Difference between pages "Delta Accel Synchro Monster" and "Card Tips:Disenchanter"

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{{distinguish|Limit Over Accel Synchro Monster}}
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{{Navigation}}
{{Infobox/Archetype/Start
 
| image name          = TGHalberdCannon-JP-Anime-5D-NC.png
 
| image size          =
 
| image caption        = "[[T.G. Halberd Cannon (anime)|T.G. Halberd Cannon]]"
 
}}
 
{{Infobox/Archetype/ExtendedName
 
| kanji                = デルタアクセルシンクロ
 
| romaji              = Deruta Akuseru Shinkuro
 
| japanese translated  = Delta Accel Synchro
 
| english              = Delta Accel Synchro Monsters
 
| french              =
 
| german              =
 
| italian              =
 
| korean              =
 
| spanish              =
 
}}
 
{{Infobox/Archetype/Yu-Gi-Oh!
 
| list                = List of Delta Accel Synchro Monsters
 
        | support list        = List of Delta Accel Synchro Monster support cards
 
}}
 
{{Infobox/Archetype/End}}
 
  
A '''Delta Accel Synchro Monster''' is a subtype of [[Accel Synchro Monster]], which is itself an anime-only sub-type of [[Synchro Monster]]. All Delta Accel Synchro Monsters require at least three other [[Synchro Monsters]] as [[Synchro Material]] (one [[Tuner Synchro Monster]] and the rest non-Tuner Synchro Monsters) for its [[Delta Accel Synchro Summon]], and can only be Summoned when the player is in a state of [[Top Clear Mind]]. The only known Delta Accel Synchro Monsters are "[[T.G. Halberd Cannon]]" and "[[Cosmic Blazar Dragon]]".
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* This card can be [[Searcher|searched]] by "[[Justice of Prophecy]]", "[[Temperance of Prophecy]]", "[[Thelematech Cratis]]", "[[Dragodies, the Empowered Warrior]]", "[[Magician's Circle]]", "[[Spellbook Star Hall]]", "[[Spellbook of Judgment]]", "[[The Grand Spellbook Tower]]", "[[Lucky Loan]]", "[[Shadow's Light]]", "[[Chaos Zone]]", "[[Rescue Ferret]]", and other [[List of generic searchers#Monsters|generic searchers]].
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==Examples==
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* Equip your opponent's monster with "[[Big Bang Shot]]" and then activate "[[Disenchanter]]'s" effect to bring it back to your hand, banishing the monster with "[[Big Bang Shot]]'s" second effect.
[[File:TGHalberdCannon-JP-Anime-5D.png|center]]
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** This combo works especially well while "[[Magical Citadel of Endymion]]" is on the field, as you get a free monster removal.
  
{{Gameplay}}
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* "[[Disenchanter]]" allows you to bring back "[[Messenger of Peace]]" to your hand, attack and then reactivate "[[Messenger of Peace]]" to prevent your opponent from striking back.
[[Category:Types of Monster Cards]]
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** This can also be achieved with "[[Level Limit - Area B]]" to spare yourself some life points.
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* "[[Disenchanter]]" prolongs effects of cards like "[[Swords of Revealing Light]]", "[[Swords of Concealing Light]]", "[[Nightmare's Steelcage]]" and "[[Deck Lockdown]]".
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* When playing against a Spell Counter deck that uses "[[Magical Citadel of Endymion]]", "[[Disenchanter]]" can return it to the hand using it own spell counters.
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** If the Spell Counter deck uses "[[Disenchanter]]", you can even take their "[[Disenchanter]]" with various cards to return their "[[Magical Citadel of Endymion]]", etc. to their hand.
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* Use "[[Magical Exemplar]]" with "[[Disenchanter]]" and a [[Continuous Spell Card]] (or any spell that activates and then remains face up on the field) to produce at least 2 [[Spell Counter]]s per turn.
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** This combo works best with cards like "[[Swords of Revealing Light]]", to prevent your opponent from [[attack]]ing.
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* You can reuse "[[Symbol of Heritage]]".
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* When dueling an opponent whose deck relies heavily on field cards (such as "[[Zombie World]]" decks), chances are they also have "[[Field Barrier]]". When both are activate, use "[[Disenchanter]]'s" effect to send the [[Field Spell Card|Field Spell]] back to its owner's hand, ruining their strategy and forcing them to destroy their own card.
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* There's a mean combo using this card, "[[Tower of Babel]]" and "[[Swords of Revealing Light]]": First, summon "[[Disenchanter]]" (e.g. with "[[Magician's Circle]]"), then activate "[[Tower of Babel]]" and collect 2 counters (e.g. by activating "[[Spell Power Grasp]]"). After that you activate "[[Swords of Revealing Light]]", putting a third counter on the "[[Tower of Babel]]". Now, you can use "[[Disenchanter]]'s" effect every turn, removing one counter from "[[Tower of Babel]]", taking "[[Swords of Revealing Light]]" back to your hand, then activate it again, putting again the third spell counter on the trap card. The result of this combo: Your opponent cannot attack and monster he will set will be revealed every turn. Stopping this 3-card combo is possible, of course, i.e. if the opponent activates a spell card, he will erase "[[Tower of Babel]]" off the equation by taking 3000 points of damage. Also, you can prevent the destruction of the key monster of this combo with "[[Defender, the Magical Knight]]".

Revision as of 18:34, 14 April 2023

  • When dueling an opponent whose deck relies heavily on field cards (such as "Zombie World" decks), chances are they also have "Field Barrier". When both are activate, use "Disenchanter's" effect to send the Field Spell back to its owner's hand, ruining their strategy and forcing them to destroy their own card.