Difference between revisions of "Continuous Effect"
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| italian = Effetto Continuo | | italian = Effetto Continuo | ||
| korean = 지속 효과 (持續效果) ''Jisok Hyogwa'' | | korean = 지속 효과 (持續效果) ''Jisok Hyogwa'' | ||
− | |chinese=永續效果 ''Yǒngxù Xiàoguǒ / Wing5 zuk6 Haau6 gwo2'' | + | | portuguese = Efeito Contínuo |
+ | | chinese = 永續效果 ''Yǒngxù Xiàoguǒ / Wing5 zuk6 Haau6 gwo2'' | ||
| spanish = Efecto Continuo | | spanish = Efecto Continuo | ||
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}} | }} | ||
{{Infobox/Archetype/End}} | {{Infobox/Archetype/End}} | ||
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− | + | '''Continuous Effects''' (Japanese: 永続効果 ''Eizoku Kōka'') are a type of monster effect that applies while the monster remains [[face-up]] on the [[field]]. Some of these effects must meet additional requirements before they can be applied, and others may only be applied temporarily. These effects never "[[activate]]", and thus, do not start a [[Chain]]. | |
+ | |||
+ | "[[Jinzo]]" and "[[Starduston]]" are two such cards with Continuous Effects. Since these effects don't start a Chain, they do not interact with effects that negate activations. However, they can still be negated by other card effects that negate monster effects that don't needing to respond to an activation, such as "[[Skill Drain]]", "[[Effect Veiler]]", "[[Junk Synchron]]", etc. | ||
Some Continuous Monster Effects only have an effect when specific requirements are met, rather than being applied as long as the monster is face-up on the field. "[[Bountiful Artemis]]", "[[Ancient Gear Golem]]", and "[[Steamroid]]" are cards with this kind of Continuous Effect. | Some Continuous Monster Effects only have an effect when specific requirements are met, rather than being applied as long as the monster is face-up on the field. "[[Bountiful Artemis]]", "[[Ancient Gear Golem]]", and "[[Steamroid]]" are cards with this kind of Continuous Effect. | ||
− | Continuous effects are now much easier to recognize upon the release of | + | Continuous effects are now much easier to recognize upon the release of [[Problem-Solving Card Text]] in ''[[Generation Force]]''. |
==Example== | ==Example== | ||
[[File:Jinzo-DPBC-EN-R-1E.png|width=400|link=Jinzo|center]] | [[File:Jinzo-DPBC-EN-R-1E.png|width=400|link=Jinzo|center]] | ||
− | ==List of ''TCG'' and ''OCG'' Monsters with Continuous | + | ==List of ''TCG'' and ''OCG'' Monsters with Continuous Effects== |
{{#ask: [[Class 1::Official]] [[Effect type::{{PAGENAME}}]] |?Japanese name |?Rank |?Level |?Attribute |?Type |?Card type |?ATK |?DEF |??ATK |??DEF |limit=10}} | {{#ask: [[Class 1::Official]] [[Effect type::{{PAGENAME}}]] |?Japanese name |?Rank |?Level |?Attribute |?Type |?Card type |?ATK |?DEF |??ATK |??DEF |limit=10}} | ||
Revision as of 22:03, 22 August 2016
Continuous Effect
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Japanese |
永続効果 | ||
Japanese (romanized) |
Eizoku Kōka | ||
English |
Continuous Effect | ||
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Continuous Effects (Japanese: 永続効果 Eizoku Kōka) are a type of monster effect that applies while the monster remains face-up on the field. Some of these effects must meet additional requirements before they can be applied, and others may only be applied temporarily. These effects never "activate", and thus, do not start a Chain.
"Jinzo" and "Starduston" are two such cards with Continuous Effects. Since these effects don't start a Chain, they do not interact with effects that negate activations. However, they can still be negated by other card effects that negate monster effects that don't needing to respond to an activation, such as "Skill Drain", "Effect Veiler", "Junk Synchron", etc.
Some Continuous Monster Effects only have an effect when specific requirements are met, rather than being applied as long as the monster is face-up on the field. "Bountiful Artemis", "Ancient Gear Golem", and "Steamroid" are cards with this kind of Continuous Effect.
Continuous effects are now much easier to recognize upon the release of Problem-Solving Card Text in Generation Force.