Difference between revisions of "Crystal Flash"
Dinobot1000 (talk | contribs) m (updating archetype names, genfixes, replaced: Crystal Beasts → Crystal Beast (4), Crystal Beast → Crystal Beast (2)) |
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|attribute = Spell | |attribute = Spell | ||
|typest = Quick-Play | |typest = Quick-Play | ||
− | |lore = [[Select]] 1 [[face-up]] "[[ | + | |lore = [[Select]] 1 [[face-up]] "[[Crystal Beast]]" [[Monster Cards|monster]] you [[control]] and place 1 "[[Crystal Beast]]" [[Monster Cards|monster]] from your [[hand]] into your [[Spell & Trap Card Zone]] as a [[Continuous Spell Card]]. Until the [[End Phase]], the [[select]]ed monster cannot be [[destroyed by battle]], and you take no [[Battle Damage]] from battles involving that [[monster]]. |
|jpanimelore = 手札の「宝玉獣」と名のつくモンスター1体を魔法・罠ゾーンに置き、自分フィールド上の「宝玉獣」と名のつくモンスター1体の戦闘ダメージを0にする。 | |jpanimelore = 手札の「宝玉獣」と名のつくモンスター1体を魔法・罠ゾーンに置き、自分フィールド上の「宝玉獣」と名のつくモンスター1体の戦闘ダメージを0にする。 | ||
− | |support1 = Crystal | + | |support1 = Crystal Beast |
|lp1 = Reduces Battle Damage | |lp1 = Reduces Battle Damage | ||
− | |archsupport1 = Crystal | + | |archsupport1 = Crystal Beast |
|anime_gx = | |anime_gx = | ||
[[Yu-Gi-Oh! GX - Episode 130|130]] | [[Yu-Gi-Oh! GX - Episode 130|130]] | ||
}} | }} |
Revision as of 06:04, 18 May 2011
Crystal Flash
Card type | Monster |
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Attribute | SPELL"SPELL" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property. |
Select 1 face-up "Crystal Beast" monster you control and place 1 "Crystal Beast" monster from your hand into your Spell & Trap Card Zone as a Continuous Spell Card. Until the End Phase, the selected monster cannot be destroyed by battle, and you take no Battle Damage from battles involving that monster.
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