Difference between pages "List of unofficial terms" and "Reasoning"

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(added Asian-English set "Rarity Collection Quarter Century Edition")
 
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This article lists a variety of '''unofficial terms''' used by players to describe game mechanics and gameplay situations in ''Yu-Gi-Oh!''.
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{{CardTable2
__TOC__
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| fr_name              = Raisonnement
==Terms==
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| de_name              = Gedankengang
* '''3-of''' - A card that is considered good to the point where 3 copies of it is always run for that Deck.
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| it_name              = Ragionando
** '''6-of''' - A card that, on top of being good on its own, is also able to be put into play by another card's effect, thus increasing the chances that card is seen. This can be extended to any number, depending on how many effects can interact with that card this way. For example, "[[Malefic World]]" ([[Unlimited]]) can be activated directly from the Deck with "[[Malefic Territory]]" (Unlimited), and also added to the hand with "[[Terraforming]]" ([[Limited]]) and "[[Metaverse]]" (Unlimited); should a player run the maximum amount of these in their Deck, "Malefic World" becomes a '''10-of''' card.
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| pt_name              = Raciocínio
* '''5th Summon''' / '''Before the 5th Summon'''{{anchor|5th Summon}} - Refers to what monsters the player can manage to Summon before the opponent is able to activate "[[Nibiru, the Primal Being]]". Often used in describing combos which can Summon a monster that can prevent "Nibiru, the Primal Being" from being used before it is live (e.g. "[[Crystal Wing Synchro Dragon]]", "[[Toadally Awesome]]").
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| es_name              = Razonamiento
* '''Advantage'''{{anchor|Advantage}} - A general term for the gain or loss of cards currently in play.
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| ja_name              = {{Ruby|名|めい}}{{Ruby|推|すい}}{{Ruby|理|り}}
** '''Hand advantage'''{{anchor|Hand advantage}} - Having more cards in your hand than your opponent.
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| romaji_name          = Meisuiri
** '''Field advantage'''{{anchor|Field advantage}} - Having more cards or monsters on your field than your opponent.
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| trans_name            = Great Reasoning
** '''Plus'''{{anchor|Plus}} / '''Minus'''{{anchor|Minus}} / '''Neutral''' - Increasing, decreasing, or not changing the number of cards in one's own hand/field, relative to the opponent. Cards that affect this may be described in terms of this: for instance, "[[Pot of Greed]]", which costs itself and adds two cards to the player's hand for a net gain of one card, is a "+1"; "[[Raigeki Break]]", which costs itself and a card from the hand while destroying an opponent's card, is a "-1."; and "[[Graceful Charity]]", which costs itself, adds three cards to the player's hand, and then removes two cards from the player's hand, is "neutral".
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| ko_name              = 명추리
*** "Minus" is also frequently called as "neg".
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| ko_rr_name            = Myeongchuri
*** Can also be used as a verb, such as "plussing off" from a play which grants a significant net gain of cards through card interactions, and as a place, such as "going neg 2 in hand advantage" when playing a Spell with a discard cost.
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| tc_name              = 名推理
** '''X for X''' {{anchor|X for X}} - The amount of card advantage lost and gained during the resolution card effect, including the card being played as a "-1" in the exchange. For example, "[[Smashing Ground]]" is a 1 for 1, "[[Icarus Attack]]" is a 2 for 2, "[[Reinforcement of the Army]]" is a 1 for 1, and "[[Cynet Mining]]" is a 2 for 1.
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| sc_name              = 名推理
*** The first three examples are "neutral", while the fourth is "-1".
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| image                = Reasoning-RA01-EN-SR-1E.png
** '''Cycling'''{{anchor|Cycling}} - Cards that allow the player to increase their hand size by the same number of cards they use to do so (i.e. net 0 hand advantage).
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| card_type            = Spell
* '''At X''' / '''To X''' - Refers to the card's [[Status]] and its changes. For example, "[[Pot of Greed]]" is "at 0" (meaning Forbidden), and "[[Yata-Garasu]]" went back "to 3" (meaning removed from the banlist).
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| property              = Normal
* '''Axis'''{{anchor|Axis}} - Deck types that primarily focus on summoning monsters with the same [[Level]] and utilizing generic [[Xyz Monster]] of that [[Rank]] for their main plays. For example "8-Axis" is a deck focused on summoning [[Level 8 Monster Cards|Level 8 Monsters]] to summon [[Rank 8 Monster Cards|Rank 8 Monsters]].
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| password              = 58577036
* '''Bait'''{{anchor|Bait}} / '''Baiting''' {{anchor|Baiting}} - Using certain cards to force the opponent into responding with card effects (typically with hand traps or negation effects) in order to reduce the interruption risks. For example, the player uses a searcher card to lure out "[[Ash Blossom & Joyous Spring]]" while they already have a combo starter or another searcher in their hand.
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| effect_types          = Effect
* '''Ban'''{{anchor|Ban}} - The act of [[Forbidden|forbidding]] a card from being used.
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| lore                  = Your opponent [[declare]]s a [[monster]] [[Level]] from 1 to 12. [[Excavate]] cards from the top of your [[Main Deck|Deck]] until you excavate a monster that can be [[Normal Summon]]ed/[[Set]], then, if that monster is the same Level as the one declared by your opponent, [[send]] all excavated cards to the [[GY]]. If not, [[Special Summon]] the excavated monster, also send the remaining cards to the GY.
** '''Banlist'''{{anchor|Banlist}} - The Forbidden/Limited List.
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| fr_lore              = Votre adversaire déclare un Niveau de monstre de 1 à 12. Dévoilez des cartes du dessus de votre Deck jusqu'à dévoiler un monstre qui est Invocable/Posable Normalement, puis, si le monstre est du même Niveau que celui déclaré par votre adversaire, envoyez toutes les cartes dévoilées au Cimetière. Sinon, Invoquez Spécialement le monstre dévoilé, et aussi, envoyez les cartes restantes au Cimetière.
* '''Battle Trap'''{{anchor|Battle Trap}} - Cards (usually [[Trap Card]]s) that can only be activated during the [[Battle Phase]] or [[Damage Step]]. Usually with an effect that can influrence the outcome of that battle or has negative effects on the opponent. Example of battle traps including "[[Magic Cylinder]]" and "[[Mirror Force]]".
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| de_lore              = Dein Gegner deklariert eine Monsterstufe von 1 bis 12. Grabe die obersten Karten deines Decks aus, bis du ein Monster ausgräbst, das als Normalbeschwörung beschworen/gesetzt werden kann, dann, falls jenes Monster dieselbe Stufe hat wie die von deinem Gegner deklarierte, lege alle ausgegrabenen Karten auf den Friedhof. Falls nicht, beschwöre das ausgegrabene Monster als Spezialbeschwörung, zusätzlich lege die übrigen Karten auf den Friedhof.
* '''Beatstick'''{{anchor|Beatstick}} / '''Beater'''{{anchor|Beater}} / '''Bungus'''{{anchor|Bungus}} - A monster whose main purpose in a Deck is to use its high [[ATK]] to damage the opponent's LP.
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| it_lore              = Il tuo avversario dichiara un Livello di mostro da 1 a 12. Dissotterra carte dalla cima del tuo Deck fino a quando non dissotterri un mostro che può essere Evocato Normalmente/Posizionato, poi, se quel mostro è dello stesso Livello di quello dichiarato dal tuo avversario, manda al Cimitero tutte le carte dissotterrate. Se non lo è, Evoca Specialmente il mostro dissotterrato, inoltre manda le carte rimanenti al Cimitero.
** '''Glorified beatstick'''{{anchor|Glorified beatstick}} - An Effect Monster with high ATK whose effect is rarely utilized in its Deck, and thus spends most of its time being a beatstick.
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| pt_lore              = Seu oponente declara um Nível de monstro de 1 a 12. Escave cards do topo do seu Deck até escavar um monstro que possa ser Invocado por Invocação-Normal/Baixado e, depois, se esse monstro for do mesmo Nível que o declarado pelo seu oponente, envie todos os cards escavados para o Cemitério. Caso contrário, Invoque o monstro escavado por Invocação-Especial e, além disso, envie os cards restantes para o Cemitério.
* '''BKSS'''{{anchor|BKSS}} - Short for '''"Because [[Konami]] Said So"''', BKSS is typically used sarcastically to refer to card-specific [[ruling]]s, especially when the ruling of a card seemingly contradicts the rulings of other cards with similar effects, or with the description in its card text.
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| es_lore              = Tu adversario declara un Nivel de monstruo de 1 a 12. Excava cartas de la parte superior de tu Deck hasta excavar un monstruo que pueda ser Invocado de Modo Normal/Colocado y después, si ese monstruo es del mismo Nivel que el declarado por tu adversario, manda al Cementerio todas las cartas excavadas. Si no, Invoca de Modo Especial el monstruo excavado, y además manda al Cementerio el resto de las cartas.
* '''Blind second'''{{anchor|Blind second}} - Choosing to go second when winning the coin flip (or other player-determining method); used to take advantage of generic cards (such as "[[Dark Ruler No More]]" or "[[Evenly Matched]]" in the main deck) and/or deck types (such as "[[Crusadia]]" or "[[Numeron]]") that perform better when the player goes second.
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| ja_lore              = ①:相手は1~12までの任意のレベルを宣言する。通常召喚可能なモンスターが出るまで自分のデッキの上からカードをめくり、そのモンスターのレベルが宣言されたレベルと同じ場合、めくったカードを全て墓地へ送る。違った場合、そのモンスターを特殊召喚し、残りのめくったカードは全て墓地へ送る。
* '''Blast'''{{anchor|Blast}} / '''Pop'''{{anchor|Pop}} - The act of destroying a card on the field.
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| ko_lore              = ①: 상대는 1~12 까지의 임의의 레벨을 선언한다. 통상 소환 가능한 몬스터가 나올 때까지 자신의 덱 위에서 카드를 넘기고, 그 몬스터의 레벨이 선언된 레벨과 같을 경우, 넘긴 카드를 전부 묘지로 보낸다. 다를 경우, 그 몬스터를 특수 소환하고, 남은 넘긴 카드는 전부 묘지로 보낸다.
* '''Blowout'''{{anchor|Blowout}} / '''Sacky'''{{anchor|Sacky}} - A single card (typically a Spell/Trap) with a high-power effect that can rapidly shift the tempo in its user's favor. The latter term is used especially for powerful cards that is unsearchable within the deck.
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| sc_lore              = ①:对手宣言1~12为止的任意等级。从自己的牌组上面翻开卡,直至翻到可通常召唤的怪兽为止,该怪兽的等级与被宣言的等级相同的情况下,将所翻开的卡全部送至墓地。不同的情况下,将该怪兽特殊召唤,并将剩余的所翻开的卡全部送至墓地。
* '''Bluff'''{{anchor|Bluff}} - Intentionally set a Spell/Trap at the end of the turn in hope that the opponent would take more cautious approach, even if that set card cannot be used to interrupt their plays.
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| tc_lore              = 对手宣言1~12的任意等级。我方从我方牌组的上方依序翻阅卡牌,直到出现能够通常召唤的怪兽为止。该怪兽与宣言等级相同的场合,翻阅的卡牌全部送入墓地。若不相同的场合,特殊召唤该怪兽,并将翻阅的除此以外的卡牌全部送入墓地。
* '''Board'''{{anchor|Board}} - A player's [[field]], more specifically the cards they have in play.
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| en_sets              =
** '''End board'''{{Anchor|End board}} - The cards that a Deck or combo aims to have on the field at the end of a turn, especially the first turn.
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DR1-EN029; Dark Revelation Volume 1; Common
** '''Break a board'''{{anchor|Break a board}} - The act of removing or neutralizing the threat of a player's field. Usually used when that player's field has multiple [[Negate|effect negations]] and/or various [[stun]] cards.
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SDDC-EN031; Dragons Collide Structure Deck; Common
** '''Board breaker'''{{anchor|Board breaker}} - A card that can remove or neutralize several cards on the opponent's field, such as "[[Dark Ruler No More]]" and "[[Evenly Matched]]".
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BP02-EN139; Battle Pack 2: War of the Giants; Common, Mosaic Rare
** '''Establish a board'''{{anchor|Establish a board}} - The act of Summoning and using card effects to fill one's own empty field with monsters and Spells/Traps.
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AP04-EN023; Astral Pack Four; Common
** '''Board wipe'''{{anchor|Board wipe}} / '''Nuke''' {{anchor|Nuke}} - The act of removing multiple (usually all) cards on the field (or opponent's side of the field) in a single turn or effect.
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SP14-EN041; Star Pack 2014; Common, Starfoil Rare
* '''Book'''{{anchor|Book}} / '''Blanket'''{{anchor|Blanket}} - The act of flipping a monster to face-down Defense Position; the former term is named after "[[Book of Moon]]".
