Difference between revisions of "Card Tips:Allure of Darkness"

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* This card can be [[Searcher|searched]] by "[[Triple Tactics Thrust]]", "[[Endymion, the Mighty Master of Magic]]", and other [[List of generic searchers#Spells|generic searchers]].
  
 
* Use this card in an "[[Infernity]]" Deck to put more "Infernity" [[monster]]s into your hand, make your hand count zero for "Infernity" monsters' effects, or to use the effect of "[[Infernity Necromancer]]".
 
* Use this card in an "[[Infernity]]" Deck to put more "Infernity" [[monster]]s into your hand, make your hand count zero for "Infernity" monsters' effects, or to use the effect of "[[Infernity Necromancer]]".
  
* Special Summon the [[banish]]ed [[DARK]] monster back with "[[Escape from the Dark Dimension]]".  
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* Special Summon the [[banish]]ed [[DARK]] monster back with "[[Escape from the Dark Dimension]]".
  
* "[[D.D.R. - Different Dimension Reincarnation]]" can be used to return the banished monster. This card works well especially with high [[Level]] monsters such as "[[Dark Magician of Chaos]]".  
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* "[[D.D.R. - Different Dimension Reincarnation]]" can be used to return the banished monster. This card works well especially with high [[Level]] monsters such as "[[Dark Magician of Chaos]]".
  
 
* Banish "[[D.D. Scout Plane]]" to draw 2 cards and get a monster on the field during the [[End Phase]], for an overall +1 in [[card advantage]].
 
* Banish "[[D.D. Scout Plane]]" to draw 2 cards and get a monster on the field during the [[End Phase]], for an overall +1 in [[card advantage]].
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* Most "[[Forbidden One]]"/"[[Exodia]]" Decks use 3 copies of "[[Battle Fader]]", so if there is no need for one of them, then this card can be used for draw power, while not having to risk banishing or losing any of the "Exodia" limbs.
 
* Most "[[Forbidden One]]"/"[[Exodia]]" Decks use 3 copies of "[[Battle Fader]]", so if there is no need for one of them, then this card can be used for draw power, while not having to risk banishing or losing any of the "Exodia" limbs.
  
* Chain "[[Imperial Iron Wall]]" to avoid banishing anything, for a theoretical +1 in card advantage.<!-- Assuming Imperial Iron Wall later stops something of the opponent's or they have to use a card to get rid of IIW -->
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* Chain "[[Imperial Iron Wall]]" to avoid banishing anything, for a theoretical +1 in card advantage.
  
 
==Traditional Format==
 
==Traditional Format==
 
* Use "[[Return from the Different Dimension]]" or "[[Dimension Fusion]]" to bring back the banished monster.
 
* Use "[[Return from the Different Dimension]]" or "[[Dimension Fusion]]" to bring back the banished monster.

Latest revision as of 21:13, 6 April 2023

  • Use this card in an "Infernity" Deck to put more "Infernity" monsters into your hand, make your hand count zero for "Infernity" monsters' effects, or to use the effect of "Infernity Necromancer".
  • In case there are no DARK monsters in your hand, use the effect of "Big Eye" to secure your chance of drawing a DARK Attribute monster to banish.
  • This card can be used in a Zombie Deck with "Shutendoji". A Zombie-Type monster can be banished for the effect, and then return it to the top of your Deck.
  • This card is good for milling as it can be used with "Necroface" to eliminate 5 cards from both players' Decks on top of drawing 2 cards.
  • As an adventurous/risky move, use "Mystical Refpanel" to force your opponent to play this card, potentially making them send their entire hand to the Graveyard if they have no DARK monsters in their hand and don't draw any. (However, if they do, you will have just given yourself a potentially crippling -3 in card advantage.) To make this safer for yourself, cards like "The Eye of Truth", "Mind on Air", "Ceremonial Bell" and "Respect Play" can be used to look all cards in the opponent's hand, and "Convulsion of Nature" and "Ancient Telescope" can see the top cards of their Deck.
  • Banish "Cyber Ouroboros" to draw a third card at the cost of having to send another card from your hand to the Graveyard. This can be useful for Deck thinning without affecting card advantage.
  • Most "Forbidden One"/"Exodia" Decks use 3 copies of "Battle Fader", so if there is no need for one of them, then this card can be used for draw power, while not having to risk banishing or losing any of the "Exodia" limbs.
  • Chain "Imperial Iron Wall" to avoid banishing anything, for a theoretical +1 in card advantage.

Traditional Format[edit]