Difference between pages "Field Spell Card" and "OP14-FR011"

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{{For|the Tip Card|Field Spell Cards}}
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#REDIRECT [[Appointer of the Red Lotus]] {{R from card number}}
{{Infobox/Archetype/Start
 
| image name          = Field.png
 
| image caption        = Field Icon
 
}}
 
{{Infobox/Archetype/ExtendedName
 
| kanji                = フィールド{{Ruby|魔|ま}}{{Ruby|法|ほう}}カード
 
| romaji              = Fīrudo Mahō Kādo
 
        | japanese            = フィールド魔法カード
 
        | furigana            = フィールドまほうカード
 
        | japanese translated  = Field Magic Card
 
| english              = Field Spell Card<br>Formerly: Field Magic Card
 
| french              = Carte Magie de Terrain
 
| german              = Spielfeldzauberkarte
 
| portuguese          = Card de Magia de Campo
 
| italian              = Carta Magia Terreno
 
| korean              = 필드 마법 카드 (Field 魔法 Card) ''Pildeu Mabeop Kadeu''
 
|chinese=場地魔法卡 ''Chǎngdì Mófákǎ / Ceong4 dei6 Mo1 faat3 kaat1''
 
| spanish              = Carta Mágica de Campo
 
}}
 
{{Infobox/Archetype/Yu-Gi-Oh!
 
| list                = List of Field Spell Cards
 
| support list        = List of Field Spell Card support cards
 
| anti-support list    = List of Field Spell Card anti-support cards
 
}}
 
{{Infobox/Archetype/End}}
 
 
 
'''Field Spell Cards''', formerly '''Field Magic Cards''' (Japanese: フィールド{{Ruby|魔|ま}}{{Ruby|法|ほう}}カード ''Fīrudo Mahō Kādo''), have the advantage of being able to change the entire state of play for its controller's or for both players' side of the field. They are [[Spell Speed 1]] and are placed on the [[Field Zone]], apart from the [[Spell & Trap Zone]]s.
 
 
 
Most Fields center around boosting [[ATK]] and/or [[DEF]] for cards with Specific [[Attribute]]s, [[Type]]s or [[Archetype]]s. However, many Field Spells have other effects, such as recycling cards ("[[Madolche Chateau]]", "[[The Grand Spellbook Tower]]"), weakening the opponent's monsters ("[[Shien's Castle of Mist]]"), searching monsters and/or swarming the field ("[[Naturia Forest]]", "[[Shrine of Mist Valley]]", "[[Scrap Factory]]") or even ''preventing'' the Field from being swarmed ("[[Summon Breaker]]"). Most Field Spells affect all players, but some apply their effects only its controller's side of the Field ("[[The Seal of Orichalcos]]", "[[Mount Sylvania]]", "[[Closed Forest]]").
 
 
 
Field Spell Cards must be placed in the Field Zones. Each player may only control 1 Field Spell Card. Even if a player already controls a Field Spell Card, they are still able to activate or Set another Field Spell Card in an open game state during their [[Main Phase]], in which case the previous Field Spell Card is sent to the GY via Game Mechanics.
 
 
 
* Prior to March 21st 2014 for the OCG and July 14th 2014 for the TCG, only one single Field Spell Card was allowed to be face-up on the field. If either player activated another Field Spell Card, the previous Field Spell Card would be [[destroy]]ed via Game Mechanics.<ref>{{cite web | url = https://www.yugioh-card.com/uk/gameplay/ruling_update_2014.html | title = Rule Changes as of July 14, 2014 | publisher = Yu-Gi-Oh! TRADING CARD GAME | date = July 2, 2014 | accessdate = July 24th 2018}}</ref>
 
 
 
Field Spell Cards and their activated effects need to remain on the field to resolve. If a Field Spell Card leaves the field before the card or its activated effect resolves, that card or effect will not resolve properly.
 
 
 
In the ''[[Yu-Gi-Oh! ARC-V|Yu-Gi-Oh! ARC-V]]'' anime, [[Action Card|Action]] Field Spell Cards are introduced, where these Field Spell Cards are not real cards but are created with the "Solid Vision with Mass" effect as soon as the Dueling Field is created. However, two Field Spell Cards can be activated as long as the other Field Spell Card is an Action Field Card, seen when [[Sergey Volkov|Sergey]] used the Field Spell "[[Earthbound Tundra]]" when the Action Field Spell Card "[[Crossover Acceleration]]" is activated, during his Duel with [[Jack Atlas (ARC-V)|Jack Atlas]].
 
 
 
In the ''[[Yu-Gi-Oh! Tag Force]]'' video games, Field Spell Cards can produce an animation on the Playing Field, such as a soaring bird for "[[Rising Air Current]]".
 
 
 
==Example==
 
[[File:DivineWindofMistValley-THSF-EN-SR-1E.png|center|250px]]
 
 
 
== Trivia ==
 
 
 
* "[[The Seal of Orichalcos]]" is the only Field Spell Card that can be activated [[only once per Duel]].
 
 
 
* "[[Dragon Ravine]]" was the first Field Spell Card to have been [[Forbidden]].
 
 
 
* The "[[Ghostrick]]" and "[[Triamid]]" archetypes are currently tied for the most Field Spell Cards of any Archetype, with 3 each ("[[Ghostrick Mansion|Mansion]]", "[[Ghostrick Museum|Museum]]" and "[[Ghostrick Parade|Parade]]" for "Ghostrick" and "[[Triamid Cruiser|Cruiser]]", "[[Triamid Fortress|Fortress]]", and "[[Triamid Kingolem|Kingolem]]" for "Triamid").
 
** These Field Spell Cards are also the only Spell Cards that support these archetypes.
 
 
 
* "[[The Sanctuary in the Sky]]" is mentioned in many card lores of "[[The Agent]]" monsters, but its effect does not support this archetype explicitly or directly.
 
 
 
==References==
 
<references />
 
 
 
{{Gameplay}}
 
[[Category:Types of Spell Cards]]
 

Latest revision as of 16:45, 22 May 2023

This is a redirect from a Card Number.