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PGL3-EN080; Premium Gold: Infinite Gold; Gold Rare
* '''Boost'''{{anchor|Boost}} - The act of using an effect that increases ATK or DEF.
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SDPL-EN027; Structure Deck: Powercode Link; Common
* '''Boss'''{{anchor|Boss}} - High-power monster(s) that take on a board control role in an archetype or Deck, either by ATK/DEF or by effect. For example, the boss monster of the "[[Cubic]]" archetype is "[[Crimson Nova Trinity the Dark Cubic Lord]]". Another example is "[[Lightsworn]]", whose Decks have multiple bosses: "[[Judgment Dragon]]", "[[Michael, the Arch-Lightsworn]]", and "[[Minerva, the Exalted Lightsworn]]".
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RA01-EN052; 25th Anniversary Rarity Collection; Super Rare, Ultra Rare, Secret Rare, Platinum Secret Rare, Quarter Century Secret Rare, Ultimate Rare, Collector's Rare
* '''Bounce'''{{anchor|Bounce}} - The act of returning a card from the field to the hand.
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| na_sets              =
* '''Body'''{{anchor|Body}} - A monster on the field.
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PGD-081; Pharaonic Guardian; Common
* '''Break'''{{anchor|Break}} - This term has two distinct usages:
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| fr_sets              =
** The act of destroying a card on the field (see also [[#Pop|pop]]).
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DR1-FR029; Dark Revelation Volume 1; Common
** Making a card [[#broken|broken]], through interaction with other card effects. Usually used in context of newer cards making older cards far more powerful through specific interactions.
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SDDC-FR031; Dragons Collide Structure Deck; Common
* '''Brick'''{{anchor|Brick}} / '''Dead draw'''{{anchor|Dead draw}} - Describing a [[hand]] that results in the player having to make a sub-optimal play, if they can make a play at all, or (especially the latter term) a card that isn't useful when added to the hand.
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BP02-FR139; Battle Pack 2: War of the Giants; Common, Mosaic Rare
** '''Garnet'''{{anchor|Garnet}} - A card that is crucial to a Deck's strategy, but can become less useful, or even useless, when drawn into. Named after "[[Gem-Knight Garnet]]", a commonly played card played as a one-off in the "[[Brilliant Fusion]]" engine, who, if drawn into, disables "Brilliant Fusion".
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AP04-FR023; Astral Pack Four; Common
* '''Buff'''{{anchor|Buff}} - A positive effect applied on a monster '''OR''' the act of using it. Alternatively, it can also be used to refer to an ''OCG''/''TCG'' card's effect being made stronger than its anime/manga version.
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SP14-FR041; Star Pack 2014; Common, Starfoil Rare
** '''Debuff'''{{anchor|Debuff}} - A negative effect applied on a monster '''OR''' the act of using it.
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PGL3-FR080; Premium Gold: Infinite Gold; Gold Rare
* '''Burn'''{{anchor|Burn}} - [[Effect damage]] and the act of using it.
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SDPL-FR027; Structure Deck: Powercode Link; Common
* '''Bury'''{{anchor|Bury}} - Placing a cards(s) on the bottom of the Deck.
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RA01-FR052; 25th Anniversary Rarity Collection; Super Rare, Ultra Rare, Secret Rare, Platinum Secret Rare, Quarter Century Secret Rare, Ultimate Rare, Collector's Rare
* '''Card pool''' {{anchor|Card pool}} - The total set of [[Legal]] cards that can be used in Deckbuilding.
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| de_sets              =
* '''Caveman''' / '''Caveman Yu-Gi-Oh!''' {{anchor|Caveman}} - A Deck that is primarily focused on the [[Battle Phase]], without regard for board building or breaking. Also used to refer to "[[War Rock]]" (who actually are cavemen). Also referred to as "unga bunga", typically in a derisive context.
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DR1-DE029; Dark Revelation Volume 1; Common
* '''Chain blocking'''{{anchor|Chain blocking}} - When multiple [[Spell Speed]] 1 effects [[Simultaneous Effects|simultaneously]] meet their activation conditions, such that they could all be activated during the same [[Chain]], deliberately placing more desirable effects at a lower Chain Link so that the opponent cannot activate other cards in [[response]] to them. (For example, if both "[[Reeshaddoll Wendi]]" and another "Shaddoll" monster activate their effects due to being sent to the Graveyard as [[Fusion Material]], placing "Reeshaddoll Wendi" as Chain Link 1 and the other "Shaddoll" as Chain Link 2 will prevent the opponent from responding to the effect of "Reeshaddoll Wendi" with "[[Ash Blossom & Joyous Spring]]".)
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SDDC-DE031; Dragons Collide Structure Deck; Common
* '''Cheat out'''{{anchor|Cheat out}} - Special Summoning a [[Special Summon Monster]] using a method other than its standard Summoning procedure. For example, the Main Deck "[[Tri-Brigade]]" monsters are able to "cheat out" Link Monsters by banishing a number of monsters from the Graveyard equal to that Link Monster's Link Rating.
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BP02-DE139; Battle Pack 2: War of the Giants; Common, Mosaic Rare
* '''Closer''' / '''Finisher'''{{anchor|Closer}} - A monster ideal for ending the game, usually by attacking the opponent with high ATK values. Notable examples include "[[Borrelsword Dragon]]" and "[[Superdreadnought Rail Cannon Juggernaut Liebe]]".
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AP04-DE023; Astral Pack Four; Common
** '''X for game'''{{anchor|X for game}} - Describes a situation when a player uses a card or its effect to win the game. For example, "Cowboy for game" describes when a player uses the effect of "[[Gagaga Cowboy]]" to deal game-ending damage to the opponent.
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SP14-DE041; Star Pack 2014; Common, Starfoil Rare
* '''Combo'''{{anchor|Combo}} - An interaction between several cards that work together (typically through searching or trigger effects) to achieve a certain goal (such as Summoning a boss monster or doing a board wipe). Combos are often started by the interaction of 2 cards.
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PGL3-DE080; Premium Gold: Infinite Gold; Gold Rare
** '''Combo starter'''{{anchor|Combo starter}} - A card(s) that kickstarts a combo.
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SDPL-DE027; Structure Deck: Powercode Link; Common
** '''Combo piece'''{{anchor|Combo piece}} - A card that makes up a combo.
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RA01-DE052; 25th Anniversary Rarity Collection; Super Rare, Ultra Rare, Secret Rare, Platinum Secret Rare, Quarter Century Secret Rare, Ultimate Rare, Collector's Rare
** '''1-card combo'''{{anchor|1-card combo}} - A combo that can be kickstarted by using only a single card. (For example, "[[Aleister the Invoker]]" can search for "[[Invocation]]" upon Normal Summon, then be used for the Link Summon of "[[Salamangreat Almiraj]]" followed by "[[Secure Gardna]]" to set up at least two "Invocation" Fusion Summons.)
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| it_sets              =
** '''1.5-card combo''' - A combo that can be kickstarted by using only a single specific card, then any non-specific card as fodder. (For example, "[[Swordsoul of Mo Ye]]" can easily kickstart a combo in "[[Swordsoul]]" Decks by itself, but requires a Wyrm monster or "Swordsoul" card in the hand to be revealed for its effect.)
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DR1-IT029; Dark Revelation Volume 1; Common
** '''3-card combo'''{{anchor|3-card combo}} - A combo that requires 3 cards to be kickstarted; usually used mockingly or sarcastically.
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SDDC-IT031; Dragons Collide Structure Deck; Common
* '''Cookie cutter'''{{anchor|Cookie cutter}} - Decks that are common and built the same way, using no unique cards or strategies.
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BP02-IT139; Battle Pack 2: War of the Giants; Common, Mosaic Rare
* '''Counter'''{{anchor|Counter}} - Using a negation effect in response to an opponent's card or effect.
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AP04-IT023; Astral Pack Four; Common
* '''Counterattack'''{{anchor|Counterattack}} - A monster that had been attacked, but was not destroyed, destroys the attacker after the attack '''OR''' a monster gains enough [[ATK]]/[[DEF]] to overpower an attacking monster.
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SP14-IT041; Star Pack 2014; Common, Starfoil Rare
* '''Crashing'''{{anchor|Crashing}} / '''Ramming'''{{anchor|Ramming}} / '''Suicide'''{{anchor|Suicide}} - Intentionally attacking knowing the attacker will be destroyed.
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PGL3-IT080; Premium Gold: Infinite Gold; Gold Rare
* '''Defend the castle'''{{anchor|Defend the castle|Defend the Castle}} - A strategy that involves summoning a single powerful or versatile monster, usually one with exceptionally strong protection or disruption effects, and keeping it on the field as long as possible.
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SDPL-IT027; Structure Deck: Powercode Link; Common
* '''Disrupt'''{{anchor|Disrupt}} - Any form of interaction on the opponent's turn that can prevent one of their plays, typically negating a card effect or removing a card from the field on their turn.
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RA01-IT052; 25th Anniversary Rarity Collection; Super Rare, Ultra Rare, Secret Rare, Platinum Secret Rare, Quarter Century Secret Rare, Ultimate Rare, Collector's Rare
* '''Ditch'''{{anchor|Ditch}} - The act of sending a card from the hand to the GY as part of a Deck's strategy.
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| pt_sets              =
* '''Dump'''{{anchor|Dump}} - The act of sending a card(s) to the GY (typically from the Deck).
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DR1-PT029; Dark Revelation Volume 1; Common
* '''EMZ''' {{anchor|EMZ}} - The [[Extra Monster Zone]].
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BP02-PT139; Battle Pack 2: War of the Giants; Common, Mosaic Rare
* '''Enabler''' {{anchor|Enabler}} - Cards that are crucial for starting a certain plays. For example, "[[Number 97: Draglubion]]" is known as an "OTK enabler" for its use to cheat out "[[Number 100: Numeron Dragon]]" for an OTK attempt.
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AP04-PT023; Astral Pack Four; Common
** '''Choke point'''{{anchor|Choke point}} - A card that is highly crucial to its Deck's strategy, that if its effect is interrupted, the Deck's strategy is stopped in its tracks entirely.
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SP14-PT041; Star Pack 2014; Common, Starfoil Rare
* '''[[Engine]]'''{{anchor|Engine}} / '''Package'''{{anchor|Package}} - A number of cards that helps a Deck achieve a certain action or helps a player draw a good card. For example, a player may use a "[[Windwitch]] engine" consisting of "[[Windwitch - Snow Bell]]", "[[Windwitch - Ice Bell]]", "[[Windwitch - Glass Bell]]", and "[[Windwitch - Crystal Bell]]" to Special Summon "[[Crystal Wing Synchro Dragon]]" quickly.
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PGL3-PT080; Premium Gold: Infinite Gold; Gold Rare
* '''Evolution'''{{anchor|Evolution}}/'''Upgrade'''{{anchor|Upgrade}} - A card that is an improvement on another card while holding a similar design.
+
SDPL-PT027; Structure Deck: Powercode Link; Common
** '''Sidegrade'''{{anchor|Sidegrade}} - A card that have similar function with another card, but is better or worse than its counterparts depending on the situation. For example, "[[Cosmic Cyclone]]" can be considered a "sidegrade" of "[[Mystical Space Typhoon]]" as it banishes the targeted Spell/Trap cards and bypass most of the on-destruction effects, but at a cost of 1000 LP.
+
RA01-PT052; 25th Anniversary Rarity Collection; Super Rare, Ultra Rare, Secret Rare, Platinum Secret Rare, Quarter Century Secret Rare, Ultimate Rare, Collector's Rare
* '''Extender'''{{anchor|Extender}} - Cards that can be combined with others in order to further extend the player's combos, usually allowing the Summoning of more and/or better monsters. However, they tend to lack the ability to achieve much if used without other cards. An example of an extender is "[[Parallel eXceed]]", which does nothing to start combos, but after a Link Summon, it can Special Summon itself from the hand, as well as another copy of itself from the Deck, to continue Link-based plays or be used for a Rank 4 Xyz Summon (as a "Parallel eXceed" Summoned by either of its effects becomes Level 4).
+
| sp_sets              =
* '''Filter'''{{anchor|Filter}} - In ''Rush Duel'', cards that make the player send 1 card (typically a monster of a specific Type) from their hand to the Graveyard to draw 1 card from their Deck.
+
DR1-SP029; Dark Revelation Volume 1; Common
