Difference between revisions of "Castle of Dark Illusions"
Dinobot1000 (talk | contribs) (update name/lore parameters, replaced: |en_sets = → |en_sets = (13), monsters → monster Cards, destroyed → destroyed) |
|||
Line 5: | Line 5: | ||
{{CardTable2 | {{CardTable2 | ||
− | | | + | |zh_name = 黑暗之城堡 |
|crname = Dvorac Mračnih Iluzija | |crname = Dvorac Mračnih Iluzija | ||
− | | | + | |fr_name = Château des Illusions |
− | | | + | |de_name = Schloss d. dunklen Illusionen |
− | | | + | |el_name = Πύργος των Σκοτεινών Ψευδαισθήσεων |
− | | | + | |it_name = Castello delle Illusioni Oscure |
− | | | + | |ko_name = 암흑의 성 |
|plname = Zamek Mrocznych Iluzji | |plname = Zamek Mrocznych Iluzji | ||
− | | | + | |pt_name = Castelo das Ilusões das Trevas |
− | | | + | |es_name = Castillo de las Ilusiones Oscuras |
|ja_name = {{Ruby|闇|やみ}}{{Ruby|晦|くら}}ましの{{Ruby|城|しろ}} | |ja_name = {{Ruby|闇|やみ}}{{Ruby|晦|くら}}ましの{{Ruby|城|しろ}} | ||
− | | | + | |ja_romaji = Yamikuramashi no Shiro |
− | | | + | |ja_trans = Castle of Darkening |
|image = CastleofDarkIllusions-MRD-NA-C-UE.png | |image = CastleofDarkIllusions-MRD-NA-C-UE.png | ||
|attribute = Dark | |attribute = Dark | ||
Line 28: | Line 28: | ||
|effect = Flip, Continuous, Condition | |effect = Flip, Continuous, Condition | ||
|lore = [[Flip Effect Monster|FLIP]]: All [[Zombie]]-[[Type]] [[Monster Card|monsters]] gain 200 [[ATK]] and [[DEF]]. During each of your next 4 [[Standby Phase]]s, each of those Zombie-Type monsters gains 200 more ATK and DEF. These [[Card Effect|effects]] last as long as this card is [[face-up]] on the [[Playing Field|field]]. | |lore = [[Flip Effect Monster|FLIP]]: All [[Zombie]]-[[Type]] [[Monster Card|monsters]] gain 200 [[ATK]] and [[DEF]]. During each of your next 4 [[Standby Phase]]s, each of those Zombie-Type monsters gains 200 more ATK and DEF. These [[Card Effect|effects]] last as long as this card is [[face-up]] on the [[Playing Field|field]]. | ||
− | | | + | |de_lore = FLIPP: Erhöht die ATK und DEF aller offenen Monster vom Typ Zombie um 200 Punkte. Solange diese Karte offen auf dem Spielfeld liegt, erhöht sich in jeder Standby Phase des Spielers, der diese Karte kontrolliert, die ATK und DEF aller Monster vom Typ Zombie um je 200 Punkte. Dieser Effekt hält bis zum vierten Zug nach Aktivierung der Karte an. |
− | | | + | |it_lore = [[Flip Effect Monster|SCOPRI]]: Aumenta di 200 punti [[ATK]] e [[DEF]] di tutti i mostri di [[Type|Tipo]] [[Zombie]] [[face-up|scoperti]] sul [[Playing Field|Terreno]]. Fino a quando questa carta resta scoperta sul Terreno, ATK e DEF dei mostri di Tipo Zombie continuano ad aumentare di 200 punti addizionali durante ogni tua [[Standby Phase]]. Quest'effetto continua fino al quarto turno successivo all'attivazione di questa carta. |
− | | | + | |pt_lore = [[Flip Effect Monster|VIRE]]: Aumente o [[ATK]] e a [[DEF]] de todos monstros [[Type|Tipo]]-[[Zombie|Zumbi]] virados pra cima em 200 pontos. Enquanto essa carta estiver [[face-up|virada pra cima]] no campo, continue aumentando em 200 pontos durante cada uma de suas [[Standby Phase]]s. Esse [[Card Effect|efeito]] continua até o 4° turno após a [[activate|ativação]] da carta. |
− | | | + | |zh_lore = 反轉:場上表側表示的全部不死族的怪獸攻擊力·守備力加200。只要這張卡在場上表側表示存在,自己的每個準備階段不死族的攻守力都會加200。這個效果持續到自己的第4個準備階段。 |
− | | | + | |ja_lore = リバース:フィールド上に表側表示で存在する全てのアンデット族モンスターの攻撃力と守備力は200ポイントアップする。また、このカードがフィールド上に表側表示で存在する限り、自分のスタンバイフェイズ毎にさらに200ポイントずつアップする。この効果は自分の4回目のスタンバイフェイズまで続く。 |
− | |animelore = While you [[control]] this card [[face-up]], you can [[summon]] [[ | + | |animelore = While you [[control]] this card [[face-up]], you can [[summon]] [[monster Card]]s in [[face-down]] [[Attack position]]. If [[Yami]] is on the [[field]], increase this card's [[ATK]] and [[DEF]] to 1196 and 2509. [[Destroy]] all monsters you control if this card is [[destroy]]ed. |
