Dream Mirror

From Yugipedia
Jump to: navigation, search
Dream Mirror
"Ikelos, the Dream Mirror Mara" and "Ikelos, the Dream Mirror Sprite" in the artwork of "Dream Mirror Hypnagogia"
Japanese
  • ゆめきょう
  • 夢魔鏡 (base)
  • ゆめまきょう (ruby)
  • Yumemakyō (romanized)
  • Dream Magic Mirror (translated)
Simplified Chinese
  • 梦魔镜
French
  • Miroir des Rêves
German
  • Traumspiegel
Italian
  • Specchio dei Sogni
Korean
  • 몽마경
Portuguese
  • Espelho Onírico
Spanish
  • Espejo Ensueño
Sets
TCG
OCG
Lists

"Dream Mirror", known as "Dream Magic Mirror" (ゆめきょう Yumemakyō) in the OCG, is an archetype of LIGHT and DARK monsters of various Types introduced in Rising Rampage as TCG premieres.

Lore

Design

Etymology

The members of the archetype are named after various Greco-Roman gods related to sleep or dreams. Icelos, Morpheus, and Phantasos are the names of three of the Somnia in Ovid's Metamorphoses. The Somnia are the children of Somnus, the Roman god of sleep. The Oneiroi (singular Oneiros) are the personification of dreams. In Hesiod's Theogony, the Oneiroi are the sons of Nyx, the Greek goddess of night.

Origin

The "Dream Mirror" archetype is inspired by the gates of horn and ivory. The gates of horn and ivory are a Greek literary image used to distinguish true dreams (corresponding to factual occurrences) from false dreams. The gates of horn and ivory are portals that dreams, both true and false, will pass through. Dreams that pass through the gate of ivory are false illusions that deceive men, whereas dreams that pass through the gate of horn are visions of the truth that will come to pass. The image of the gates originates from the Greek wordplay between κέρας ("horn") and κραίνω ("fulfill"), and between ἐλέφας ("ivory") and ἐλεφαίρομαι ("deceive").

Members

The "Dream Mirror" monsters that correspond to "Dream Mirror of Joy" are LIGHT, while the monsters that correspond to "Dream Mirror of Terror" are DARK.

Dream Mirror of Joy Dream Mirror of Terror Name origin
Ikelos, the Sprite Ikelos, the Mara Icelos
Mare (夢魔, Muma, lit. "dream demon")
Morpheus, the White Knight Morpheus, the Black Knight Morpheus
Phantasos, the Friend Phantasos, the Foe Phantasos
Neiroy, the Disciple Neiroy, the Traitor Oneiroi
Oneiros, the Erlking Oneiros, the Tormentor Oneiros
Tenma (天魔; OCG name)
Erlking (TCG name)

Playing style

The "Dream Mirror" playstyle utilizes a duo of Field Spell Cards, "Dream Mirror of Joy" and "Dream Mirror of Terror", in order to switch between the defensive LIGHT Attribute versions of their Main Deck monsters and the offensive DARK Attribute versions, who activate their individual effects when Special Summoned by the effect of a "Dream Mirror" monster. Joy and Terror each have an End Phase effect to cycle to their opposite that works in tangent with "Dream Mirror Fantasy", but you will more often use "Dream Mirror Hypnagogia" to place both Field Spells on the board as a means of using both series of effects. In this state, "Dream Mirror" are capable of solid field presence and disruption and are able to set up their plays by swapping into their opposites depending on the situation; such as using "Morpheus, the Dream Mirror Black Knight" for disruption and "Morpheus, the Dream Mirror White Knight" afterwards to protect the lower level "Dream Mirror" monsters from attack. Combine this with "Dream Mirror Recap" and you can loop the Main Deck monsters more effectively. Because of the Deck's focus on LIGHT and DARK monsters, various "Chaos" monsters can be teched in to help propel their playstyle further. The ones of note especially are "The Chaos Creator" and "Chaos Daedalus" as "Creator" allows for recovery in this Banish playstyle and "Daedalus" can banish up to two cards if both Field Spells are on the field. What holds the Deck back however is the number of factors at play that can impact how effective their board is. Primarily, getting the wrong combination of "Dream Mirror" monsters and Field Spells in your hand, as well as lacking a means of maintaining both Field Spells at all times, can result in the Deck being unable to make a board. As such, it is recommended to use "Trap Trick" as a means of getting to "Hypnogogia" quickly and using "Field Barrier" as a means of ensuring your Field Spells are not affected by removal or other Decks with Field Spells. Certain cards in the Deck as well, particularly their Fusion Spell, "Dream Mirror of Chaos", and Counter Trap, "Dream Mirror Oneiromancy", are affected by which Field Spell(s) are on the field when you use them. so it is important to take this into account when making a "Dream Mirror" Deck. Finally, the Deck runs into the issue of running out of resources quickly due to the swapping effect Summoning from the Deck, which is only mitigated by the effect of "Phantasos, the Dream Mirror Friend". Because of this, cards that can recycle from the GY, like "Pot of Avarice" and "Jar of Avarice", are highly recommended.

Recommended cards