Difference between revisions of "Continuous Effect"
(Eh, sorry for being nit-picky, but that's not a proper noun or game-term) |
m ("Continuous" effect monster's effect must apply on the field.) |
||
Line 7: | Line 7: | ||
Other Continuous Monster Effects aren't applied when the monster is summoned, but are applied at a specific time. | Other Continuous Monster Effects aren't applied when the monster is summoned, but are applied at a specific time. | ||
− | "[[Bountiful Artemis]]", "[[Ancient Gear Golem]]", | + | "[[Bountiful Artemis]]", "[[Ancient Gear Golem]]", and "[[Steamroid]]" are cards with this kind of Continuous Effect which is only applied at a certain time. |
==Example== | ==Example== |
Revision as of 23:55, 9 May 2011
- Continuous redirects here for other uses see Continuous Cards
Continuous Monster Effects typically come into play as soon as the monster is successfully Summoned, and don't disappear until the monster is removed from the field or flipped face-down.
"Jinzo" and "Spell Canceller" are two such cards with Continuous Effects. Continuous Monster Effects do not start a Chain, therefore they cannot be negated by "Divine Wrath", "Pulling the Rug", "Doomcaliber Knight" or "Shadow-Imprisoning Mirror".
Other Continuous Monster Effects aren't applied when the monster is summoned, but are applied at a specific time.
"Bountiful Artemis", "Ancient Gear Golem", and "Steamroid" are cards with this kind of Continuous Effect which is only applied at a certain time.
Example
List