Difference between revisions of "Dice Crisis"
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| appears_in_zx = 032 | | appears_in_zx = 032 | ||
| decks = Charlie McCay | | decks = Charlie McCay | ||
− | | archseries = Dice | + | | archseries = Dice (archetype) |
| action = Changes control | | action = Changes control | ||
| stat_change = | | stat_change = |
Revision as of 23:21, 18 October 2015
Dice Crisis
- Japanese
- ダイス・クライシス
- Rōmaji
- Daisu Kuraishisu
Card type | Trap |
---|---|
Property | Continuous |
Effect types |
|
When an opponent's monster declares an attack: Activate this card by targeting the attacking monster; roll a six-sided die, and if the result is 6, equip this card to that target. Take control of it, also its ATK becomes 0. When this card leaves the field, return control of that target to its owner. When that monster leaves the field, destroy this card.
| |
Appearances | |
Links | yugioh.com |
Anime cards (Galleries: ZEXAL)
Other languages
Name | Lore | |
---|---|---|
Italian | Crisi dei Dadi | |
Spanish | Crisis de Dados | |
Japanese | ダイス・クライシス | 相手フィールド上に存在するモンスター1体の攻撃宣言時に発動する事ができる。サイコロを1回振る。6が出た場合、このカードは相手の攻撃モンスター1体の装備カードとなり、そのモンスター1体の攻撃力を0にしてコントロールを得る。このカードがフィールド上から離れた時、装備モンスターのコントロールは元々の持ち主に戻る。装備モンスターがフィールド上から離れた時、このカードを破壊する。 |
Daisu Kuraishisu |
Images
Decks
Search categories
- Archetypes and series
- Dice
- Actions
- Changes control
- Stat changes
- Equipped loses ATK
- Reduces ATK to 0
- Monster/Spell/Trap categories
- Destroys itself
- Miscellaneous
- Treated as Equip Card
- Die Roll