* '''Fizzle'''{{anchor|Fizzle}} - [[Resolve|Resolving]] without effect. For example, if "[[Monster Reborn]]" is activated, but the targeted monster is subsequently removed from the Graveyard before resolution, the effect resolves with no effect.
+
SDDC-SP031; Dragons Collide Structure Deck; Common
** '''Dodge'''{{anchor|Dodge}} - Player intentionally remove their own card on the field to avoid opponent's activated effects (typically a negation effect which [[Target]] the player's card on the field), so that their own card's effect would resolve properly. For example, if opponent activates the negation effect of "[[D/D/D Cursed King Siegfried]]" in response to the player's non-Continuous Spell/Trap activation, player can [[Chain]] "[[Mystical Space Typhoon]]" to destroy the targeted card to cause the negation effect to resolve with no effect.
+
BP02-SP139; Battle Pack 2: War of the Giants; Common, Mosaic Rare
* '''Floater'''{{anchor|Floater}} - A monster with an effect that replaces itself when it leaves the field. For example, "[[Denglong, First of the Yang Zing]]" Special Summons a monster when it leaves the field (no field advantage is lost).
+
AP04-SP023; Astral Pack Four; Common
** '''Float'''{{anchor|Float}} - Special Summoning another monster with the effect of a floater.
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SP14-SP041; Star Pack 2014; Common, Starfoil Rare
* '''Floodgate'''{{anchor|Floodgate}} - A card with a continuous effect that restricts one or both players from performing certain actions. For example, "[[Summon Limit]]" prevents both players from Summoning for the rest of the turn they have already summoned two times that turn.
+
PGL3-SP080; Premium Gold: Infinite Gold; Gold Rare
** '''Monkeflip'''{{anchor|Monkeflip}} - A derogatory nickname given to strategies entirely revolving around floodgate cards.
+
SDPL-SP027; Structure Deck: Powercode Link; Common
* '''Fodder'''{{anchor|Fodder}} - A card that is used solely as a [[Tribute]], [[material]] or for [[cost]]s.
+
RA01-SP052; 25th Anniversary Rarity Collection; Super Rare, Ultra Rare, Secret Rare, Platinum Secret Rare, Quarter Century Secret Rare, Ultimate Rare, Collector's Rare
* '''Follow up'''{{anchor|Follow up}} - Combos that can be performed in the turn after the player's current turn, or the cards that enable follow up combos, usually searchable ones.
+
| jp_sets              =
* '''Foolish'''{{anchor|Foolish}} / '''Dump'''{{anchor|Dump}} - A card that sends a specific card from the Deck to the Graveyard, in reference to "[[Foolish Burial]]".
+
301-029; The New Ruler; Common
* '''Format'''{{anchor|Format}} - This term has two distinct usages:
+
EE1-JP029; Expert Edition Volume.1; Common
** A period of the game in which certain cards and/or decks have gained prominence and dominated the metagame of the time. For example, "Zoodiac Format" refers to a period in which "[[Zoodiac]]" decks had high representation rates on several top tournaments.
+
SD22-JP030; Structure Deck: Dragonic Legion; Common
** An alternate, usually fan-made format, using the card pools of a certain period of the game, sometimes with alternative rules. Two official alternative formats exists in the ''[[TCG]]''; the ''[[Traditional Format]]'' and the ''[[Speed Duel]]'' format.
+
SD33-JP028; Structure Deck: Powercode Link; Common
* '''Gauntlet'''{{anchor|Gauntlet}} - A series of secondary Decks made by players, that aren't often used as their usual Deck, but for practicing against.
+
SR12-JP029; Structure Deck R: Lost Sanctuary; Common
* '''Generic'''{{anchor|Generic}} - Cards that can be played in most Decks without causing conflict, or can be used to refer to Extra Deck monsters with non-specific materials.
+
RC04-JP053; Rarity Collection Quarter Century Edition; Super Rare, Ultimate Rare, Collector's Rare, Secret Rare, Extra Secret Rare, Quarter Century Secret Rare
** '''Semi-generic'''{{anchor|Semi-generic}} - Cards that are less generic, but nonetheless can still find space in many Decks (e.g. [[Type]]- or [[Attribute]]-specific supports).
+
| ae_sets              =
* '''Gentlemen''' / '''Gentlemen'ed''' {{anchor|Gentlemen'ed}} - In a [[Match]], refers to an agreement between both players to remove certain card (usually floodgates) from their respective decks to their side deck after the first game to allow both sides to play with less restrictions.
+
PGD-081; Pharaonic Guardian; Common
* '''Gimmick''' / '''Gimmick Deck''' {{anchor|Gimmick Deck}} - Decks that uses an unconventional strategy or card effects to achieve its win condition. Notable examples including "[[Last Turn]] OTK" and "[[Frog Burn FTK]]".
+
RC04-AE053; Rarity Collection Quarter Century Edition; Super Rare, Ultimate Rare, Collector's Rare, Secret Rare, Extra Secret Rare, Quarter Century Secret Rare
** '''Table 500'''{{anchor|Table 500}} - Decks that use impractical, usually unorthodox strategies. Usually used in the context where such Decks appear in high-profile tournaments and go up against competitive Decks.
+
| kr_sets              =
* '''Goodstuff'''{{anchor|Goodstuff}} - A Deck built using many different cards that are individually strong but whose effects have little to no synergy, instead of being built around a specific archetype, series, card, or combo.
+
PGD-KR081; Pharaonic Guardian; Common
* '''Grind game'''{{anchor|Grind game}} - A state, usually later in the duel, where both players have spent large amounts of resources and neither has a clear advantage.
+
HGP1-KR029; Expert Edition Volume.1; Common
* '''[[Hand trap]]s'''{{anchor|Hand trap}} - Cards (usually monsters) with effects that can be activated from the hand on the opponent's turn. Some famous hand traps in the metagame's history include "[[Effect Veiler]]", "[[D.D. Crow]]", "[[Maxx "C"]]", "[[Ash Blossom & Joyous Spring]]", and "[[Nibiru, the Primal Being]]".
+
SD22-KR030; Structure Deck: Dragonic Legion; Common
* '''Handloop'''{{anchor|Handloop}} - Repeatedly removing cards from the opponent's hand, especially on the first turn.
+
AE07-KR011; Advanced Event Pack 2015 Vol.1; Super Rare
* '''Hard counter'''{{anchor|Hard counter}} - Cards or theme that were capable of stopping specific strategy that would leave the opponent at a severe disadvantage or stop any of their possible play entirely. For example, various [[Pendulum Summon]]ing-related strategy can be countered with the card "[[Anti-Spell Fragrance]]" which prevents any [[Pendulum Scale]] from being placed in the [[Pendulum Zone]] and thus shut down the strategy entirely.
+
SD33-KR028; Structure Deck: Powercode Link; Common
* '''Hard draw'''{{anchor|Hard draw}} - Cards that cannot be searched from the deck and are thus reliant on the player drawing into it to be in the hand.
+
SR12-KR029; Structure Deck R: Lost Sanctuary; Common
* '''Hard once per turn'''{{anchor|Hard once per turn}} - A card effect(s) specified as being usable "[[Only once per turn|only once per turn]]" for "[effect] of [card name]", i.e. once among all copies of that card in the player's possession. For example, if player has two copies of "[[Ash Blossom & Joyous Spring]]" on their hand, only one of these can be used in a single turn due to the effect's condition.
+
RC04-KR053; Rarity Collection Quarter Century Edition; Super Rare, Ultimate Rare, Collector's Rare, Secret Rare, Extra Secret Rare, Quarter Century Secret Rare
** '''Soft once per turn'''{{anchor|Soft once per turn}} - A card effect(s) specified as being usable "[[Once per turn|once per turn]]", i.e. once per each face-up copy of that card on the player's field. For example, if player has two copies of "[[Baronne de Fleur]]" on the field, they can active the destruction effect of "Baronne" once per turn per each face up copies on the field, but they can only activate the negation effect of a single copy of "Baronne" once per turn due to the "hard once per turn" restriction.
+
| tc_sets              =
* '''Hard summon'''{{anchor|Hard summon}} - Summoning a monster from the extra deck (usually [[Fusion Monster|Fusion]] or [[Xyz Monster]]) using the default summoning requirements instead of an alternate and usually easier requirements listed on the card. For example, player summoned "[[Divine Arsenal AA-ZEUS - Sky Thunder]]" using two [[Level 12 Monster Cards|Level 12]] Monsters as a material instead of its alternate summoning condition that requires any Xyz monster player control as a material after any Xyz monster battled that turn.
+
SD22-TC028; Structure Deck: Dragonic Legion; Common
* '''Highlander clause'''{{anchor|Highlander clause|Highlander Clause}} - A card that [[Field-Unique|prevents the player controlling more than 1 copy of it]], or that [[Control only one|prevents either player controlling more than one copy]] of it. The term references the film [[wikipedia:Highlander (film)|Highlander]] and its tagline, ''There can be only one''.
+
| sc_sets              =
* '''Highlander format'''{{anchor|Highlander format|Highlander Format}} - A fan-made format where Decks can only contain one copy of each card.
+
ST21-SCP12; Starter Deck 2021 Special Pack; Super Rare
* '''Homesickness'''{{anchor|Homesickness}} - Describing a monster that requires a [[Field Spell]] to be in play in order to be on the field, for example the "[[Earthbound Immortal]]" monsters.
+
TM02-SC100; Theme Pack: Undead Rondo; Common
* '''Hybrid Deck'''{{anchor|Hybrid Deck}} - Deck that primarily consists of cards from two of more themes that have good synergy to be played with one another, either without compromising each other's consistency or allows for more advanced plays.
+
23RC-SC051; Rarity Collection Quarter Century Edition; Ultra Rare, Ultimate Rare, Collector's Rare, Secret Rare, Extra Secret Rare, Quarter Century Secret Rare
* '''Interruption''' {{anchor|Interruption}} - An effect that can be activated in the opponent's turn to disrupt the opponent's actions.
+
| ntr_sets              =
* '''Jumping through hoops''' {{anchor|Jumping through hoops}} - Cards or effects that need a highly specific requirement in order to be activated and are thus very hard to use. Notable example includes "[[Linear Equation Cannon]]", which requires the user to solve the linear equation in order to properly activate its effect.
+
'''[[Yu-Gi-Oh! Nightmare Troubadour: Chosen Warrior|Chosen Warrior]]''' ([[Common]])
* '''Laddering'''{{anchor|Laddering}} / '''Climbing'''{{anchor|Climbing}} - Summoning progressively stronger monsters in succession by using the previously Summoned monster as a material or Tribute to Summon the next one.
+
| ygo_sets              =
* '''Lethal'''{{anchor|Lethal}} - The state of having enough ATK presence on the field to win the Duel.
+
'''[[Pack 24 (YGOO-BP)|Pack 24]]'''
* '''Level Up'''{{anchor|Level Up}} - The act of Special Summoning an "[[LV]]" monster, either by the effect of a lower-level "LV" monster or by using "[[Level Up!]]".
+
| action                =
* '''Limbo'''{{anchor|Limbo}} - A pseudo-location used to describe the location of a monster that is currently being Summoned, but has not been successfully Summoned yet (i.e. during the Chain in which its Summon can be negated). A monster being Summoned is not in its previous location nor on the field, so it is often said to be "in limbo" at this time. Also used to describe [[Xyz Material]]s, which are physically placed on the game mat's field zones, but are not actually on the [[field]] in gameplay.
+
* Declares a Level
* '''Lock / Bind'''{{anchor|Lock / Bind}} - The act of keeping a monster useless on the field with difficulty in removing it OR the act of preventing the opponent from using specific card(s) or location (such as Graveyard or Deck).
+
* Excavates from the player's Deck
* '''Lockdown'''{{anchor|Lockdown}} - A situation in which a player has an extreme field control.
+
* Sends excavated cards to the Graveyard
* '''Lucksacking'''{{anchor|Lucksacking}} - A situation in which the player is at a large disadvantage and draws a card that ends up turning the game in their favor, or is relying on drawing such a card. Also referred to as "Drawing the out" and "[[Heart of the Cards]]".
+
* Sends from the top of your Deck to your Graveyard
* '''Maxx C Challenge'''{{anchor|Maxx C Challenge}} - Attempting to [[deck out]] the opponent by repeatedly Special Summoning after the opponent activated "[[Maxx C]]", forcing the opponent to draw their entire deck.
+
| summoning            =
* '''Meta'''{{anchor|Meta}} - Short for "Metagame". The collective strategies and Deck themes used at competitive events. The metagame constantly shifts and evolves as new cards are released. "Meta Decks" are the Decks that are considered the best in the format at the present moment, but can quickly change as new cards are released or the Forbidden & Limited lists are changed.
+
* Special Summons from your Deck
** '''Anti-meta'''{{anchor|Anti-meta}} - Decks that are built specifically to counter current Meta Decks.
+
* Special Summons excavated cards
* '''Midrange'''{{anchor|Midrange}} - A deck type that features overall balanced characteristics, thus being able to adapt to various situations while often sacrificing offensive/defensive speciality.
+
| database_id          = 5530
* '''Mimic'''{{anchor|Mimic}} / '''Copy'''{{anchor|Copy}} - Having a card gain the property (usually [[Effect]] or [[ATK]]) of another card, such as with "[[The Tyrant Neptune]]" or "[[Supreme King Dragon Starving Venom]]".
+
}}
* '''Mirror Match'''{{anchor|Mirror Match}} - Two opposing Decks using the same archetype, strategy, or theme; often shortened to "mirror".
 
