Difference between revisions of "Field Spell Card"

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{{Infobox/Archetype/Start
 
{{Infobox/Archetype/Start
 
| image name          = Field.png
 
| image name          = Field.png
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| image size          = 77px
 
| image caption        = Field Icon
 
| image caption        = Field Icon
 
}}
 
}}
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         | furigana            = フィールドまほうカード
 
         | furigana            = フィールドまほうカード
 
         | japanese translated  = Field Magic Card
 
         | japanese translated  = Field Magic Card
| english              = Field Spell Card<br>Formerly: Field Magic Card
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| english              = Field Spell Card<br />Formerly: Field Magic Card
 
| french              = Carte Magie de Terrain
 
| french              = Carte Magie de Terrain
 
| german              = Spielfeldzauberkarte
 
| german              = Spielfeldzauberkarte
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| italian              = Carta Magia Terreno
 
| italian              = Carta Magia Terreno
 
| korean              = 필드 마법 카드 (Field 魔法 Card) ''Pildeu Mabeop Kadeu''
 
| korean              = 필드 마법 카드 (Field 魔法 Card) ''Pildeu Mabeop Kadeu''
|chinese=場地魔法卡 ''Chǎngdì Mófákǎ / Ceong4 dei6 Mo1 faat3 kaat1''
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        | chinese             = 場地魔法卡 ''Chǎngdì Mófǎkǎ / Ceong4 dei6 Mo1 faat3 kaat1''
 
| spanish              = Carta Mágica de Campo
 
| spanish              = Carta Mágica de Campo
 +
        | simplified chinese  = 场地魔法卡 ''Chǎngdì Mófǎkǎ''
 
}}
 
}}
 
{{Infobox/Archetype/Yu-Gi-Oh!
 
{{Infobox/Archetype/Yu-Gi-Oh!
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{{Infobox/Archetype/End}}
 
{{Infobox/Archetype/End}}
  
'''Field Spell Cards''', formerly '''Field Magic Cards''' (Japanese: フィールド{{Ruby|魔|ま}}{{Ruby|法|ほう}}カード ''Fīrudo Mahō Kādo''), have the advantage of being able to change the entire state of play for its controller's or for both players' side of the field. Field Spell Cards are placed on the [[Field Zone]], which is separate from the [[Spell & Trap Zone]]s. The activation of a Field Spell Card is [[Spell Speed 1]].
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'''Field Spell Cards''' (Japanese: フィールド{{Ruby|魔|ま}}{{Ruby|法|ほう}}カード ''Fīrudo Mahō Kādo'') are a subcategory of [[Spell Card]]s that is placed in the [[Field Zone]], and remains face-up on the field after activation.
  
A player can activate or Set Field Spell Cards in an open game state during their [[Main Phase]]. Field Spell Cards must be placed in the Field Zones. Each player may only control 1 Field Spell Card; however, even if a player already controls a Field Spell Card, they are still able to activate or Set another one, in which case the previous Field Spell Card is sent to the Graveyard via [[game mechanics]].
+
Older Field Spells typically provide stat boosts for cards with Specific [[Attribute]]s, [[Type]]s or [[archetype]]s. Later Field Spells typically also provide effects such as recycling cards, weakening the opponent's monsters, searching monsters and/or swarming the field.
 +
 
 +
Field Spells are available in ''[[Yu-Gi-Oh! Rush Duel]]''. Prior to the introduction of [[Equip Spell Card]]s in ''[[Deck Mod Pack: Fortissimo of the Whirlwinds!!]]'', they were the only subcategory of Spell Cards available in Rush Duel other than [[Normal Spell Card]]s.
 +
 
 +
==Characteristics==
 +
As a Spell Card, Field Spell Cards can be [[activate]]d or [[set]] from the [[hand]] in the player's own [[Main Phase]], and can be activated in the same turn they are set. Field Spell Cards feature the default Spell Card [[Spell Speed]] of [[Spell Speed 1]].
 +
 
 +
Field Spells may affect both players or only their controller.
 +
 
 +
===Placed in the Field Zone===
 +
Field Spell Cards must be placed in the [[Field Zone]]s. Each player may only control 1 Field Spell Card. Even if a player already controls a Field Spell Card, they can still activate or Set another one, in which case the previous Field Spell Card is sent to the Graveyard via [[game mechanics]].
  
