Difference between revisions of "Crystal Flash"
(unofficial greek name added) |
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+ | {{Unofficial name|Greek}} | ||
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{{CardTable2 | {{CardTable2 | ||
|dename = Kristallleuchten | |dename = Kristallleuchten | ||
+ | |grname = Κρυστάλλινη Λάμψη | ||
|kanji = <ruby><rb>宝</rb><rp>(</rp><rt>ほう</rt><rp>)</rp><rb>玉</rb><rp>(</rp><rt>ぎょく</rt><rp>)</rp></ruby>の<ruby><rb>閃</rb><rp>(</rp><rt>せん</rt><rp>)</rp><rb>光</rb><rp>(</rp><rt>こう</rt><rp>)</rp></ruby> | |kanji = <ruby><rb>宝</rb><rp>(</rp><rt>ほう</rt><rp>)</rp><rb>玉</rb><rp>(</rp><rt>ぎょく</rt><rp>)</rp></ruby>の<ruby><rb>閃</rb><rp>(</rp><rt>せん</rt><rp>)</rp><rb>光</rb><rp>(</rp><rt>こう</rt><rp>)</rp></ruby> | ||
|jpname = 宝玉の閃光 | |jpname = 宝玉の閃光 |
Revision as of 16:29, 25 July 2010
Crystal Flash
Card type | Monster |
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Attribute | SPELL"SPELL" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property. |
Select 1 face-up "Crystal Beast" monster you control and place 1 "Crystal Beast" monster from your hand into your Spell & Trap Card Zone as a Continuous Spell Card. Until the End Phase, the selected monster cannot be destroyed by battle, and you take no Battle Damage from battles involving that monster.
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