Difference between revisions of "Dice Crisis"
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− | {{ | + | {{Anime card |
− | + | | ja_name = ダイス・クライシス | |
+ | | romaji_name = Daisu Kuraishisu | ||
+ | | it_name = Crisi dei Dadi | ||
+ | | es_name = Crisis de Dados | ||
+ | | image = DiceCrisis-EN-Anime-ZX.png | ||
+ | | ja_image = DiceCrisis-JP-Anime-ZX.png | ||
+ | | image_ca = DiceCrisis-OW.png | ||
+ | | card_type = Trap | ||
+ | | property = Continuous | ||
+ | | effect_types = Trigger, Continuous, Continuous, Continuous | ||
+ | | lore = When an opponent's [[Monster Card|monster]] [[declare]]s an [[attack]]: [[Activate]] this card by [[target]]ing the attacking monster; roll a six-sided die, and if the result is 6, [[equip]] this card to that target. Take [[control]] of it, also its [[ATK]] becomes 0. When this card [[leaves the field]], return control of the equipped monster to its [[owner]]. When the equipped monster leaves the field, [[destroy]] this card. | ||
+ | | ja_lore = 相手フィールド上に存在するモンスター1体の攻撃宣言時に発動する事ができる。サイコロを1回振る。6が出た場合、このカードは相手の攻撃モンスター1体の装備カードとなり、そのモンスター1体の攻撃力を0にしてコントロールを得る。このカードがフィールド上から離れた時、装備モンスターのコントロールは元々の持ち主に戻る。装備モンスターがフィールド上から離れた時、このカードを破壊する。 | ||
+ | | appears_in_zx = 032 | ||
+ | | decks = Charlie McCay | ||
+ | | archseries = Dice (archetype) | ||
+ | | action = | ||
+ | * Activates upon attack declaration | ||
+ | * Takes control of equipped | ||
+ | | stat_change = | ||
+ | * Reduces ATK to 0 | ||
+ | * Changes ATK value of equipped | ||
+ | | m/s/t = Destroys itself | ||
+ | | misc = | ||
+ | * Treated as Equip Card | ||
+ | * Die roll | ||
+ | }} | ||
− | {{ | + | {{Unofficial names |
− | | | + | | hr_name = Kockarska Kriza |
− | | | + | | de_name = Würfelkrise |
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}} | }} |
Revision as of 19:11, 15 June 2018
Dice Crisis
- Japanese
- ダイス・クライシス
- Rōmaji
- Daisu Kuraishisu
Card type | Trap |
---|---|
Property | Continuous |
Effect types |
|
When an opponent's monster declares an attack: Activate this card by targeting the attacking monster; roll a six-sided die, and if the result is 6, equip this card to that target. Take control of it, also its ATK becomes 0. When this card leaves the field, return control of the equipped monster to its owner. When the equipped monster leaves the field, destroy this card.
| |
Appearances | |
Links | yugioh.com |
Anime cards (Galleries: ZEXAL)
Other languages
Name | Lore | |
---|---|---|
Italian | Crisi dei Dadi | |
Spanish | Crisis de Dados | |
Japanese | ダイス・クライシス | 相手フィールド上に存在するモンスター1体の攻撃宣言時に発動する事ができる。サイコロを1回振る。6が出た場合、このカードは相手の攻撃モンスター1体の装備カードとなり、そのモンスター1体の攻撃力を0にしてコントロールを得る。このカードがフィールド上から離れた時、装備モンスターのコントロールは元々の持ち主に戻る。装備モンスターがフィールド上から離れた時、このカードを破壊する。 |
Daisu Kuraishisu |
Images
Decks
Search categories
- Archetypes and series
- Dice
- Stat changes
- Reduces ATK to 0
- Changes ATK value of equipped
- Monster/Spell/Trap categories
- Destroys itself
- Miscellaneous
- Treated as Equip Card
- Die roll