 
Prior to March 21, 2014 (for the ''OCG'') and July 14, 2014 (for the ''TCG''), only one single Field Spell Card could be face-up on the field at a time. If either player activated another Field Spell Card, the previous Field Spell Card would be [[destroy]]ed via game mechanics.<ref>{{cite web | url = https://www.yugioh-card.com/uk/gameplay/ruling_update_2014.html | title = Rule Changes as of July 14, 2014 | publisher = Yu-Gi-Oh! TRADING CARD GAME | date = July 2, 2014 | accessdate = July 24, 2018}}</ref>
 
Prior to March 21, 2014 (for the ''OCG'') and July 14, 2014 (for the ''TCG''), only one single Field Spell Card could be face-up on the field at a time. If either player activated another Field Spell Card, the previous Field Spell Card would be [[destroy]]ed via game mechanics.<ref>{{cite web | url = https://www.yugioh-card.com/uk/gameplay/ruling_update_2014.html | title = Rule Changes as of July 14, 2014 | publisher = Yu-Gi-Oh! TRADING CARD GAME | date = July 2, 2014 | accessdate = July 24, 2018}}</ref>
  
Field Spell Cards need to remain on the field for their activation and their activated effects to [[resolve]] properly. If a Field Spell Card leaves the field before the card itself or its activated effect resolves, that activation will resolve without effect.
+
===Must remain on-field to resolve on-field effect===
 +
Like other Spell/Trap Cards that remain face-up on the field after activation, a Field Spell Card must remain face-up on-field to resolve its activated on-field effect, unless said effect specifically moves the card to an off-field location as a [[cost]].
  
==Commonalities==
+
If a Field Spell Card is removed from the field after effect activation but before resolution, the activated effect will resolve without effect.
Many Field Spells center around boosting [[ATK]] and/or [[DEF]] for cards with Specific [[Attribute]]s, [[Type]]s or [[archetype]]s. However, many Field Spells have other effects, such as recycling cards (e.g. "[[Madolche Chateau]]", "[[The Grand Spellbook Tower]]"), weakening the opponent's monsters (e.g. "[[Shien's Castle of Mist]]"), searching monsters and/or swarming the field (e.g. "[[Naturia Forest]]", "[[Shrine of Mist Valley]]", "[[Scrap Factory]]") or even ''preventing'' the field from being swarmed (e.g. "[[Summon Breaker]]"). Most Field Spells affect both players, but some only affect their controller's side of the field (e.g. "[[The Seal of Orichalcos]]", "[[Mount Sylvania]]", "[[Closed Forest]]").
 
  
 
==In the anime==
 
==In the anime==
 
In the ''[[Yu-Gi-Oh! ARC-V|Yu-Gi-Oh! ARC-V]]'' anime, [[Action Card|Action]] Field Spell Cards are introduced, where these Field Spell Cards are not real cards but are created with the "Solid Vision with Mass" effect as soon as the Dueling Field is created. However, two Field Spell Cards can be activated as long as the other Field Spell Card is an Action Field Card, seen when [[Sergey Volkov|Sergey]] used the Field Spell "[[Earthbound Tundra]]" when the Action Field Spell Card "[[Crossover Acceleration]]" is activated, during his Duel with [[Jack Atlas (ARC-V)|Jack Atlas]].
 
