "[[Mecha Phantom Beast Dracossack]]" (while the owner controls a Token), "[[Hazy Flame Basiltrice]]" (while it has 5 Xyz Materials) and "[[Ultimate Axon Kicker]]" are immune to card effect destruction, making them ideal for this card.
 
*** Monsters like "[[Gachi Gachi Gantetsu]]" can also survive, albeit at the cost of an Xyz Material.
 
**** "[[Number 12: Crimson Shadow Armor Ninja]]" should also be able to survive at the cost of an Xyz Material, along with any other Special Summoned "[[Ninja]]s".
 
** In a "[[Six Samurai]]" Deck, if the owner Normal Summons at least one other "Six Samurai" monster, "[[Legendary Six Samurai - Shi En]]" will protect itself from the drawbacks of this card and remain on the field, becoming a 3000 ATK monster that can negate Spells and Traps (equipping "[[Spirit of the Six Samurai]]" to it is also helpful).
 
** Activate this card while "[[Wind-Up Zenmaines]]" with an Xyz Material(s) is on the field. It will not be destroyed, and will be able to destroy one of the opponent's cards during that End Phase.
 
*** This strategy is slightly risky, as during the End Phase if the opponent has no cards to destroy you will either be forced to select this card (and it will protect itself unless previously attempted to be destroyed earlier that turn), or your own cards such as "Wind-Up Zenmaines" itself, wasting an Xyz Material.
 
** This card can be safely played in a [[Zombie]] Deck if it runs "[[Archfiend Zombie-Skull]]"; it will protect not only itself from "The Seal", but also any other Zombies that were Special Summoned, thereby letting the owner keep it on the field, and turn it into a 3000 ATK monster.
 
** In a [[Nordic]] Deck, the owner can first Synchro Summon "[[Odin, Father of the Aesir]]", use its effect to protect it from being destroyed, then activate this card. However, this card will not boost its attack while its effect is active.
 
** "[[Amazoness]]" Decks can also utilize this card well. Not only does it boost monsters' ATK (even more than boosts from "[[Amazoness Village]]"), this card can also protect "[[Amazoness Scouts]]" so that it can Tributed whenever it is necessary. It is ideal to play this card before "Village" for distracting the opponent, possibly wasting their resources so "Village" can be activated safely.
 
** Use with the effect of "[[Lightray Daedalus]]" to destroy 2 cards while targeting this card each turn, protecting it with its own effect.
 
** Equip Special Summoned monsters with a [[Union monster]] prior to activating this card; the Union monsters will be destroyed in the equipped monsters' place.
 
** Use this card in an "[[Earthbound Immortal]]" Deck along with "[[Grinder Golem]]" and "[[Precious Cards from Beyond]]". "Grinder Golem" will Summon two Tokens with the same ATK to the owner's side of the field rendering the opponent unable to attack and the owner will have Tributes for their "Earthbound Immortal" on the next turn (before that, during the opponent's turn, the owner can activate "[[Card of Sacrifice]]" for an extra draw), and with "Precious Cards from Beyond" on the field the owner can draw 4 cards.
 
** Use a card like "[[Silent Magician]]" or "[[Satellite Cannon]]" that gains attack points every turn so it will be protected until it's strong enough to protect the owner's other monsters.
 
** In an "[[Inca]]" Deck, this card can be used without worries after both "[[Sun Dragon Inti]]" and "[[Moon Dragon Quilla]]" have already been Synchro Summoned.
 
** Use the monster "[[D.D. Sprite]]" as a substitute to keep any Special Summoned monsters. Alternatively, activate this card whilst "[[Stardust Dragon]]" is in the Graveyard, with its effect protecting the card from destruction.
 
*** Logically the same applies to "[[Stardust Dragon/Assault Mode]]".
 
** Use this card with "[[Relinquished]]"", so it can only be attacked while equipped with a monster or is the only card that the owner controls.
 