|ddslore = The [[field]] became [[Yami|darkness]] | |ddslore = The [[field]] became [[Yami|darkness]] | ||
|tsclore = A macabre flying castle that can turn the [[Playing Field|field]] into [[DARK|darkness]]. It can also turn all own [[Monster Card|monsters]] in the [[Playing Field|field]] [[Face-down|face down]]. | |tsclore = A macabre flying castle that can turn the [[Playing Field|field]] into [[DARK|darkness]]. It can also turn all own [[Monster Card|monsters]] in the [[Playing Field|field]] [[Face-down|face down]]. | ||
|edslore = Increases the ATK and DEF of all Zombie-type monsters by 200 points for each turn this card is face-up. This effect remains for 5 turns. | |edslore = Increases the ATK and DEF of all Zombie-type monsters by 200 points for each turn this card is face-up. This effect remains for 5 turns. | ||
− | |en_sets = | + | |en_sets = |
{{Card table set/header|en}} | {{Card table set/header|en}} | ||
{{Card table set|MRD-EN073|Metal Raiders|Common}} | {{Card table set|MRD-EN073|Metal Raiders|Common}} | ||
{{Card table set/footer}} | {{Card table set/footer}} | ||
− | |na_sets = | + | |na_sets = |
{{Card table set/header|na}} | {{Card table set/header|na}} | ||
{{Card table set|MRD-073|Metal Raiders|Common}} | {{Card table set|MRD-073|Metal Raiders|Common}} | ||
{{Card table set/footer}} | {{Card table set/footer}} | ||
− | |eu_sets = | + | |eu_sets = |
{{Card table set/header|eu}} | {{Card table set/header|eu}} | ||
{{Card table set|MRD-E073|Metal Raiders|Common}} | {{Card table set|MRD-E073|Metal Raiders|Common}} | ||
{{Card table set/footer}} | {{Card table set/footer}} | ||
− | |fr_sets = | + | |fr_sets = |
'''[[Metal Raiders|Métal Raiders]]''' ([[MRD-F073]] - [[C]]) | '''[[Metal Raiders|Métal Raiders]]''' ([[MRD-F073]] - [[C]]) | ||
− | |de_sets = | + | |de_sets = |
'''[[Metal Raiders]]''' ([[MRD-G073]] - [[C]]) | '''[[Metal Raiders]]''' ([[MRD-G073]] - [[C]]) | ||
− | |it_sets = | + | |it_sets = |
{{Card table set/header|it}} | {{Card table set/header|it}} | ||
{{Card table set|PMT-I073|Metal Raiders|Common}} | {{Card table set|PMT-I073|Metal Raiders|Common}} | ||
{{Card table set/footer}} | {{Card table set/footer}} | ||
− | |pt_sets = | + | |pt_sets = |
'''[[Metal Raiders]]''' ([[PMT-P073]] - [[C]]) | '''[[Metal Raiders]]''' ([[PMT-P073]] - [[C]]) | ||
− | |sp_sets = | + | |sp_sets = |
'''[[Metal Raiders]]''' ([[PMT-S073]] - [[C]]) | '''[[Metal Raiders]]''' ([[PMT-S073]] - [[C]]) | ||
− | |jp_sets = | + | |jp_sets = |
'''[[Booster.7]]''' ([[C]]) | '''[[Booster.7]]''' ([[C]]) | ||
Line 67: | Line 67: | ||
'''[[Metal Raiders (Japanese)|Metal Raiders]]''' ([[ME-13]] - [[C]]) | '''[[Metal Raiders (Japanese)|Metal Raiders]]''' ([[ME-13]] - [[C]]) | ||
− | |kr_sets = | + | |kr_sets = |
'''[[Metal Raiders]]''' ([[MRD-K073]] - [[C]]) | '''[[Metal Raiders]]''' ([[MRD-K073]] - [[C]]) | ||
− | |ntr_sets = | + | |ntr_sets = |
'''[[Flight to a New World (NTR-BP)|Flight to a New World]]''' ([[Common]]) | '''[[Flight to a New World (NTR-BP)|Flight to a New World]]''' ([[Common]]) | ||
− | |wc6_sets = | + | |wc6_sets = |
'''[[Metal Raiders (WC6-BP)|Metal Raiders]]''' ([[Common]]) | '''[[Metal Raiders (WC6-BP)|Metal Raiders]]''' ([[Common]]) | ||
Line 81: | Line 81: | ||
'''[[All at Random (WC6-BP)|All at Random]]''' ([[Common]]) | '''[[All at Random (WC6-BP)|All at Random]]''' ([[Common]]) | ||
− | |ygo_sets = | + | |ygo_sets = |
'''[[Pack 11 (YGOO-BP)|Pack 11]]''' | '''[[Pack 11 (YGOO-BP)|Pack 11]]''' | ||
|anime_dm = 014, 015, 016, 026, 044, 045 | |anime_dm = 014, 015, 016, 026, 044, 045 |
Revision as of 21:33, 27 November 2014
Castle of Dark Illusions
- Japanese
闇 晦 ましの城 - Base
- 闇晦ましの城
- Kana
- やみくらましのしろ
English sets
Worldwide
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Rarity |
---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
North America