In the ''[[Yu-Gi-Oh! ARC-V|Yu-Gi-Oh! ARC-V]]'' anime, [[Action Card|Action]] Field Spell Cards are introduced, where these Field Spell Cards are not real cards but are created with the "Solid Vision with Mass" effect as soon as the Dueling Field is created. However, two Field Spell Cards can be activated as long as the other Field Spell Card is an Action Field Card, seen when [[Sergey Volkov|Sergey]] used the Field Spell "[[Earthbound Tundra]]" when the Action Field Spell Card "[[Crossover Acceleration]]" is activated, during his Duel with [[Jack Atlas (ARC-V)|Jack Atlas]].
  
In the ''[[Yu-Gi-Oh! VRAINS]]'' anime, Field Spell Cards are sometimes played in the Spell/Trap Zones, behind them, or just in its own zone. The only Field Spell Cards that materialized the field throughout the anime are "[[Fire Prison (anime)|Fire Prison]]"<ref name="ep10">{{episode|Yu-Gi-Oh! VRAINS|10|ref}}</ref>, "[[Armatos Colosseum]]"<ref name="ep79">{{episode|Yu-Gi-Oh! VRAINS|79|ref}}</ref><ref name="ep86">{{episode|Yu-Gi-Oh! VRAINS|86|ref}}</ref> (except during [[Lightning]]'s duel vs [[Varis]])<ref name="ep96">{{episode|Yu-Gi-Oh! VRAINS|96|ref}}</ref>, both "[[Trickstar Light Arena (anime)|Trickstar Light Arena]] and [[Trickstar Light Stage (anime)|Trickstar Light Stage]]", albeit briefly during [[Skye Zaizen|Blue Angel]]'s Duel against [[Specter]].<ref name="ep33">{{episode|Yu-Gi-Oh! VRAINS|33|ref}}</ref>
+
In the ''[[Yu-Gi-Oh! VRAINS]]'' anime, Field Spell Cards are sometimes played in the Spell/Trap Zones, behind them, or just in its own zone. The only Field Spell Cards that materialized the field throughout the anime are "[[Fire Prison (anime)|Fire Prison]]"<ref name="ep10">{{episode|Yu-Gi-Oh! VRAINS|10|ref}}</ref>, "[[Armatos Colosseum]]"<ref name="ep79">{{episode|Yu-Gi-Oh! VRAINS|79|ref}}</ref><ref name="ep86">{{episode|Yu-Gi-Oh! VRAINS|86|ref}}</ref> (except during [[Lightning]]'s duel vs [[Roken Kogami|Varis]])<ref name="ep96">{{episode|Yu-Gi-Oh! VRAINS|96|ref}}</ref>, both "[[Trickstar Light Arena (anime)|Trickstar Light Arena]]" and "[[Trickstar Light Stage (anime)|Trickstar Light Stage]]", albeit briefly during [[Skye Zaizen|Blue Angel]]'s Duel against [[Specter]],<ref name="ep33">{{episode|Yu-Gi-Oh! VRAINS|33|ref}}</ref> and "[[Edge of Darkness]]" used by [[Ridley]] against [[Theodore Hamilton]].<ref name="ep61">{{episode|Yu-Gi-Oh! VRAINS|61|ref}}</ref>
  
==In video games==
+
In the ''[[Yu-Gi-Oh! SEVENS|Yu-Gi-Oh! SEVENS]]'' anime, Field Spell Cards are back to be materialized as fields in a similar vein to that of ''Yu-Gi-Oh! VRAINS'' anime.
In the ''[[Yu-Gi-Oh! Tag Force]]'' video games, Field Spell Cards can produce an animation on the playing field, such as a soaring bird for "[[Rising Air Current]]".
 
  
 
==Example==
 
==Example==
{{Show card image|Divine Wind of Mist Valley|align=center}}
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{{Show card image gallery
 +
| Forest of Lost Flowers | "[[Forest of Lost Flowers]]", a Field Spell Card in the ''[[TCG]]''/''[[OCG]]''
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| Royal Rebel's Arena    | "[[Royal Rebel's Arena]]", a Field Spell Card in ''[[Rush Duel]]''
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| widths = 250
 +
}}
  
 
== Trivia ==
 
== Trivia ==
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* "[[Dragon Ravine]]" was the first Field Spell Card to have been [[Forbidden]].
 