* '''Misplay'''{{anchor|Misplay}} - Short for "mistaken plays", refers to when the player committed mistakes that leave them in a disadvantagous position or causing them to unable to execute the planned tactics. Such as using a removal card against card(s) that were unaffected by it, or attempting to summon monsters that would not be summonable due to restrictions placed on other card effect.
 
** '''Misclick'''{{anchor|Misclick}} - When player choose the wrong cards to activate its effect or used as a cost that they were left in disadvantagous position. Typically in context of a digital card game (such as ''[[Yu-Gi-Oh! Master Duel]]'') where player has to "click" on each cards to select and/or activate its effect.
 
* '''Mon'''{{anchor|Mon}} - [[Monster Card]]s.
 
* '''Nerf'''{{anchor|Nerf}} - A card had its usability reduced, either by ruling or card effect. Alternatively, it can also be used to refer to an ''OCG''/''TCG'' card's effect being made weaker than its anime/manga version.
 
* '''Netdeck'''{{anchor|Netdeck}} - The act of completely copying a Deck (often those that win the YCS or placed high in a competition) from online sources without any modification. This practice is sometimes frowned upon, as it is perceived as a lack of creativity in the interest of getting a cheap win, though new players can do so in order to learn how a Deck works before they make their own changes. [[Yu-Gi-Oh! GX - Episode 018]] and [[Yu-Gi-Oh! GX - Episode 019]] takes a jab at this phenomenon with [[Dimitri]], a Duelist who copies the Decks of others.
 
* '''Omninegate'''{{anchor|Omninegate}} - A card that can [[negate]] monster, Spell, and Trap effects. Examples of cards with omninegate effects are "[[Baronne de Fleur]]" and "[[Wandering Gryphon Rider]]".
 
* '''On legs'''{{anchor|On legs}} - A monster that has a similar effect to that of a Spell/Trap Card. Examples are "[[Evolzar Laggia]]", which has a similar effect to "[[Solemn Judgment]]", and "[[Virtual World Kyubi - Shenshen]]", whose banishing effect is similar to that of "[[Macro Cosmos]]".
 
* '''OP'''{{anchor|OP}} / '''Broken'''{{anchor|Broken}} - A card that is too powerful compared to other cards of its peer.
 
* '''Out'''{{anchor|Out}} - Eliminating an opponent's card that disrupts the player's strategy.
 
* '''Overextending'''{{anchor|Overextending}} - The process of a player filling their Monster Zones and/or Spell & Trap Zones with more cards than necessary, leaving the player at risk from nukes (such as "[[Dark Hole]]" or "[[Black Rose Dragon]]"). Having a full field may also prevent them from playing new cards.
 
* '''Pend'''{{anchor|Pend}} - Shorthand for [[Pendulum Monster]]s and various [[Pendulum Summon]]-centric decks in general.
 
* '''Pet Deck'''{{anchor|Pet Deck}} / '''Pet Decking'''{{anchor|Pet Decking}} - Describe a Deck(s) that were played by someone for their own personal preferences and/or enjoyment rather than competitive viability.
 
** '''Pet Card'''{{anchor|Pet Card}} - A card(s) that were included into a Deck for the user's personal preference rather than an actual synergy.
 
* '''Pile'''{{anchor|Pile}} - This term has two distinct usages:
 
** A stack of cards, referring to the [[Graveyard]], banished cards, the Main or Extra Deck etc.
 
** Decks (typically of sizes greater than 40 cards) built using many different generically strong cards or archetypes that lack specific synergies between them (synonymous with [[#Goodstuff|goodstuff]]).
 
* '''Pilot'''{{anchor|Pilot}} - Refers to person who play specific decks/themes OR the act of playing these decks, akin to that player "piloting" (i.e. assume control) their deck.
 
* '''Play'''{{anchor|Play}} - An action involving playing a card or cards, often a combo, e.g. "making a play."
 
* '''Playset'''{{anchor|Playset}} - 3 copies of a card, the maximum amount that could exist in a Deck.
 
* '''Powercreep'''{{anchor|Powercreep}} - A general term for the phenomena of new cards outclassing old cards.
 
** '''Powercrept'''{{anchor|Powercrept}} / '''Strictly better'''{{anchor|Strictly better}} / '''Strictly worse'''{{anchor|Strictly worse}} - A card that fills the same role as another card, but is mechanically superior or inferior in every significant fashion: for instance, "[[Ookazi]]" to "[[Sparks]]."
 
* '''Proc'''{{anchor|Proc}} - Short for "proceed", refers to any effects have met its triggering requirements met OR the process of setting up the game state to satisfy that effect's requirements.
 
** '''Online''' / '''Live''' {{anchor|Online}} - The gamestate where certain conditions allowed cards or effects to be activated. For example, "[[Adamancipator Risen - Dragite]]" requires a [[WATER]] monster in your GY for its negation effect to be usable, thus if there were WATER monster in your GY, "Dragite's" negation effect became "online".
 
* '''Pure Deck'''{{anchor|Pure Deck}} - A Deck that primarily uses cards from a certain theme without mixing it with cards from other themes.
 
* '''Rage'''{{anchor|Rage}} - [[Must attack|Force Attacks]] in effect.
 
* '''Recycle'''{{anchor|Recycle}} / '''Recover'''{{anchor|Recover}} / '''Recursion'''{{anchor|Recursion}} - The act of adding cards from the Graveyard to the hand or Deck.
 
* '''Reflect damage'''{{anchor|Reflect damage}} - Monsters with an effect that cause the opponent to [[Your opponent takes battle damage|takes any battle damage]] in a battle involving it. Examples including "[[Yubel]]", "[[Daigusto Sphreez]]", and various "[[Mikanko]]" monsters.
 
* '''Reload'''{{anchor|Reload}} - The act of recovering cards to use them as fodder.
 
* '''Removal''' {{anchor|Removal}} - A card specifically used to move cards from the opponent's field to locations off the field, for example by [[destroy]]ing them.
 
* '''Reset'''{{anchor|Reset}} - The act of having a card returned to its initial state when it is placed on the field.
 
* '''Revive'''{{anchor|Revive}} - The act of [[Special Summon]]ing from the [[Graveyard]].
 