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Rarity |
---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Europe
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Rarity |
---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Search categories
Other languages
Language | Name | Card text |
---|---|---|
French | Château des Illusions | |
German | Schloss d. dunklen Illusionen | FLIPP: Erhöht die ATK und DEF aller offenen Monster vom Typ Zombie um 200 Punkte. Solange diese Karte offen auf dem Spielfeld liegt, erhöht sich in jeder Standby Phase des Spielers, der diese Karte kontrolliert, die ATK und DEF aller Monster vom Typ Zombie um je 200 Punkte. Dieser Effekt hält bis zum vierten Zug nach Aktivierung der Karte an. |
Italian | Castello delle Illusioni Oscure | SCOPRI: Aumenta di 200 punti ATK e DEF di tutti i mostri di Tipo Zombie scoperti sul Terreno. Fino a quando questa carta resta scoperta sul Terreno, ATK e DEF dei mostri di Tipo Zombie continuano ad aumentare di 200 punti addizionali durante ogni tua Standby Phase. Quest'effetto continua fino al quarto turno successivo all'attivazione di questa carta. |
Portuguese | Castelo das Ilusões das Trevas | VIRE: Aumente o ATK e a DEF de todos monstros Tipo-Zumbi virados pra cima em 200 pontos. Enquanto essa carta estiver virada pra cima no campo, continue aumentando em 200 pontos durante cada uma de suas Standby Phases. Esse efeito continua até o 4° turno após a ativação da carta. |
Spanish | Castillo de las Ilusiones Oscuras | |
Japanese | リバース:フィールド上に表側表示で存在する全てのアンデット族モンスターの攻撃力と守備力は200ポイントアップする。また、このカードがフィールド上に表側表示で存在する限り、自分のスタンバイフェイズ毎にさらに200ポイントずつアップする。この効果は自分の4回目のスタンバイフェイズまで続く。 | |
Korean | 암흑의 성 | |
Chinese | 黑暗之城堡 | 反轉:場上表側表示的全部不死族的怪獸攻擊力·守備力加200。只要這張卡在場上表側表示存在,自己的每個準備階段不死族的攻守力都會加200。這個效果持續到自己的第4個準備階段。 |
Sets in other languages
French
- No set name provided at non-empty input line 1.
Release | Number | Set | French name | Rarity |
---|---|---|---|---|
[[Métal Raiders (MRD-F073 - C)|Métal Raiders]] |
German
- No set name provided at non-empty input line 1.
Release | Number | Set | German name | Rarity |
---|---|---|---|---|
[[Metal Raiders (MRD-G073 - C)|Metal Raiders]] |
Italian
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Italian name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Portuguese
- No set name provided at non-empty input line 1.
Release | Number | Set | Portuguese name | Rarity |
---|---|---|---|---|
[[Metal Raiders (PMT-P073 - C)|Metal Raiders]] |
Spanish
- No set name provided at non-empty input line 1.
Release | Number | Set | Spanish name | Rarity |
---|---|---|---|---|
[[Metal Raiders (PMT-S073 - C)|Metal Raiders]] |
Japanese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Japanese name | Rarity |
---|---|---|---|---|
[[Booster.7 (C)|Booster.7]] | ||||
[[Duelist Legacy Volume.4 (DL4-014 - C)|Duelist Legacy Volume.4]] | ||||
[[Metal Raiders (ME-13 - C)|Metal Raiders]] |
Korean
- No set name provided at non-empty input line 1.
Release | Number | Set | Korean name | Rarity |
---|---|---|---|---|
[[Metal Raiders (MRD-K073 - C)|Metal Raiders]] |
In other media
Video games
Video game | Date | # | Name | Cost | Status |
---|---|---|---|---|---|
Nightmare Troubadour | 2005-07-21 | – | – | Present | |
Online | 2005-11-04 | – | – | – | Present |
Lores and sets
Video game | Lore | Sets |
---|---|---|
Nightmare Troubadour | Flight to a New World (Common) | |
Online | Pack 11 |
Categories:
- Old-style ((Unofficial name)) or ((Unofficial lore)) usage
- All cards
- ((Card table sets)) transclusions to be checked
- ((Card table sets)) transclusions with missing set name
- ((Card table sets)) transclusions with missing rarities
- ((Card table sets)) transclusions with missing release dates
- Duel Monsters cards
- TCG cards
- OCG cards
- ((CardTable2)) transclusions using unknown parameters