* "[[Dragon Ravine]]" was the first Field Spell Card to have been [[Forbidden]].
  
* The "[[Ghostrick]]" and "[[Triamid]]" archetypes are currently tied for the most Field Spell Cards of any Archetype, with 3 each ("[[Ghostrick Mansion|Mansion]]", "[[Ghostrick Museum|Museum]]" and "[[Ghostrick Parade|Parade]]" for "Ghostrick" and "[[Triamid Cruiser|Cruiser]]", "[[Triamid Fortress|Fortress]]", and "[[Triamid Kingolem|Kingolem]]" for "Triamid").
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* "[[Ghostrick]]", "[[Triamid]]", "[[Trickstar]]", and [[Constructor]]/[[Blisstopia]] are currently tied for the most Field Spell Cards of any Deck theme, with three each:
** These Field Spell Cards are also the only Spell Cards that support these archetypes.  
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** "Ghostrick": "[[Ghostrick Mansion|Mansion]]", "[[Ghostrick Museum|Museum]]", and "[[Ghostrick Parade|Parade]]".
 +
** "Triamid": "[[Triamid Cruiser|Cruiser]]", "[[Triamid Fortress|Fortress]]", and "[[Triamid Kingolem|Kingolem]]".
 +
** "Trickstar": "[[Trickstar Light Arena|Light Arena]]", "[[Trickstar Light Stage|Light Stage]]", and "[[Trickstar Live Stage|Live Stage]]".
 +
** Blisstopia: "[[Peaks of Blisstopia]]", "[[Snows of Blisstopia]]", and "[[Vegetation of Blisstopia]]".
 +
 
 +
* "[[The Sanctuary in the Sky]]" is mentioned in the card text of many "[[The Agent]]" monsters, but its effect does not support this archetype explicitly or directly.
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 +
* "[[Labyrinth Wall Shadow]]" is the first,  and currently only, Field Spell to be [[retrain]]ed from a monster (in this case, "[[Wall Shadow]]").
  
* "[[The Sanctuary in the Sky]]" is mentioned in many card lores of "[[The Agent]]" monsters, but its effect does not support this archetype explicitly or directly.
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* In the ''[[Yu-Gi-Oh! Tag Force]]'' video games, Field Spell Cards can produce an animation on the playing field, such as a soaring bird for "[[Rising Air Current]]".
 +
*How far the Holograms of Field Spells stretch was never stated in the first two animes; not counting the Seal of Orichalcos.
 +
**When ever [[Jaden Yuki|Jaden]] activated [[Skyscraper]], the audience is always within its effect ot seen through the hologram at the stands
 +
**In the movie ''Bonds Beyond Time'', [[Malefic World]] caused what looked like a twister to manifest around the [[Duel Field]].
  
 
==References==
 
==References==
 
<references />
 
<references />
  
{{Gameplay}}
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{{Card types}}
 +
 
 
[[Category:Types of Spell Cards]]
 
[[Category:Types of Spell Cards]]

Latest revision as of 19:57, 5 February 2024

Field Spell Card

Field Icon
Field Icon

Japanese

フィールドほうカード

Japanese (ruby)

フィールドまほうカード

Japanese (base text)

フィールド魔法カード

Japanese (romanized)

Fīrudo Mahō Kādo

Japanese (translated)

Field Magic Card

English

Field Spell Card
Formerly: Field Magic Card

Lists

Field Spell Cards (Japanese: フィールドほうカード Fīrudo Mahō Kādo) are a subcategory of Spell Cards that is placed in the Field Zone, and remains face-up on the field after activation.

Older Field Spells typically provide stat boosts for cards with Specific Attributes, Types or archetypes. Later Field Spells typically also provide effects such as recycling cards, weakening the opponent's monsters, searching monsters and/or swarming the field.

