Invoked

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Invoked
"Aleister the Invoker" summoning "Invoked Cocytus" in the artwork of "Invocation"
"Aleister the Invoker" summoning "Invoked Cocytus" in the artwork of "Invocation"
Japanese
  • しょうかんじゅう
  • 召喚獣 (base)
  • しょうかんじゅう (ruby)
  • Shōkanjū (romanized)
  • Invoked Beast (translated)
French
  • Invokhé
German
  • Beschworen
Italian
  • Invokato
Korean
  • 소환수
  • Sohwansu (romanized)
Portuguese
  • Invokado(a)
Spanish
  • Invokado/a
Sets
TCG
OCG
Lists

"Invoked", known as "Invoked Beast" (しょうかんじゅう Shōkanjū) in the OCG, is an archetype of Fusion Monsters debuting in Booster SP: Fusion Enforcers.

Lore[edit]

Design[edit]

Design-wise, the archetype consists of "Invoked" Fusion Monsters who are seemingly Summoned through magic powers by sorcerers.

Individually, each "Invoked" (aside from "Augoeides" and "Elysium") represents a different Attribute, with their Fusion Materials being "Aleister the Invoker" plus one monster of their specific Attribute, and are named after historical or mythological elements related to said Attribute. They also contain the staff of "Aleister" somewhere in their artworks, but much brighter than the original.

Invoked Support Origin
Aleister the Invoker /
Aleister the Invoker of Madness
Aleister Crowley
Invocation Invocation
Magical Meltdown Unicursal hexagram
The Book of the Law The Book of the Law
Omega Summon To Mega Therion
Level Attribute Invoked Origin Staff location
4 DARK Caliga Caligula Back
5 WIND Raidjin Raijin Right shoulder
6 WATER Cocytus Cocytus Chest
7 FIRE Purgatrio Purgatory Head (short being), chest (skinny being), right shoulder (fat being)
8 EARTH Magellanica Terra Australis Left arm
8 LIGHT Augoeides Augoeides Chest
9 LIGHT Mechaba Merkabah Forehead of mount
10 All Elysium Elysium End of "tail"

Playing style[edit]

The archetype's main goal is to perform Fusion Summons of the "Invoked" Fusion monsters, relying on a consistent loop of "Aleister the Invoker" and "Invocation" to guarantee a Fusion Summon of at least one "Invoked" Fusion Monster every turn. "Aleister" searches "Invocation" on Normal Summon, "Invocation" banishes "Aleister" when using it as a Fusion Material for summoning an "Invoked" monster, and "Invocation" in the GY can recover a banished "Aleister" to the hand and shuffle itself back into the Deck, setting up the same loop of Fusion Summoning an "Invoked" Fusion Monster for the next turn. Searching out "Aleister" therefore turns on the entire looping cycle of Fusion Summoning "Invoked" monsters, which can be done with the Field Spell "Magical Meltdown".

For most "Invoked" Fusion Monsters, their required Fusion Materials are "Aleister" plus one monster with their Attribute. "Invocation" allows banishing the opponent's monsters in the GY as Fusion Materials for the Fusion Summon of "Invoked" Fusion Monsters, allowing an effectively costless Fusion Summon (since "Invocation" recovers "Aleister" as a part of the loop), which can at times banish troublesome monsters from the opponent's Graveyard.

If the opponent doesn't have any monsters in their GY, the required materials are still easy to fulfill given their generic Attribute requirements. Common hand traps like "Effect Veiler", "Maxx "C"", and the Yo-kai Girls can be banished for "Invocation" after being used and sent to the GY. A Normal Summoned "Aleister" can be used to make Link 1 monsters with different Attributes to be used as Fusion Materials, the most commonly used ones being "Aleister" → "Salamangreat Almiraj" (FIRE) → "Secure Gardna" (LIGHT) and "Aleister" → "Artemis, the Magistus Moon Maiden" (LIGHT).

