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− | {{CardTable2 | + | {{Navigation}} |
− | | fr_name = L'Esprit de l'Eau
| + | |
− | | de_name = Wassergeist
| + | * This monster appears in the artwork of "[[Return of the Zombies]]". |
− | | it_name = Spirito Aqua
| + | * This card is likely based on the sea monster that appears in the story of [[wikipedia:Theseus|Theseus and his Six Labours]]. An elderly robber in [[wikipedia:Megara|Megara]] would force travelers to walk along a pathway on a narrow cliff-face in order to wash his feet, then kick those travelers off the cliff during the washing so that they were eaten by a sea monster. When Theseus encountered him, he managed to push the robber off the cliff instead. |
− | | pt_name = Espírito da Aqua
| + | * This card is the first [[Tuner monster|Tuner]] [[Fusion Monster]], as well as the first [[Fusion Monster]] to require [[Tuner monster]](s) as a [[Fusion Material]]. |
− | | es_name = Espíritu de Aqua
| + | * This card has the shortest [[card text]] of any card by word count, consisting of only two words. |
− | | ja_name = {{Ruby|水|みず}}の{{Ruby|精|せい}}{{Ruby|霊|れい}} アクエリア
| + | ** This card's Italian print has the shortest card text of any card by character count, being only seven characters long. |
− | | romaji_name = Mizu no Seirei Akueria
| + | * The non-English ''[[TCG]]'' prints of this card erroneously omitted its status as a Fusion Monster and a Tuner monster from its card text; Konami later released a notice highlighting the error, with an offer for players to send in their misprinted copies of the card to receive a correctly printed replacement. |
− | | trans_name = Aqueria the Water Spirit
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− | | ko_name = 물의 정령 아쿠에리어
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− | | ko_rr_name = Mul-ui Jeongnyrong Akuerieo
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− | | image =
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− | 1; AquaSpirit-BE02-JP-C.jpg; AquaSpirit-MADU-JP-VG-artwork.png
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− | 1.1; AquaSpirit-SGX3-EN-C-1E.png; AquaSpirit-TF04-EN-VG.png
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− | | current_image = 1.1
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− | | attribute = WATER
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− | | types = Aqua / Effect
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− | | level = 4
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− | | atk = 1600
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− | | def = 1200
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− | | password = 40916023
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− | | effect_types = Summoning condition, Summoning condition, Trigger
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− | | lore = Cannot be [[Normal Summon]]ed/[[Normal Set|Set]]. Must first be [[Special Summon]]ed (from your [[hand]]) by [[banish]]ing 1 [[WATER]] [[monster]] from your [[GY]]. [[Once per turn]], during your opponent's [[Standby Phase]]: You can [[target]] 1 [[face-up]] monster your opponent [[control]]s; change that target's [[battle position]], and if you do, it cannot change its battle position for the rest of this [[turn]].
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− | | fr_lore = Ni Invocable Normalement ni Posable Normalement. Doit d'abord être Invoquée Spécialement (depuis votre main) en bannissant 1 monstre EAU depuis votre Cimetière. Une fois par tour, durant la Standby Phase de votre adversaire : vous pouvez cibler 1 monstre face recto contrôlé par votre adversaire ; changez la position de combat de la cible, et si vous le faites, elle ne peut pas changer sa position de combat le reste de ce tour.
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− | | de_lore = Kann nicht als Normalbeschwörung beschworen/gesetzt werden. Muss erst als Spezialbeschwörung (von deiner Hand) beschworen werden, indem du 1 WASSER Monster von deinem Friedhof verbannst. Einmal pro Spielzug, während der Standby Phase deines Gegners: Du kannst 1 offenes Monster wählen, das dein Gegner kontrolliert; ändere die Kampfposition jenes gewählten Ziels und falls du dies tust, kann es für den Rest dieses Spielzugs seine Kampfposition nicht ändern.
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− | | it_lore = Non può essere Evocato Normalmente/Posizionato. Deve prima essere Evocato Specialmente (dalla tua mano) bandendo 1 mostro ACQUA dal tuo Cimitero. Una volta per turno, durante la Standby Phase del tuo avversario: puoi scegliere come bersaglio 1 mostro scoperto controllato dal tuo avversario; cambia la posizione di quel bersaglio e, se lo fai, esso non può cambiare la sua posizione per il resto di questo turno.
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− | | pt_lore = Não pode ser Invocado por Invocação-Normal/Baixado. Primeiro deve ser Invocado por Invocação-Especial (da sua mão) ao banir 1 monstro de ÁGUA do seu Cemitério. Uma vez por turno, durante a Fase de Apoio do seu oponente: você pode escolher 1 monstro com a face para cima que seu oponente controla; mude a posição de batalha do alvo e, se isso acontecer, ele não pode mudar sua posição de batalha pelo resto deste turno.