Field Spells are available in Yu-Gi-Oh! Rush Duel. Prior to the introduction of Equip Spell Cards in Deck Mod Pack: Fortissimo of the Whirlwinds!!, they were the only subcategory of Spell Cards available in Rush Duel other than Normal Spell Cards.

Characteristics[edit]

As a Spell Card, Field Spell Cards can be activated or set from the hand in the player's own Main Phase, and can be activated in the same turn they are set. Field Spell Cards feature the default Spell Card Spell Speed of Spell Speed 1.

Field Spells may affect both players or only their controller.

Placed in the Field Zone[edit]

Field Spell Cards must be placed in the Field Zones. Each player may only control 1 Field Spell Card. Even if a player already controls a Field Spell Card, they can still activate or Set another one, in which case the previous Field Spell Card is sent to the Graveyard via game mechanics.

Prior to March 21, 2014 (for the OCG) and July 14, 2014 (for the TCG), only one single Field Spell Card could be face-up on the field at a time. If either player activated another Field Spell Card, the previous Field Spell Card would be destroyed via game mechanics.[1]

Must remain on-field to resolve on-field effect[edit]

Like other Spell/Trap Cards that remain face-up on the field after activation, a Field Spell Card must remain face-up on-field to resolve its activated on-field effect, unless said effect specifically moves the card to an off-field location as a cost.

If a Field Spell Card is removed from the field after effect activation but before resolution, the activated effect will resolve without effect.

In the anime[edit]

In the Yu-Gi-Oh! ARC-V anime, Action Field Spell Cards are introduced, where these Field Spell Cards are not real cards but are created with the "Solid Vision with Mass" effect as soon as the Dueling Field is created. However, two Field Spell Cards can be activated as long as the other Field Spell Card is an Action Field Card, seen when Sergey used the Field Spell "Earthbound Tundra" when the Action Field Spell Card "Crossover Acceleration" is activated, during his Duel with Jack Atlas.

In the Yu-Gi-Oh! VRAINS anime, Field Spell Cards are sometimes played in the Spell/Trap Zones, behind them, or just in its own zone. The only Field Spell Cards that materialized the field throughout the anime are "Fire Prison"[2], "Armatos Colosseum"[3][4] (except during Lightning's duel vs Varis)[5], both "Trickstar Light Arena" and "Trickstar Light Stage", albeit briefly during Blue Angel's Duel against Specter,[6] and "Edge of Darkness" used by Ridley against Theodore Hamilton.[7]

In the Yu-Gi-Oh! SEVENS anime, Field Spell Cards are back to be materialized as fields in a similar vein to that of Yu-Gi-Oh! VRAINS anime.

Example[edit]

Trivia[edit]

  • In the Yu-Gi-Oh! Tag Force video games, Field Spell Cards can produce an animation on the playing field, such as a soaring bird for "Rising Air Current".
  • How far the Holograms of Field Spells stretch was never stated in the first two animes; not counting the Seal of Orichalcos.
    • When ever Jaden activated Skyscraper, the audience is always within its effect ot seen through the hologram at the stands
    • In the movie Bonds Beyond Time, Malefic World caused what looked like a twister to manifest around the Duel Field.

References[edit]

  1. "Rule Changes as of July 14, 2014". Yu-Gi-Oh! TRADING CARD GAME. July 2, 2014. Retrieved July 24, 2018.
  2. Yu-Gi-Oh! VRAINS episode 01010: "Eye of the Storm"
  3. Yu-Gi-Oh! VRAINS episode 07979: "The Hunt Is On"
  4. Yu-Gi-Oh! VRAINS episode 08686: "The Weakest Link"
  5. Yu-Gi-Oh! VRAINS episode 09696: "Lightning's Crime"
  6. Yu-Gi-Oh! VRAINS episode 03333: "Once Upon A Time"
  7. Yu-Gi-Oh! VRAINS episode 06161: "Darkness Dawns"