** This card is an easy way to Summon "[[Theinen the Great Sphinx]]", and buff it up a little more to boot.
 
** Use this card to destroy "[[Yubel]]" or "[[Yubel - Terror Incarnate]]" to bring out "Yubel - Terror Incarnate" or "[[Yubel - The Ultimate Nightmare]]", respectively.
 
  
* [[Ritual Monster]] Decks can make use of this card, given that they will likely focus on the main deck for power output. A prime cohort to "The Seal of Orichalcos" is "[[Divine Grace - Northwemko]]", who will have 3200 ATK and be indestructible by anything but battle for as long as the owner controls this card (assuming the owner targets "The Seal" with its effect upon [[Ritual Summon]]ing it).
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* Activate this card to destroy your "[[Andro Sphinx]]" and "[[Sphinx Teleia]]", so you can Special Summon "[[Theinen the Great Sphinx]]".
*** In addition, if the owner brings "Northemwemko" out using "[[Djinn Releaser of Rituals]]", the opponent will not be able to perform any Special Summons while it is under the owner's control– making it much harder for them to Summon monsters able to defeat "Northemwemko".
 
** "[[Nekroz]]" Decks can make use of this card as support, augmenting their already aggressive play style. While "The Seal" restricts the use of powerful support cards like "[[Outer Entity Nyarla]]", it does not restrict the use of Extra Deck monsters as Tribute fodder (under the effect of "[[Nekroz Kaleidoscope]]", allowing for the Extra Deck to remain a useful resource.
 
** Activate this card prior to Ritual Summoning, as it will destroy all Ritual Monsters upon activation (which will always have been Special Summoned) otherwise.
 
  
* The "[[Duston]]" archetype can benefit from this card, abusing both the defensive support to buy time and the offensive support for ending the game quicker.
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* Activate this card to destroy "[[Yubel]]" or "[[Yubel - Terror Incarnate]]" and activate their effects.
  
* "The Seal" works extremely well with the "Monarch" archetype, given that all monsters in the same Tribute bracket feature identical ATK/DEF.
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* Ritual Summon "[[Divine Grace - Northwemko]]" and target this card with its effect to protect it from destruction by card effects.
  
* If careful timing, Deck-building, and strategy are implemented, this card can work extremely well with the "[[Hazy Flame]]" archetype.
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* The "[[Duston]]" archetype can benefit from this card, abusing both the defensive support to buy time and the offensive support for ending the game quicker.
  
* Xyz Monsters can be used with this card as long as they are Summoned before playing it, and the Trap Card "[[Xyz Tribalrivals]]" is also in effect (by either player, but preferably by you) before this card is played.
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* This card works well with "[[Monarch]]" monsters, since they tend to have identical ATK.
  
==Playing against the "Seal"==
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==Playing against "The Seal of Orichalcos"==
* "[[Murmur of the Forest]]" and "[[Evigishki Soul Ogre]]" are good counters to this card.
 
** Generally, any card that return cards from the field to the hand/Deck are good against "The Seal of Orichalcos".
 
  
* Note that it is very difficult to destroy this card since it can protect itself once per turn. But one counter-strategy is not to destroy it, but to prevent its activation or to remove it from the field by other methods:
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* Use a card effect that returns this card to the hand or Deck, such as "[[Murmur of the Forest]]", or banishes this card, such as "[[Caius the Shadow Monarch]]", to bypass its ability to prevent its own destruction.
** Counter Trap Cards such as "[[Magic Jammer]]" or "[[Dark Bribe]]" will negate the activation of this card and destroy it before any of its effects can apply. However, since the activation was negated, if the opponent has another copy, they can still activate it.
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** Fittingly, Special Summoning a "[[Legendary Knight]]" will allow its effect to banish this card.
*** If the opponent has already activated this card, in an "[[Atlantean]]" Deck the owner can use "[[Abyss Soldier]]" to return it to the opponent's hand. The opponent now can't activate this card for the rest of the game.
 