* '''Rogue Deck'''{{anchor|Rogue Deck}} - A Deck that is not recognized as one of the top decks in the current metagame (i.e. a non-meta Deck), but is still viable to use.
 
* '''Row'''{{anchor|Row}} - Series of card Zones, with "'''Frontrow'''"{{anchor|Frontrow}} referring to the [[Monster Zone]]s and "'''Backrow'''"{{anchor|Backrow}} referring to the [[Spell & Trap Zone]]s. Can also refer to cards that would normally be placed in that Zone.
 
** '''Backrow hate'''{{anchor|Backrow hate}} - Cards that are mainly used to destroy or disable cards in the opponent's Spell & Trap Zone. Examples of such cards are "[[Mystical Space Typhoon]]" and "[[Cosmic Cyclone]]".
 
** '''Backrow removal'''{{anchor|Backrow removal}} - The act of removing Spell/Traps from the field. Can also be used interchangeably with "backrow hate".
 
* '''R4NK'''{{anchor|R4NK}} - Referencing [[Rank]] 4 [[Xyz Monster]]s and Decks that make heavy use out of the more powerful ones.
 
* '''ROTA'''{{anchor|ROTA}} / '''Stratos'''{{anchor|Stratos}} - A card that searches key cards from the Deck for any broad theme. Named for "[[Reinforcement of the Army]]" and "[[Elemental HERO Stratos]]", which serves this purpose for [[Warrior]] Decks and "[[HERO]]" Decks, respectively.
 
* '''Run over'''{{anchor|Run over}} - Destroying an opponent's monster by battle. Usually used within the context where no card effects are involved.
 
* '''Scaling'''{{anchor|Scaling}} - The act of weighing [[Booster Pack]]s to determine which pack has a rare card.
 
* '''Scoop'''{{anchor|Scoop}} - [[Surrender]]ing a duel. Named after the act of a player "scooping" up all of their cards to reform their Deck in preparation for the next Duel.
 
* '''Search'''{{anchor|Search}} / '''Tutor'''{{anchor|Tutor}} / '''Recruit'''{{anchor|Recruit}} - The act of adding a card from your Deck to your hand, except by drawing, or Special Summoning a monster from your Deck.
 
* '''Second hand'''{{anchor|Second hand}} - Decks that utilize or rely on [[Graveyard]] effects to making and/or extending plays, as if these cards are in a "second hand" of the player.
 
* '''Shadowstrike'''{{anchor|Shadowstrike}} / '''Shadow dive'''{{anchor|Shadow dive|Shadow Dive}} - [[direct attacker]] in effect.
 
* '''Shiny'''{{anchor|Shiny}} - Cards that are reprinted in elaborate high-rarity foils, such as [[Gold Rare]] or [[Ghost Rare]].
 
* '''Shotgunning'''{{anchor|Shotgunning}} - The act of using the effect of a card (usually a hand trap) that has no activation condition or requirement before the situation calls for it. For example, immediately activating the effect of "[[Maxx "C"]]" at the start of the opponent's turn, before they even attempt to Special Summon anything.
 
* '''Shut'''{{anchor|Shut}} / '''Knock'''{{anchor|Knock}} / '''Nope'''{{anchor|Nope}} / '''Strike'''{{anchor|Strike}} - The act of Negating, whether temporary or permanently; the last one being a reference to the popular negation card [[Solemn Strike]].
 
* '''Smokescreening'''{{anchor|Smokescreening}} - In a [[Match]], catching the opponent off-guard by running a different strategy on the second or third duel to render the opponent's Side Deck counter cards useless. Usually done by specifically running 2 strategies that consist of 15 or less cards (one as the Main Deck, and one in the Side Deck) and filling the rest of the Main Deck with staples, generic techs and cards that work with both strategies.
 
* '''Snatch Steal'''{{anchor|Snatch Steal}} - Taking control of the opponent's monsters. Named after "[[Snatch Steal]]".
 
* '''Snipe'''{{anchor|Snipe}} - The act of choosing and discarding a card from the opponent's hand.
 
** '''Handrip'''{{anchor|Handrip}} - An effect that causes a card to be discarded from the opponent's hand.
 
* '''Solitaire'''{{anchor|Solitaire}} - A strategy that either has little interaction with the opponent (i.e. attempting to draw out [[Exodia]] pieces) or involves the player taking extremely long turns where they make a large number of plays and combos, especially in reference to [[Synchro Monster|Synchro]] and [[Link Monster|Link]]-focused Decks. Typically used derisively.
 
* '''Spawn'''{{anchor|Spawn}} - The act of Summoning the same monster, usually a [[Token]] or low-Level Monster, with another card from time to time.
 
* '''Speed'''{{anchor|Speed}} - In the context of Deck performance, Speed refers to how quickly can a Deck access its key cards.
 
* '''Spell Speed 4'''{{anchor|Spell Speed 4}} - A card whose effect cannot be responded to by other cards or effects, such as "[[Super Polymerization]]". (Note that these effects are not actually a higher Spell Speed—for example, "Super Polymerization" cannot be Chained in response to a Spell Speed 3 effect.)
 
* '''Spin'''{{anchor|Spin}} - The act of returning a card from the field to the Deck.
 
* '''S/T'''{{anchor|S/T}} / '''S&T'''{{anchor|S&T}} / '''ST'''{{anchor|ST}} - Spell and Trap Cards.
 
* '''Stack'''{{anchor|Stack}} - The act of arranging one's own Deck with a card effect to ensure they draw a good card; inversely, it can also refer to the act of arranging an opponent's Deck with a card effect to ensure said opponent won't draw a good card.
 
* '''[[Stall]]'''{{anchor|Stall}} - The act of prolonging the game with a card effect. Depending on the context and severity, this may be met with penalties at tournaments.
 
* '''Stand'''{{anchor|Stand}} - The act of changing a monster to [[face-up]] [[Attack Position]] '''OR''' a monster remains on the field with high ATK/DEF for its current Battle Position.
 
* '''Staple'''{{anchor|Staple}} - A good card that can be used in many Decks, or is almost obligatory for use in a certain Deck type; the name refers to the idea that such cards "hold the Deck together".
 
** '''Splashable'''{{anchor|Splashable}} / '''Semi-Staple''' - Cards that can function in a wide variety of Decks, but aren't necessarily as vital to the Deck as a staple card. Popular [[Side Deck]] choices.
 
** '''Tech'''{{anchor|Tech}} - A card placed in a Main Deck, Side Deck, or Extra Deck for the purpose of supporting a Deck with cards that help it run smoother, deal with cards that would counter the Deck, or to combat specific Deck builds often run in the current metagame.
 
* '''Starter'''{{anchor|Starter}} - A card(s) required to initiate a Deck's important combos.
 
* '''Steal'''{{anchor|Steal}} - The act of taking your opponent's monster, or their card's property, for your own.
 
** '''Absorb'''{{anchor|Absorb}} / '''Eat'''{{anchor|Eat}} - The act of forcing a monster to become an [[Equip Card]] or [[Xyz Material]], removing its field presence and usually gaining its power in some way. Examples of monsters that can absorb other monsters are "[[Destiny HERO - Plasma]]", "[[Cyber Dragon Infinity]]", and "[[Number 101: Silent Honor ARK]]".
 
* '''[[Stun]]'''{{anchor|Stun}} - The act of restricting the opponent from making certain plays. A '''Stun Deck''' is a deck specifically built to restrict the opponent to the user's advantage.
 
* '''Suppress'''{{anchor|Suppress}} - Prevent a card and/or effect from activating in a certain timing.
 
* '''Surprise'''{{anchor|Surprise}} / '''Spook'''{{anchor|Spook}} - A harmful effect is put in play at a certain timing without the opponent foreseeing it.
 
* '''Swarm'''{{anchor|Swarm}} / '''Spam'''{{anchor|Spam}} - The act of Summoning many monsters in a turn, regardless of battle power. Examples of archetypes that specialize in swarming are "[[Blackwing]]" and "[[Six Samurai]]".
 
* '''Swing'''{{anchor|Swing}} - To attack.
 
** '''Swing for game'''{{anchor|Swing for game}} / '''Attack for game'''{{anchor|Attack for game}} - The final, duel-winning attack (usually, but not always, a [[direct attack]]).
 
* '''Tag out'''{{anchor|Tag out}} - The act of a monster removing itself from the field and replacing itself with a different monster.
 
* '''Taunt'''{{anchor|Taunt}} - Monsters that have an effect to force the opponent into attacking it, typically with an effect that prevent the opponent from targeting other monsters for attacks, except itself. Examples of such monsters includes "[[Magician's Valkyria]]" and "[[Marauding Captain]]".
 
* '''Tier 0'''{{anchor|Tier 0}} - A Deck that can only be reliably beaten by itself, usually marked by tournament results where the majority of players use a single Deck or its variants.
 
* '''Thinning'''{{anchor|Thinning}} - Removing cards from the Deck with card effects, so that the player will have a higher chance to draw into high-power cards.
 
* '''Throw'''{{anchor|Throw}} - This term has two distinct usage:
 
** The act of placing a card on your opponent's field in order to hinder them.
 
*** '''[[Lava Golem]]'d''' / '''[[Kaiju]]'d''' / '''[[Nibiru, the Primal Being|Nibiru]]'d'''{{anchor|Lava Golem|Lave Golem'd|Kaiju|Kaiju'd|Nibiru|Nibiru'd}} - Tributing an opponent's monster(s) to Summon monsters to their field, so that the card's removal cannot be responded to (potentially aside from the latter) and ignores most types of protection from card effects.
 
** When player committed critical mistake in their game plan that it causes them to lose the Duel or Match, especially while in an advantagous position.
 
* '''Topdeck''' {{anchor|Topdeck}} - The card drawn from the Deck in the [[normal draw]].
 
** '''Top-Decking'''{{anchor|Top-Decking}} - Having no cards on the field or in the hand, such that every card drawn from the Deck is crucial.
 
* '''Towers'''{{anchor|Towers}} - A boss monster with unusually strong protection, traditionally one that is unaffected by at least one major category of effects. Named after "[[Apoqliphort Towers]]", a monster that is unaffected by most card effects.
 
* '''[[Toolbox]]'''{{anchor|Toolbox}} - Searching or summoning a monster to be used in a specific situation.
 
* '''Trade'''{{anchor|Trade}} - Using the player's cards to remove the opponent's cards.
 
** '''One-for-one''' {{anchor|One-for-one|One-for-One}} - Using one card to remove one of the opponent's card.
 
* '''Tribute Monster''' {{anchor|Tribute Monster}} - Level 5 or higher monster that begin the Duel in the Main Deck, requiring at least 1 Tribute to be [[Tribute Summon]]ed.
 
* '''T-set'''{{anchor|T-set|T-Set}} - Setting one monster and one (or more) Spell/Traps on the player's first turn.
 
* '''Turn 0'''{{anchor|Turn 0}} - The opponent's first turn when they go first; usually used in reference to the turn as viewed from the player's (going second) perspective.
 
* '''Turbo'''{{anchor|Turbo}} - A Deck which strategy involves aiming for a single, specific goal (usually Special Summoning a specific boss monster) as quickly as possible, usually with no backup plan or alternative strategy to ensure the most speed and consistency in executing its primary directives.
 
