Difference between revisions of "FIRE"
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'''FIRE''' ({{Ruby|炎|ほのお}} ''Honō'' "Flame") is an [[Attribute]] commonly associated with [[Pyro]], [[Dragon]], [[Dinosaur]] and [[Machine]]-[[Type]] monsters, though it is not uncommon in other Types such as [[Warrior]] or even [[Beast]]. FIRE is diametrically opposed to [[WATER]], but there is no direct advantage outside some of the video games (however this idea also appears in the effects of some cards like "[[Frost and Flame Dragon]]", "[[Elemental HERO Inferno]], "[[Star Boy]]" or "[[Little Chimera]]"). | '''FIRE''' ({{Ruby|炎|ほのお}} ''Honō'' "Flame") is an [[Attribute]] commonly associated with [[Pyro]], [[Dragon]], [[Dinosaur]] and [[Machine]]-[[Type]] monsters, though it is not uncommon in other Types such as [[Warrior]] or even [[Beast]]. FIRE is diametrically opposed to [[WATER]], but there is no direct advantage outside some of the video games (however this idea also appears in the effects of some cards like "[[Frost and Flame Dragon]]", "[[Elemental HERO Inferno]], "[[Star Boy]]" or "[[Little Chimera]]"). | ||
− | FIRE monsters tend to focus on inflicting [[Effect damage]] to the opponent, a mechanic traditionally known as "''[[Burn]]ing''" In recent years, a trend among FIRE monsters is that many of them have 200 [[DEF]]. | + | FIRE monsters tend to focus on inflicting [[Effect damage]] to the opponent, a mechanic traditionally known as "''[[Burn]]ing''". In recent years, a trend among FIRE monsters is that many of them have 200 [[DEF]]. |
Recent FIRE [[Archetype]]s are also fast and combo-oriented, and while they are slow at the start, they tend to build-up for huge plays that often result in [[One Turn Kill]]s. They also tend to use some [[Anti-Meta]] strategies, like [[Graveyard]] manipulation, [[banish]]ing and negating effects. | Recent FIRE [[Archetype]]s are also fast and combo-oriented, and while they are slow at the start, they tend to build-up for huge plays that often result in [[One Turn Kill]]s. They also tend to use some [[Anti-Meta]] strategies, like [[Graveyard]] manipulation, [[banish]]ing and negating effects. |
Revision as of 17:06, 2 November 2015
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Japanese |
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Japanese (ruby) |
ほのお | ||
Japanese (base text) |
炎 | ||
Japanese (romanized) |
Honō | ||
Japanese (translated) |
Flame | ||
English |
FIRE | ||
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Lists |
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FIRE (
FIRE monsters tend to focus on inflicting Effect damage to the opponent, a mechanic traditionally known as "Burning". In recent years, a trend among FIRE monsters is that many of them have 200 DEF.
Recent FIRE Archetypes are also fast and combo-oriented, and while they are slow at the start, they tend to build-up for huge plays that often result in One Turn Kills. They also tend to use some Anti-Meta strategies, like Graveyard manipulation, banishing and negating effects.
Archetypes include:"Volcanic", "Flamvell", "Laval", "Jurrac", "Evol", "Horus the Black Flame Dragon", "Fire Fist", "Hazy", "Fire King", "Shiranui", "Battlin' Boxer", "Infernoid" and "Igknight".
Supporting Cards
Notable support cards for this Attribute include "UFO Turtle", "Spiritual Fire Art - Kurenai", "Rekindling", "Brotherhood of the Fire Fist - Lion Emperor", "Blaster, Dragon Ruler of Infernos" and "Sealing Ceremony of Katon".
Weaknesses
Though FIRE Monsters can be extremely powerful, they tend to lack support for one another. Instead of focusing on combining and drawing on their strengths as a whole, coupled with the fact that there are few good Spell and Trap Cards to suit them than some of the other Attributes, FIRE Monsters can be seen as having a negative impact on the opponent.
Example
- Also See: Lists of FIRE monsters, FIRE support cards, and anti-FIRE support cards.