Difference between revisions of "DEF"
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− | '''DEF''' ({{Ruby|守|しゅ}}{{Ruby|備|び}}{{Ruby|力|りょく}} ''Shubiryoku''; Chinese: 守備力 ''Shǒubèilì'', formerly 防守力 ''Fángshǒulì'' on the old Chinese-printed Japanese [[Dark Magician]] and [[Blue-Eyes White Dragon]]) are the points that determine a monster's '''defense''' when defending against your opponent's [[Monster Cards]]. DEF is short for '''defense'''. | + | '''DEF''' ({{Ruby|守|しゅ}}{{Ruby|備|び}}{{Ruby|力|りょく}} ''Shubiryoku''; Chinese: 守備力 ''Shǒubèilì'', formerly 防守力 ''Fángshǒulì'' on the old Chinese-printed Japanese "[[Dark Magician]]" and "[[Blue-Eyes White Dragon]]") are the points that determine a monster's '''defense''' when defending against your opponent's [[Monster Cards]]. DEF is short for '''defense'''. |
If a monster attacks another with an [[ATK]] that is greater than the DEF of that monster, the [[Defense Position]] monster is [[destroy]]ed, but the [[control]]ler of the Defense Position monster takes no [[Battle Damage]] unless the attacking monster has a "[[piercing]]" [[effect]] where the difference between ATK and DEF is dealt as Battle Damage. | If a monster attacks another with an [[ATK]] that is greater than the DEF of that monster, the [[Defense Position]] monster is [[destroy]]ed, but the [[control]]ler of the Defense Position monster takes no [[Battle Damage]] unless the attacking monster has a "[[piercing]]" [[effect]] where the difference between ATK and DEF is dealt as Battle Damage. |
Revision as of 18:45, 2 May 2014
DEF | |||
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Japanese |
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Japanese (ruby) |
しゅびりょく | ||
Japanese (base text) |
守備力 | ||
Japanese (romanized) |
Shubiryoku | ||
Japanese (translated) |
Defense Strength | ||
English |
DEF | ||
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DEF (
If a monster attacks another with an ATK that is greater than the DEF of that monster, the Defense Position monster is destroyed, but the controller of the Defense Position monster takes no Battle Damage unless the attacking monster has a "piercing" effect where the difference between ATK and DEF is dealt as Battle Damage.
If the same situation is reversed, where the ATK is lower than or equal to the opponent's monster's DEF, both monsters remain on the field, but the controller of the attacking monster takes Battle Damage equal to the difference between the ATK and DEF values.