** '''Towers turbo'''{{anchor|Towers turbo|Towers Turbo}} - A Turbo Deck which strategy involves Summoning a near-invincible or highly-disruptive boss monster (such as "[[Apoqliphort Towers]]", "[[Raidraptor - Ultimate Falcon]]" or "[[Shooting Quasar Dragon]]") as quickly as possible. Named after the aforementioned "Apoqliphort Towers", one of the most prominent bosses in such a type of Deck.
 
* '''Turtling'''{{anchor|Turtling}} - Sitting behind a monster(s) (usually in Defense Position or ones with defensive effects) to buy time as one tries to recover from a losing situation.
 
* '''U-Link'''{{anchor|U-Link}} - A 5-monster [[Extra Link]], from the shape they form on the field.
 
** '''V-Link''' - A 3-monster [[Extra Link]], mostly used theorically as it was impossible to make one until the release of "[[Firewall Dragon Singularity]]".
 
* '''Vanilla'''{{anchor|Vanilla}} - A [[Normal Monster|Normal]] or [[Non-Effect Monster]].
 
* '''Wall'''{{anchor|Wall}} - A monster that is difficult to destroy by battle or card effect.
 
* '''Win condition'''{{anchor|Win condition}} - A card or set of cards that is considered sufficient to win the game, and serves as a goal for the rest of the Deck to work towards: for instance, a powerful monster or a set of lockdown effects. Can overlap with [[alternate win conditions]].
 
* '''Win more'''{{anchor|Win more}} - A card that is only useful in a situation where the player is already in a highly advantageous position, such as "[[The Six Shinobi]]".
 
* '''Xenophobic'''{{anchor|Xenophobic}} - A card archetype/theme that prevents the player from using cards outside of the archetype/theme (typically by preventing the player from Summoning monsters outside of the archetype/theme). An example is "[[Burning Abyss]]," whose Main Deck monsters destroy themselves if the player controls a non-"Burning Abyss" monster.
 
** '''Locked into'''{{anchor|Locked into}} / '''Xeno-lock'''{{anchor|Xeno-lock}} - Becoming affected by card effects or conditions that prevent the player from using/Summoning cards outside of a specific category. Common restrictions including being unable to summon monsters of all but one type/attribute, or being unable to summon monsters outside of an archetype.
 
===''Magic: The Gathering'' terms===
 
These are terms primarily used in ''[[wikipedia:Magic: The Gathering|Magic: The Gathering]]'' that are occasionally used to describe equivalent concepts in ''Yu-Gi-Oh!'':
 
* '''Deathtouch'''{{anchor|Deathtouch}} - An effect that destroys a monster during or after an attack.
 
* '''Flash'''{{anchor|Flash}} - [[Spell Speed 2]].
 
* '''Hexproof'''{{anchor|Hexproof}} - Monsters that are unaffected by Spell and Trap card effects.
 
* '''Mill'''{{anchor|Mill}} - The act of sending cards from the top of a player's [[Deck]] to the [[Graveyard]]. Named for the ''[[wikipedia:Magic: The Gathering|Magic: The Gathering]]'' card "[https://gatherer.wizards.com/Pages/Card/Details.aspx?name=Millstone Millstone]", an early card with this effect. A '''Mill Deck'''{{anchor|Mill Deck}} has [[Deck out]] as a victory condition, by rendering the opponent unable to draw.
 
* '''Mulligan'''{{anchor|Mulligan}} - Replacing card(s) on the hand with the same number of card(s) elsewhere.
 
* '''Summon sickness'''{{anchor|Summon sickness}} - A monster that [[cannot attack the turn it is Summoned]].
 
* '''Tap'''{{anchor|Tap}} - The act of changing a card to [[face-up]] [[Defense Position]].
 
* '''Trample'''{{anchor|Trample}} - [[Piercing]] [[battle damage]].
 
 
 
== Card and theme names ==
 
Certain well-known cards and overarching themes have also been given nicknames or shorthands that get picked up by a portion of the community.<!--
 
 
 
Note to editors: This section is not intended to be an exhaustive list of every nickname used for every card, theme, or Deck type that exists. Just a few of the more notable ones.
 
 
 
-->
 
* '''Adam'''{{anchor|Adam}} - The "[[Adamancipator]]" archetype.
 
* '''Ash'''{{anchor|Ash}} / '''Fivehead''' - "[[Ash Blossom & Joyous Spring]]", the latter being a reference to her prominent forehead from her first artwork.
 
* '''Baron'''{{anchor|Baron}} - "[[Baronne de Fleur]]".
 
* '''BEWD'''{{anchor|BEWD}} - "[[Blue-Eyes White Dragon]]".
 
** '''Brick-Eyes'''{{anchor|Brick-Eyes}} - The "[[Blue-Eyes]]" archetype. Typically used derisively or in a tongue-in-cheek way due to the theme's tendency to open games with brick hands, such as three copies of "Blue-Eyes White Dragon" and two other cards that cannot Summon them, but requires them in play to use.
 
* '''Bird Up'''{{anchor|Bird Up}} - Originally a nickname for "[[Raidraptor]]" Decks, the phrase was later generally used more as a nickname for "[[Lyrilusc]]"-"[[Tri-Brigade]]" hybrid Decks. The name references a joke from ''The Eric Andre Show'' and the "Raidraptor" archetype's playstyle of using "[[Rank-Up-Magic]]" cards.
 
* '''BLS'''{{anchor|BLS}} - "[[Black Luster Soldier - Envoy of the Beginning]]".
 
* '''BMG / DMG'''{{anchor|BMG}}{{anchor|DMG}} - "[[Dark Magician Girl]]".
 
* '''Brave'''{{anchor|Brave}} - The [[Adventurer]] series of cards, based on a common translated name before it was released in the ''TCG''.
 
* '''CED''' {{anchor|CED}} - "[[Chaos Emperor Dragon - Envoy of the End]]".
 
* '''Cydra''' {{anchor|Cydra}} - A shortening of "[[Cyber Dragon (archetype)|Cyber Dragon]]", used to refer to [[Cyber Dragon|the card]] or the overall Deck.
 
* '''DAD''' / '''Dad''' {{anchor|DAD}} - "[[Dark Armed Dragon]]".
 
* '''Dark Ruler''' / '''DRNM''' {{anchor|Dark Ruler}} - "[[Dark Ruler No More]]".
 
* '''Ding'''{{anchor|Ding}} - "[[Dingirsu, the Orcust of the Evening Star]]".
 
* '''DPE'''{{anchor|DPE}} - "[[Destiny HERO - Destroyer Phoenix Enforcer]]".
 
* '''Dragoncaster'''{{anchor|Dragoncaster}} / '''Ryūma''' {{anchor|Ryūma}} - ''Rush Duel'' decks that hybridize [[Dragon]] and [[Spellcaster]] monsters, both of which were the most supported Types in the early days of ''Rush Duel''. The second name is often used among Japanese players, and is a portmanteau of "Ryū" (Dragon) and "Mahōtsukai" (Magician, the literal Japanese translation of the Spellcaster Type).
 
* '''Dragon Link'''{{anchor|Dragon Link}} - Decks that utilize a large number of generic [[Dragon]] supports to make their plays. The name "Dragon Link" derives from the core piece of the decks which primarily consists of various Dragon [[Link Monster]]s, particulary that of the "[[Borrel]]"/"[[Rokket]]" and "[[Guardragon]]" archetypes.
 
* '''Droplet'''{{anchor|Droplet}} - "[[Forbidden Droplet]]".
 
* '''Earth Machines'''{{anchor|Earth Machines}} - Refers to the trio of an [[EARTH]] [[Machine]] themes whose cards were often played together for their [[Type]]/[[Attribute]] synergy; "[[Machina]]", "[[Infinitrack]]", and [[Train]]. The word is often used to specifically refers to a hybrid deck build consists of the aforementioned themes without any particular focus on each respective themes' game plans.
 
* '''ECon/E-Con'''{{anchor|ECon}}{{anchor|E-Con}} - "[[Enemy Controller]]".
 
* '''FGD'''{{anchor|FGD}} - "[[Five-Headed Dragon]]". Based on its OCG name.
 
* '''Floo / Flunder'''{{anchor|Floo}}{{anchor|Flunder}} - The "[[Floowandereeze]]" archetype.
 
* '''Gamma''' {{anchor|Gamma}} - "[[PSY-Framegear Gamma]]".
 
* '''Gate Order''' {{anchor|Gate Order}} - ''Rush Duel'' decks that utilize the cards "[[Secret Order]]" and "[[Parallel Birth Gate]]" to field strong Level 7 Normal Monsters as frequently as possible and overwhelm the opponent through sheer speed and brute force.
 
* '''Goat Format''' {{anchor|Goat Format}} / '''Goat''' {{anchor|Goat}} - Decks that utilize "[[Scapegoat]]" (and its derivatives) as a combo piece. The name "Goat Format" originated from the summer 2005 TCG season, where "Scapegoat" was a staple card in almost any deck. Also refers to a retro, fan-made format of ''Yu-Gi-Oh!'' using the summer 2005 TCG card pool and banlist.
 
* '''Grass'''{{anchor|Grass}} - "[[That Grass Looks Greener]]".
 
* '''Guru'''{{anchor|Guru}} - "[[Subterror Guru]]".
 
* '''H.A.T'''{{anchor|H.A.T}} - Short for "[[Hand (archetype)|Hand]], [[Artifact]], [[Traptrix]]", a popular deck built around mid-2010s revolves around swarming the field with Level 4 monsters for Xyz plays and control the field with a combination of "Artifact" and "[[Hole]]" cards. Also refers to a fan-made format using 2014-2015 card pool.
 
* '''Ishizu''' - Shorthand reference to the [[Exchange of the Spirit (series)|series of cards]] based around "[[Exchange of the Spirit]]", specifically the monsters. Named for [[Ishizu Ishtar]], who originally used these cards in the original series.
 
* '''Kash'''{{anchor|Kash}} - The "[[Kashtira]]" archetype.
 
* '''Lab'''{{anchor|Lab}} - The "[[Labrynth]]" archetype.
 
** '''IKEA'''{{anchor|IKEA}} - A "[[Labrynth]]" Deck that puts more focus on the furniture-based "Labrynth" monsters such as "[[Labrynth Chandraglier]]" and "[[Labrynth Cooclock]]" for more explosive plays. Named after the furniture conglomerate [[wikipedia:IKEA|IKEA]] as a reference to some of the "Labrynth" monsters being animate furniture.
 
* '''LaDD'''{{anchor|LaDD}} - "[[Light and Darkness Dragon]]".
 
* '''Masq'''{{anchor|Masq}} - "[[I:P Masquerena]]".
 
* '''MST'''{{anchor|MST}} - "[[Mystical Space Typhoon]]" and the act of using it. Also used to describe a card that removes a Spell/Trap from the opponent's field.
 
* '''Mine'''{{anchor|Mine}} - "[[Mystic Mine]]".
 
* '''Misc'''{{anchor|Misc}} - "[[Miscellaneousaurus]]".
 