*** The owner of the card will have to follow up with several Counter Traps of their own to protect it or clear the field before using it.
 
** Effects that return Spell Cards back to their owner's hand such as "[[Giant Trunade]]" (Traditional Format), "[[Masked Ninja Ebisu]]" or "[[Infestation Collapse]]", while this card is already on the field.
 
** You can also use effects like "[[Caius the Shadow Monarch]]" to remove it from play.
 
*** The owner can use "[[Skill Drain]]" to make such effects useless, but also keep in mind of the owner's Effect Monsters may lose valuable effects in the process. "Skill Drain" can also be a benefit to certain monsters that would lose ATK otherwise, such as "[[Beast King Barbaros]]".
 
  
* Since Field Spell Cards must fully resolve before their effects can be applied, if you chain "[[Mystical Space Typhoon]]" or "[[Dust Tornado]]" to the activation of "The Seal", then it will be unable to use its effect to protect itself once per turn, and will be destroyed.
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* Counter Trap Cards such as "[[Magic Jammer]]" or "[[Dark Bribe]]" can negate the activation of this card and destroy it before any of its effects can apply.
  
* Fittingly, if the "Seal" is in play, Special Summon any of the "[[Legendary Knight]]s" to simply banish the "Seal" from the game, as its ability does not protect it from being banished.
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* Field Spell Cards must fully resolve before their effects can be applied, so chaining a "[[Mystical Space Typhoon]]" or "[[Dust Tornado]]" to this card's activation will destroy this card.

Revision as of 19:17, 17 July 2015

  • Simply play another Field Spell Card when this card's negative effect becomes too much of a burden for you.
  • Use "Mind Control" to take control on one of the opponent's Special Summoned monsters, then activate this card to destroy it.
  • Use card effects that change your monsters' ATK to manipulate the monsters your opponent can attack.
  • If you control only 2 face-up monsters that have the same ATK, this will prevent your opponent from attacking.
    • Use "Alchemy Cycle" to make all your monsters' ATK the same for a turn.
  • Use "Magic Deflector" or "World Suppression" to negate this card's effects for a turn, to free up Special Summons for the owner from the Extra Deck.
    • Be wary when using these cards, as the opponent may take this opportunity to try and destroy this card.
  • While this card can only be activated once per Duel, "Pseudo Space" can be used to replicate its effect for a turn after it is destroyed. Moreover, replicating the effect will not destroy your Special Summoned monsters.
  • This card can work well with Special Summoned monsters that can protect themselves from this card's destruction effect.
    • Special Summon "Wind-Up Zenmaines" and activate this card, allowing you to destroy an opponent's card at the end of the turn.
  • Summon "Papa-Corn" while this card is on the field. Its effect combined with this card will give it 2700 ATK.
  • Summon "The Dark Creator" after activating this card to swarm the field with powerful monsters, preferably ones with even higher ATK to protect "The Dark Creator" with.
  • Use this card in a "Watt" deck. It will protect your "Watthopper", which in turn protects the rest of your monsters, and the direct attacks from your monsters will deal more damage.
  • Use this card with the effect of "Lightray Daedalus" to destroy 2 cards while this card remains protected by its own effect.
  • Ritual Summon "Divine Grace - Northwemko" and target this card with its effect to protect it from destruction by card effects.
  • The "Duston" archetype can benefit from this card, abusing both the defensive support to buy time and the offensive support for ending the game quicker.
  • This card works well with "Monarch" monsters, since they tend to have identical ATK.

Playing against "The Seal of Orichalcos"

  • Counter Trap Cards such as "Magic Jammer" or "Dark Bribe" can negate the activation of this card and destroy it before any of its effects can apply.
  • Field Spell Cards must fully resolve before their effects can be applied, so chaining a "Mystical Space Typhoon" or "Dust Tornado" to this card's activation will destroy this card.