Difference between revisions of "Crystal Flash"

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(unofficial greek name added)
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 +
{{Unofficial name|Greek}}
 +
 
{{CardTable2
 
{{CardTable2
 
|dename = Kristallleuchten
 
|dename = Kristallleuchten
 +
|grname = Κρυστάλλινη Λάμψη
 
|kanji = <ruby><rb>宝</rb><rp>(</rp><rt>ほう</rt><rp>)</rp><rb>玉</rb><rp>(</rp><rt>ぎょく</rt><rp>)</rp></ruby>の<ruby><rb>閃</rb><rp>(</rp><rt>せん</rt><rp>)</rp><rb>光</rb><rp>(</rp><rt>こう</rt><rp>)</rp></ruby>
 
|kanji = <ruby><rb>宝</rb><rp>(</rp><rt>ほう</rt><rp>)</rp><rb>玉</rb><rp>(</rp><rt>ぎょく</rt><rp>)</rp></ruby>の<ruby><rb>閃</rb><rp>(</rp><rt>せん</rt><rp>)</rp><rb>光</rb><rp>(</rp><rt>こう</rt><rp>)</rp></ruby>
 
|jpname = 宝玉の閃光
 
|jpname = 宝玉の閃光

Revision as of 16:29, 25 July 2010

Crystal Flash
CrystalFlash-JP-Anime-GX.png
Card type Monster
Attribute SPELL"SPELL" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.
Select 1 face-up "Crystal Beast" monster you control and place 1 "Crystal Beast" monster from your hand into your Spell & Trap Card Zone as a Continuous Spell Card. Until the End Phase, the selected monster cannot be destroyed by battle, and you take no Battle Damage from battles involving that monster.