Individual "Invoked" Fusion Monsters have varied but useful effects, ranging from monster floodgating for "Caliga", a Quick Effect to flip monsters face down for "Raidjin", an omni-negate that banishes upon negation for "Mechaba", and a multiple attacker for "Purgatrio". "Aleister" has a Quick Effect to discard itself to boost the stats of a Fusion monster by 1000, which can be useful to prevent the "Invoked" monsters from being destroyed by battle; this does however halt the "Invoked" loop, since "Aleister" is no longer available to be Normal Summoned.

The two 'special' "Invoked" monsters that require non-generic-Attribute monsters as materials, "Augoeides" and "Elysium", require more setup to create. "Augoeides", which requires "Aleister" + 1 Fusion Monster, can be made in later turns when there are "Invoked" monsters in the GY, or with spare Fusion Monsters if the archetype is splashed into a Fusion deck. "Elysium", which requires 1 "Invoked" monster + 1 monster Special Summoned from the Extra Deck, can be most easily made with an "Invoked" monster in the GY plus a Link 1 monster on the field (an easy target would be "Gravity Controller", made with an "Invoked" monster in the Extra Monster Zone).

The compactness, reliability, and resource efficiency of the "Invoked" loop means that the archetype is quite often splashed into other Decks to provide extra "Invoked" monsters as boss monsters. Decks that have good synergy with the "Invoked" engine typically have little need for Normal Summoning (which can be saved for "Aleister"), have good Attributes that can be used to make good "Invoked" monsters, or support the Fusion Summoning playstyle. Examples of archetypes that commonly feature "Invoked" monsters within their decks include "Windwitch", "Shaddoll", "Dogmatika", and "Mekk-Knight".

Recommended cards[edit]

Weaknesses[edit]

  • Cards like "Non-Fusion Area", "Fossil Dyna Pachycephalo" and "Dimensional Barrier" can be used to prevent Fusion Summons or slow down the "Invoked" strategy.
  • "Chain Disappearance" can be used to banish all copies of "Aleister" at the time it is Normal Summoned. Bear in mind, though, that if "Invocation" is sent to the Graveyard, by a card like "Twin Twisters", "Foolish Burial Goods", etc, those copies can be easily retrieved.
  • "Mistake" or "Thunder King Rai-Oh" can shut down the key searching cards like "Terraforming", "Magical Meltdown" and, most importantly, "Aleister" itself.
  • "Imperial Iron Wall" and "Artifact Lancea" can be used to interfere with "Invocation"; they prevent the "Invoked" player from banishing monsters from their opponent's Graveyard, nor can they banish "Aleister" or one of the their own monsters from the field/GY, potentially halting the resource loop of "Aleister" and "Invocation" altogether. If these effects were activated in response to "Invocation", the "Invoked" player will also likely to be forced to Fusion Summon a useless monster, if they can even Summon one at the moment of resolution. These cards can also prevent the powerful effect of "Invoked Mechaba" from being activated, since it will not be able to banish the card it would have negated.
  • "Bystial" monsters, "Agido the Ancient Sentinel", "Mudora the Sword Oracle" and "D.D. Crow" can remove "Aleister" from the GY as Quick Effects, potentially preventing the "Invoked" player from Summoning an "Invoked" Fusion Monster with "Invocation". The latter three can also remove "Invocation" from the GY, potentially halting the resource loop of "Aleister" and "Invocation" altogether.
    • An opposing "Branded Regained" can shuffle away the banished "Aleister", thus leaving "Invocation" in the GY with no banished "Aleister" to use its GY effect with.
  • The archetype is susceptible to having its field fused away by "Super Polymerization", with common valid targets including "Predaplant Dragostapelia" or even an "Invoked Elysium".
  • The various different monster Attributes and Types of "Invoked" monsters in addition to "Aleister" makes it susceptible to "Gozen Match and "Rivalry of Warlords", preventing any of the "Invoked" monsters from being Summoned until "Aleister" is removed from the field, or controlling at least more than one "Invoked" monster.