* '''Halq'''{{anchor|Halq}} / '''Needlefiber'''{{anchor|Needlefiber}} / '''Noodlefiber''' / '''Noodle''' - "[[Crystron Halqifibrax]]"; the latter three are based on its common fan translated name from before it was released in the ''TCG''.
 
* '''Nib''' {{anchor|Nib}} / '''The Rock''' {{anchor|Rock}} - "[[Nibiru, the Primal Being]]".
 
* '''Pank''' {{anchor|Pank}} - "[[Dinowrestler Pankratops]]".
 
* '''PEP''' {{anchor|PEP}} - "[[Psychic End Punisher]]".
 
* '''PePe''' {{anchor|PePe}} - The "[[Performapal]]" and "[[Performage]]" archetypes.
 
* '''Pizza Hut'''{{anchor|Pizza Hut}} - "[[Bystial Magnamhut]]", based on a pun of its name and a reference to the [[wikipedia:Pizza Hut|pizza restraurant chain]] of the same name.
 
* '''Poly'''{{anchor|Poly}} - "[[Polymerization]]".
 
** '''Super Poly'''{{anchor|Super Poly}} - "[[Super Polymerization]]".
 
* '''PK Fire'''{{anchor|PK Fire}} - Decks that hybridize "[[The Phantom Knights]]" and "[[Burning Abyss]]" archetypes. The name came from the shorthand of "Phantom Knights" and "Fire" referencing the "Burning Abyss" archetype's theme of hell, with the combined name referencing the move "PK Fire" from the ''MOTHER'' franchise, which had became infamous for being used by the character Ness in the ''Super Smash Bros.'' series.
 
* '''Plan B / Bagooska'''{{anchor|Plan B}} - "[[Number 41: Bagooska the Terribly Tired Tapir]]", referencing its common usage as a "backup" plan to stall the game in case the player were unable to do the usual plays, due to it being relatively easy to Summon.
 
* '''REDMD'''{{anchor|REDMD}} - "[[Red-Eyes Darkness Metal Dragon]]".
 
* '''Rhongo'''{{anchor|Rhongo}} / '''Rhongo Bongo''' {{anchor|Rhongo Bongo}} - "[[Number 86: Heroic Champion - Rhongomyniad]]".
 
* '''Salad'''{{anchor|Salad}} / '''Salami'''{{anchor|Salami}} - The "[[Salamangreat]]" archetype.
 
* '''Scythe''' - "[[Artifact Scythe]]".
 
* '''Shifter''' {{anchor|Shifter}} - "[[Dimension Shifter]]".
 
* '''SHS''' {{anchor|SHS}} - The "[[Superheavy Samurai]]" archetype.
 
* '''Solemn Johnson''' {{anchor|Solemn Johnson}} - "[[Solemn Judgment]]"
 
* '''Sprite''' {{anchor|Sprite}} - The "[[Spright]]" archetype.
 
* '''SRM''' {{anchor|SRM}} - "[[Sevens Road Magician]]".
 
* '''Tax Dragon''' {{anchor|Tax Dragon}} - "[[Masquerade the Blazing Dragon]]", referencing its first effect forcing the opponent to pay LP to activate cards or effects. Also referred to "[[Red-Eyes Flare Metal Dragon]]", a monster with similar effect.
 
* '''TCBOO'''{{anchor|TCBOO}} - "[[There Can Be Only One]]".
 
* '''Tear''' {{anchor|Tear}} - The "[[Tearlaments]]" archetype.
 
* '''TER'''{{anchor|TER}} - "[[Thousand-Eyes Restrict]]".
 
* '''Trinity'''{{anchor|Trinity}} - Refers to the trio of [[Forbidden]] [[Spell Card|Spell Cards]] "[[Delinquent Duo]]", "[[Graceful Charity]]", and "[[Pot of Greed]]", renowned for their near-universal use in legacy formats such as Goat, mainly due to their near-immediate incurring of card advantage over the opponent and sometimes turning the tide of a Duel the moment they are played - worse yet, when played in sequence.
 
* '''Trish'''{{anchor|Trish}} - "[[Trishula, Dragon of the Ice Barrier]]".
 
* '''TT'''{{anchor|TT}} - "[[Torrential Tribute]]".
 
* '''TTT'''{{anchor|TTT}} - "[[Triple Tactics Talent]]" OR "[[Triple Tactics Thrust]]".
 
* '''Turtle''' {{anchor|Turtle}} - "[[Gameciel, the Sea Turtle Kaiju]]", a popular "[[Kaiju]]" choice for its lower ATK compared to others. Also used for "[[Pyramid Turtle]]", a popular [[Zombie]] floater during the heyday of Zombie decks.
 
* '''Twin'''{{anchor|Twin}} / '''Twister'''{{anchor|Twister}} / '''TwiTwi'''{{anchor|TwiTwi}} - "[[Twin Twisters]]" '''OR''' the act of using it.
 
* '''Typhon''' {{anchor|Typhon}} - "[[Super Starslayer TY-PHON - Sky Crisis]]".
 
* '''UCT''' {{anchor|UCT}} - "[[Ultimate Conductor Tyranno]]".
 
* '''UDF''' {{anchor|UDF}} - "[[Number F0: Utopic Draco Future]]".
 
* '''Veiler'''{{anchor|Veiler}} / '''Gamma'''{{anchor|Gamma}} / '''Imperm'''{{anchor|Veiler}} - "[[Effect Veiler]]", "[[PSY-Framegear Gamma]]", "[[Infinite Impermanence]]" specifically, or cards with effects that activate in the hand to negate effects on the field.
 
* '''Vern'''{{anchor|Vern}} - The "[[Vernusylph]]" archetype.
 
* '''VFD''' / '''Very Fun Dragon'''{{anchor|Very Fun Dragon}} - "[[True King of All Calamities]]", coming from its Japanese name; typically used sarcastically, as the card is capable of effectively making it impossible for the opponent to respond.
 
* '''Yata'''{{anchor|Yata}} - "[[Yata-Garasu]]".
 
* '''Za Warudo'''{{anchor|Za Warudo}} - "[[Arcana Force XXI - The World]]", named after [[wikipedia:Dio Brando|Dio Brando]]'s Stand in ''[[wikipedia:JoJo's Bizarre Adventure|Jojo's Bizarre Adventure]]'' as a reference to their shared ability to control time - coincidentally, [[Takehito Koyasu]], the Japanese voice actor of Dio, also voices [[Sartorius]] (who plays an "[[Arcana Force]]" Deck) in the ''[[Yu-Gi-Oh! GX]]'' anime.
 
* '''Zeus''' {{anchor|Zeus}} - "[[Divine Arsenal AA-ZEUS - Sky Thunder]]".
 
** '''Zeus pilot''' {{anchor|Zeus pilot}} - An [[Xyz Monster]] with an effect that would make it ideal for attacking (either having some protection or being able to [[Direct attacker|attack directly]]) and enable the alternate summoning condition of "[[Divine Arsenal AA-ZEUS - Sky Thunder]]", or can Xyz summon itself on top of another Xyz Monster, thus giving "Zeus" more Xyz materials for its effect. Example of these monsters including the [[Evolving Numbers]] Spider series, "[[Sky Cavalry Centaurea]]", and "[[Downerd Magician]]".
 
 
 
[[Category:Unofficial terminology]]
 

Latest revision as of 09:57, 20 January 2024

Reasoning
Japanese
めいすい
Base
名推理
Kana
めいすいり
Rōmaji
Meisuiri
Translated
Great Reasoning
Reasoning-RA01-EN-SR-1E.png
Card type Spell
Property Normal
Password 58577036
Effect types

Status
Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

English sets

Worldwide

ReleaseNumberSetRarity
2005-03-19DR1-EN029Dark Revelation Volume 1Common
2012-02-03SDDC-EN031Dragons Collide Structure DeckCommon
2013-06-28BP02-EN139Battle Pack 2: War of the GiantsCommon
Mosaic Rare
2014-02-07AP04-EN023Astral Pack FourCommon
2014-02-21SP14-EN041Star Pack 2014Common
Starfoil Rare
2016-03-18PGL3-EN080Premium Gold: Infinite GoldGold Rare
2018-08-09SDPL-EN027Structure Deck: Powercode LinkCommon
2023-11-02RA01-EN05225th Anniversary Rarity CollectionSuper Rare
Ultra Rare
Secret Rare
Platinum Secret Rare
Quarter Century Secret Rare
Ultimate Rare
Collector's Rare

North America

ReleaseNumberSetRarity
2003-07-18PGD-081Pharaonic GuardianCommon

Search categories

Limitation history

Yu-Gi-Oh! Trading Card Game
StatusStart dateEnd dateList
Unlimited2003-07-182008-08-31
Limited2008-09-012012-08-31September 2008 Lists
Semi-Limited2012-09-012014-12-31September 2012 Lists
Unlimited2015-01-012016-04-10January 2015 Lists
Limited2016-04-11April 2016 Lists
Yu-Gi-Oh! Official Card Game
StatusStart dateEnd dateList
Unlimited2002-05-162008-08-31
Limited2008-09-012012-08-31September 2008 Lists
Semi-Limited2012-09-012013-08-31September 2012 Lists
Unlimited2013-09-012016-03-31September 2013 Lists
Limited2016-04-012019-09-30April 2016 Lists
Semi-Limited2019-10-012019-12-31October 2019 Lists
Unlimited2020-01-01January 2020 Lists