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− | | es_lore = No puede ser Invocado de Modo Normal/Colocado. Debe ser primero Invocado de Modo Especial (desde tu mano) desterrando 1 monstruo de AGUA en tu Cementerio. Una vez por turno, durante la Standby Phase de tu adversario: puedes seleccionar 1 monstruo boca arriba que controle tu adversario; cambia la posición de batalla de ese objetivo y, si lo haces, por el resto de este turno éste no puede cambiar su posición de batalla.
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− | | ja_lore = このカードは通常召喚できない。自分の墓地から水属性モンスター1体を除外した場合に特殊召喚できる。①:相手スタンバイフェイズに、相手フィールドの表側表示モンスター1体を対象として発動できる。その相手の表側表示モンスターの表示形式を変更する。このターン、そのモンスターは表示形式を変更できない。
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− | | ko_lore = 이 카드는 통상 소환할 수 없다. 자신 묘지에서 물 속성 몬스터 1장을 제외했을 경우에 특수 소환할 수 있다. ①: 상대 스탠바이 페이즈에 상대 필드의 앞면 표시 몬스터 1장을 대상으로 하고 발동할 수 있다. 그 상대의 앞면 표시 몬스터의 표시 형식을 변경한다. 이 턴에 그 몬스터는 표시 형식을 변경할 수 없다.
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− | | en_sets =
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− | LON-EN068; Labyrinth of Nightmare; Common
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− | DB2-EN006; Dark Beginning 2; Common
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− | SDFC-EN021; Structure Deck: Freezing Chains; Common
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− | SGX3-ENI20; Speed Duel GX: Duelists of Shadows; Common
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− | | na_sets =
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− | LON-068; Labyrinth of Nightmare; Common
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− | | eu_sets =
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− | LON-E068; Labyrinth of Nightmare; Common
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− | | fr_sets =
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− | LDC-F068; Labyrinth of Nightmare; Common
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− | DB2-FR006; Dark Beginning 2; Common
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− | SDFC-FR021; Structure Deck: Freezing Chains; Common
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− | SGX3-FRI20; Speed Duel GX: Duelists of Shadows; Common
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− | | de_sets =
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− | LON-G068; Labyrinth of Nightmare; Common
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− | DB2-DE006; Dark Beginning 2; Common
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− | SDFC-DE021; Structure Deck: Freezing Chains; Common
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− | SGX3-DEI20; Speed Duel GX: Duelists of Shadows; Common
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− | | it_sets =
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− | LDI-I068; Labyrinth of Nightmare; Common
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− | DB2-IT006; Dark Beginning 2; Common
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− | SDFC-IT021; Structure Deck: Freezing Chains; Common
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− | SGX3-ITI20; Speed Duel GX: Duelists of Shadows; Common
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− | | pt_sets =
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− | SDFC-PT021; Structure Deck: Freezing Chains; Common
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− | SGX3-PTI20; Speed Duel GX: Duelists of Shadows; Common
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− | | sp_sets =
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− | DB2-SP006; Dark Beginning 2; Common
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− | SDFC-SP021; Structure Deck: Freezing Chains; Common
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− | SGX3-SPI20; Speed Duel GX: Duelists of Shadows; Common
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− | | jp_sets =
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− | LN-17; Labyrinth of Nightmare (Japanese); Common
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− | DL3-100; Duelist Legacy Volume.3; Common
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− | BE2-JP006; Beginner's Edition 2; Common
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− | BE02-JP006; Beginner's Edition 2 (2011); Common
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− | SD40-JP020; Structure Deck: Ice Barrier of the Frozen Prison; Common
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− | DR02-JPB07; Duel Royale Deck Set EX Round 2; Common
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− | | kr_sets =
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− | LON-KR068; Labyrinth of Nightmare; Common
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− | BP2-KR006; Beginner's Edition 2; Common
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− | SD40-KR020; Structure Deck: Ice Barrier of the Frozen Prison; Common
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− | | ae_sets =
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− | LON-068; Labyrinth of Nightmare; Common
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− | | ygo_sets =
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− | '''[[Pack 20 (YGOO-BP)|Pack 20]]'''
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− | | supports = WATER
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− | | archseries = Attribute Spirit
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− | | action =
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− | * Changes battle positions
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− | * Prevents battle position changes
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− | | summoning =
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− | * Cannot be Normal Summoned
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− | * Cannot be Normal Set
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− | * Special Summon-only monster
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− | * Special Summons itself from your hand
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− | | banished = Banishes from Graveyard for Summon
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− | | misc =
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− | * Special Summon Monster
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− | | tcg_speed_duel_status = Unlimited
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− | | database_id = 5253
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− | }}
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