Difference between revisions of "Dragon Cards"

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The Dragon Cards were used in China, by a Taoist master as a final test for Feng Shui students. The cards possessed shadow powers. Under the [[Wikipedia:Yin and yang|yin yang]] concept the cards are deemed ''yin''. To avoid disruption, a seal, deemed ''yang'' was used to trap the cards creating balance.
 
The Dragon Cards were used in China, by a Taoist master as a final test for Feng Shui students. The cards possessed shadow powers. Under the [[Wikipedia:Yin and yang|yin yang]] concept the cards are deemed ''yin''. To avoid disruption, a seal, deemed ''yang'' was used to trap the cards creating balance.
  
[[Hajime Imori|Hajime Imori's]] grandfather came into possession of the sealed cards druing World War II, when he was in Manchura. Years later Imori found them his grandfather's shed and took them to [[Solomon Muto|Sugoroku Mutou]] to ask if he knew anything about them. Sugoroku told his their history and got him to promise not to break the seal.
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[[Hajime Imori|Hajime Imori's]] grandfather came into possession of the sealed cards during World War II, when he was in Manchura. Years later Imori found them his grandfather's shed and took them to [[Solomon Muto|Sugoroku Mutou]] to ask if he knew anything about them. Sugoroku told his their history and got him to promise not to break the seal.
  
 
Imori breaks his promise as he breaks the seal to play a game with [[Yugi Muto|Yugi]] after stealing his [[Millennium Puzzle]] in the hopes of taking his shadow powers. He beats Yugi in a game of Dragon Cards, sealing his soul in the jar, but Yugi manages to touch the Millennium Puzzle, turing into [[Yami Yugi|Dark Yugi]] before losing his soul. Dark Yugi defeats Imori in Dragon Cards, returning Yugi's soul and sealing Imori's in the jar.
 
Imori breaks his promise as he breaks the seal to play a game with [[Yugi Muto|Yugi]] after stealing his [[Millennium Puzzle]] in the hopes of taking his shadow powers. He beats Yugi in a game of Dragon Cards, sealing his soul in the jar, but Yugi manages to touch the Millennium Puzzle, turing into [[Yami Yugi|Dark Yugi]] before losing his soul. Dark Yugi defeats Imori in Dragon Cards, returning Yugi's soul and sealing Imori's in the jar.

Revision as of 18:54, 26 November 2008

Dragon Cards

The sealed Dragon Cards

Japanese manga translated

Dragon Cards

Japanese anime translated

Dragon Block

English

Dragon Cards

Appears in (anime)

Yu-Gi-Oh! (first series)

Appears in (manga)

Yu-Gi-Oh!

Appears in (episode)
Appears in (chapter)

Dragon Cards, known as Dragon Block in the first series anime, is a Chinese card game. The game involves collecting suits of Chinese Dragon cards and having them battle. A player who loses the game has has their soul sucked into a jar by the dragons. The soul gets fully digested by the dragons three months after being sealed. The cards and the pot have been sealed to trap their evil powers.

The card "Xing Zhen Hu" is based on the pot.

History

The Dragon Cards were used in China, by a Taoist master as a final test for Feng Shui students. The cards possessed shadow powers. Under the yin yang concept the cards are deemed yin. To avoid disruption, a seal, deemed yang was used to trap the cards creating balance.

Hajime Imori's grandfather came into possession of the sealed cards during World War II, when he was in Manchura. Years later Imori found them his grandfather's shed and took them to Sugoroku Mutou to ask if he knew anything about them. Sugoroku told his their history and got him to promise not to break the seal.

Imori breaks his promise as he breaks the seal to play a game with Yugi after stealing his Millennium Puzzle in the hopes of taking his shadow powers. He beats Yugi in a game of Dragon Cards, sealing his soul in the jar, but Yugi manages to touch the Millennium Puzzle, turing into Dark Yugi before losing his soul. Dark Yugi defeats Imori in Dragon Cards, returning Yugi's soul and sealing Imori's in the jar.

Dark Yugi reseals the cards hoping the seal will never be broken again.

Rules

There are 75 cards. Each card represents a dragon, which has one of the five Chinese elements, earth, fire, metal, water and wood and a level from 1 to 5. There are 3 copies of each card.

Both players draw 6 cards at the start of a game. Each turn a player draws 1 card and discards 1. A player may pick up the last card their opponent discarded instead of drawing from the Deck. After gathering 2 sets of 3 dragons of the one element, that the player is satisfied with, they may play the two dragons. The opponent continues until they draw the cards they need before playing them. Dragons get stronger each turn that passes after they have been summoned. Once both players have summoned their dragons, they battle with them. The player who defeats their opponent's 2 dragons wins.

Dragons with higher levels are stronger than dragons of lower levels. Each element strenghtens and weakens other elements.

Element Dragon Strong against Weak against
Earth Tu Long Water Metal
Fire Huo Long Wood Water
Metal Jin Long Water Water
Water Shui Long Fire Wood
Wood Mu Long Earth Fire