Other languages

Language NameCard text
French RaisonnementVotre adversaire déclare un Niveau de monstre de 1 à 12. Dévoilez des cartes du dessus de votre Deck jusqu'à dévoiler un monstre qui est Invocable/Posable Normalement, puis, si le monstre est du même Niveau que celui déclaré par votre adversaire, envoyez toutes les cartes dévoilées au Cimetière. Sinon, Invoquez Spécialement le monstre dévoilé, et aussi, envoyez les cartes restantes au Cimetière.
German GedankengangDein Gegner deklariert eine Monsterstufe von 1 bis 12. Grabe die obersten Karten deines Decks aus, bis du ein Monster ausgräbst, das als Normalbeschwörung beschworen/gesetzt werden kann, dann, falls jenes Monster dieselbe Stufe hat wie die von deinem Gegner deklarierte, lege alle ausgegrabenen Karten auf den Friedhof. Falls nicht, beschwöre das ausgegrabene Monster als Spezialbeschwörung, zusätzlich lege die übrigen Karten auf den Friedhof.
Italian RagionandoIl tuo avversario dichiara un Livello di mostro da 1 a 12. Dissotterra carte dalla cima del tuo Deck fino a quando non dissotterri un mostro che può essere Evocato Normalmente/Posizionato, poi, se quel mostro è dello stesso Livello di quello dichiarato dal tuo avversario, manda al Cimitero tutte le carte dissotterrate. Se non lo è, Evoca Specialmente il mostro dissotterrato, inoltre manda le carte rimanenti al Cimitero.
Portuguese RaciocínioSeu oponente declara um Nível de monstro de 1 a 12. Escave cards do topo do seu Deck até escavar um monstro que possa ser Invocado por Invocação-Normal/Baixado e, depois, se esse monstro for do mesmo Nível que o declarado pelo seu oponente, envie todos os cards escavados para o Cemitério. Caso contrário, Invoque o monstro escavado por Invocação-Especial e, além disso, envie os cards restantes para o Cemitério.
Spanish RazonamientoTu adversario declara un Nivel de monstruo de 1 a 12. Excava cartas de la parte superior de tu Deck hasta excavar un monstruo que pueda ser Invocado de Modo Normal/Colocado y después, si ese monstruo es del mismo Nivel que el declarado por tu adversario, manda al Cementerio todas las cartas excavadas. Si no, Invoca de Modo Especial el monstruo excavado, y además manda al Cementerio el resto de las cartas.
Japanese めいすい①:相手は1~12までの任意のレベルを宣言する。通常召喚可能なモンスターが出るまで自分のデッキの上からカードをめくり、そのモンスターのレベルが宣言されたレベルと同じ場合、めくったカードを全て墓地へ送る。違った場合、そのモンスターを特殊召喚し、残りのめくったカードは全て墓地へ送る。
Meisuiri
Great Reasoning
Korean 명추리①: 상대는 1~12 까지의 임의의 레벨을 선언한다. 통상 소환 가능한 몬스터가 나올 때까지 자신의 덱 위에서 카드를 넘기고, 그 몬스터의 레벨이 선언된 레벨과 같을 경우, 넘긴 카드를 전부 묘지로 보낸다. 다를 경우, 그 몬스터를 특수 소환하고, 남은 넘긴 카드는 전부 묘지로 보낸다.
Myeongchuri
Simplified Chinese 名推理①:对手宣言1~12为止的任意等级。从自己的牌组上面翻开卡,直至翻到可通常召唤的怪兽为止,该怪兽的等级与被宣言的等级相同的情况下,将所翻开的卡全部送至墓地。不同的情况下,将该怪兽特殊召唤,并将剩余的所翻开的卡全部送至墓地。
Traditional Chinese 名推理对手宣言1~12的任意等级。我方从我方牌组的上方依序翻阅卡牌,直到出现能够通常召唤的怪兽为止。该怪兽与宣言等级相同的场合,翻阅的卡牌全部送入墓地。若不相同的场合,特殊召唤该怪兽,并将翻阅的除此以外的卡牌全部送入墓地。

Sets in other languages

French

ReleaseNumberSetFrench nameRarity
2005-03-19DR1-FR029Dark Revelation Volume 1Sombre Révélation 1Common
2012-02-02SDDC-FR031Dragons Collide Structure DeckLe Choc des Dragons Deck de StructureCommon
2013-06-27BP02-FR139Battle Pack 2: War of the GiantsBattle Pack 2: La Guerre des GéantsCommon
Mosaic Rare
2014-02-06AP04-FR023Astral Pack FourPaquet Astral QuatreCommon
2014-02-21SP14-FR041Star Pack 2014Pack Étoile 2014Common
Starfoil Rare
2016-03-17PGL3-FR080Premium Gold: Infinite GoldGold Premium: Or InfiniGold Rare
2018-08-09SDPL-FR027Structure Deck: Powercode LinkDeck de Structure : Lien PouvoircodeurCommon
2023-11-02RA01-FR05225th Anniversary Rarity CollectionCollection Rareté du 25e AnniversaireSuper Rare
Ultra Rare
Secret Rare
Platinum Secret Rare
Quarter Century Secret Rare
Ultimate Rare
Collector's Rare

German

ReleaseNumberSetGerman nameRarity
2005-06-01DR1-DE029Dark Revelation Volume 1Dark Revelations Volume 1Common
2012-02-02SDDC-DE031Dragons Collide Structure DeckDragons Collide Structure DeckCommon
2013-06-27BP02-DE139Battle Pack 2: War of the GiantsBattle Pack 2: War of the GiantsCommon
Mosaic Rare
2014-02-06AP04-DE023Astral Pack FourAstral Pack VierCommon
2014-02-21SP14-DE041Star Pack 2014Star Pack 2014Common
Starfoil Rare
2016-03-17PGL3-DE080Premium Gold: Infinite GoldPremium Gold: Infinite GoldGold Rare
2018-08-09SDPL-DE027Structure Deck: Powercode LinkStructure Deck: Powercode LinkCommon
2023-11-02RA01-DE05225th Anniversary Rarity Collection25th Anniversary Rarity CollectionSuper Rare
Ultra Rare
Secret Rare
Platinum Secret Rare
Quarter Century Secret Rare
Ultimate Rare
Collector's Rare

Italian

ReleaseNumberSetItalian nameRarity
2005-03-19DR1-IT029Dark Revelation Volume 1Rivelazione Oscura Vol.1Common
2012-02-02SDDC-IT031Dragons Collide Structure DeckConflitto dei Draghi Structure DeckCommon
2013-06-27BP02-IT139Battle Pack 2: War of the GiantsBattle Pack 2: Guerra dei GigantiCommon
Mosaic Rare
2014-02-06AP04-IT023Astral Pack FourAstral Pack QuattroCommon
2014-02-21SP14-IT041Star Pack 2014Star Pack 2014Common
Starfoil Rare
2016-03-17PGL3-IT080Premium Gold: Infinite GoldPremium Oro: Oro InfinitoGold Rare
2018-08-09SDPL-IT027Structure Deck: Powercode LinkStructure Deck: Link PotencodificatoreCommon
2023-11-02RA01-IT05225th Anniversary Rarity CollectionCollezione Rarità 25° AnniversarioSuper Rare
Ultra Rare
Secret Rare
Platinum Secret Rare
Quarter Century Secret Rare
Ultimate Rare
Collector's Rare

Portuguese

ReleaseNumberSetPortuguese nameRarity
2005-03-01DR1-PT029Dark Revelation Volume 1Revelação Negra Volume 1Common
2013-06-28BP02-PT139Battle Pack 2: War of the GiantsPacote de Batalha 2: Guerra dos GigantesCommon
Mosaic Rare
2014-02-01AP04-PT023Astral Pack FourPacote Astral QuatroCommon
2014-02-21SP14-PT041Star Pack 2014Pacote Estelar 2014Common
Starfoil Rare
2016-03-18PGL3-PT080Premium Gold: Infinite GoldPremière Ouro: Ouro InfinitoGold Rare
2018-08-09SDPL-PT027Structure Deck: Powercode LinkDeck Estrutural: Podercodificar LinkCommon
2023-11-02RA01-PT05225th Anniversary Rarity CollectionColeção de Raridades do 25º AniversárioSuper Rare
Ultra Rare
Secret Rare
Platinum Secret Rare
Quarter Century Secret Rare
Ultimate Rare
Collector's Rare

Spanish

ReleaseNumberSetSpanish nameRarity
2005-03-19DR1-SP029Dark Revelation Volume 1Revelación Oscura Volumen 1Common
2012-02-02SDDC-SP031Dragons Collide Structure DeckChoque de Dragones Baraja de EstructuraCommon
2013-06-27BP02-SP139Battle Pack 2: War of the GiantsBattle Pack 2: Guerra de los GigantesCommon
Mosaic Rare
2014-02-06AP04-SP023Astral Pack FourSobre Astral CuatroCommon
2014-02-21SP14-SP041Star Pack 2014Sobre de Estrellas 2014Common
Starfoil Rare
2016-03-17PGL3-SP080Premium Gold: Infinite GoldDorada Premium: Oro InfinitoGold Rare
2018-08-09SDPL-SP027Structure Deck: Powercode LinkBaraja de Estructura: Enlace PodercodificadorCommon
2023-11-02RA01-SP05225th Anniversary Rarity CollectionColección de Rareza 25º AniversarioSuper Rare
Ultra Rare
Secret Rare
Platinum Secret Rare
Quarter Century Secret Rare
Ultimate Rare
Collector's Rare

Japanese

ReleaseNumberSetJapanese nameRarity
2002-05-16301-029The New RulerあらたなるはいしゃCommon
2004-09-23EE1-JP029Expert Edition Volume.1EXPERTエキスパート EDITIONエディション VolumeボリュームCommon
2011-12-10SD22-JP030Structure Deck: Dragonic Legionストラクチャーデッキ -ドラゴニック・レギオン-Common
2017-12-09SD33-JP028Structure Deck: Powercode Linkストラクチャーデッキ -パワーコード・リンク-Common
2021-08-07SR12-JP029Structure Deck R: Lost Sanctuaryストラクチャーデッキアール -ロスト・サンクチュアリ-Common
2023-02-18RC04-JP053Rarity Collection Quarter Century EditionRARITYレアリティ COLLECTIONコレクションQUARTERクォーター CENTURYセンチュリー EDITIONエディションSuper Rare
Ultimate Rare
Collector's Rare
Secret Rare
Extra Secret Rare
Quarter Century Secret Rare

Asian-English

ReleaseNumberSetRarity
2003-10-23PGD-081Pharaonic GuardianCommon
2024-01-20RC04-AE053Rarity Collection Quarter Century EditionSuper Rare
Ultimate Rare
Collector's Rare
Secret Rare
Extra Secret Rare
Quarter Century Secret Rare

Korean

ReleaseNumberSetKorean nameRarity
2004-12-14PGD-KR081Pharaonic Guardian왕가의 수호자Common
2006-07-06HGP1-KR029Expert Edition Volume.1하이 그레이드 팩1Common
2012-03-06SD22-KR030Structure Deck: Dragonic LegionSTRUCTURE DECK스트럭처 덱 —드래고닉 군단—Common
2015-03-14AE07-KR011Advanced Event Pack 2015 Vol.1어드밴스드 이벤트 팩 2015 Vol.1Super Rare
2018-03-14SD33-KR028Structure Deck: Powercode LinkSTRUCTURE DECK스트럭처 덱 -파워코드 링크-Common
2021-11-24SR12-KR029Structure Deck R: Lost SanctuarySTRUCTURE DECK스트럭처 덱 R - 잃어버린 성역 -Common
2023-03-11RC04-KR053Rarity Collection Quarter Century Edition레어리티 컬렉션 -쿼터 센추리 에디션-Super Rare
Ultimate Rare
Collector's Rare
Secret Rare
Extra Secret Rare
Quarter Century Secret Rare

Traditional Chinese

ReleaseNumberSetTraditional Chinese nameRarity
2015-04-18SD22-TC028Structure Deck: Dragonic Legion基本組 龍之軍團 改版 STRUCTURE DECKCommon

Simplified Chinese

ReleaseNumberSetSimplified Chinese nameRarity
2021-07-24ST21-SCP12Starter Deck 2021 Special Pack新手卡组2021 特选包Super Rare
2023-04-29TM02-SC100Theme Pack: Undead Rondo主题包 -不死轮舞-Common
2023-11-2523RC-SC051Rarity Collection Quarter Century Edition稀有典藏包 2023Ultra Rare
Ultimate Rare
Collector's Rare
Secret Rare
Extra Secret Rare
Quarter Century Secret Rare

In other media

Page Medium Debut date
Reasoning (World Championship 2006) Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006 2006-02-23
Reasoning (Tag Force 6) Yu-Gi-Oh! 5D's Tag Force 6 2011-09-22
Reasoning (Master Duel) Yu-Gi-Oh! Master Duel 2022-01-19

Video games

Video gameDate#NameCostStatus
Nightmare Troubadour2005-07-21Present
Online2005-11-04Present

Lores and sets

Video gameLoreSets
Nightmare TroubadourChosen Warrior (Common)
OnlinePack 24