Forbidden (archetype)

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Forbidden
From left to right: "Forbidden Chalice", "Lance", "Dress" and "Scripture".
From left to right: "Forbidden Chalice", "Lance", "Dress" and "Scripture".
Japanese
  • きんじられた
  • 禁じられた (base)
  • きんじられた (ruby)
  • Kinjirareta (romanized)
French
  • Interdit
German
  • Verboten
Italian
  • Proibito
Korean
  • 금지된
  • 禁止? (Hanja)
  • Geumjidoen (romanized)
Portuguese
  • Proibido/a
Spanish
  • Prohibido/a
Sets
TCG
OCG
Anime appearances
Manga appearances
Lists

"Forbidden" (きんじられた Kinjirareta) is an archetype of Quick-Play Spell Cards sharing similar artworks and effects. They debuted in Raging Battle and received their first support in Soul Fusion.

All the "Forbidden" cards focus on manipulating monsters' ATK (or, in the case of "Forbidden Scripture", ignoring changes in ATK and DEF during battles) and card effects, either by granting monsters immunity or by negating their effects.

Their artworks all feature a woman in a white dress holding the item. She later appears as "Condemned Maiden" and subsequently "Condemned Witch" and "Condemned Darklord", implying that she was punished for using the four items, as seen in "Solemn Scolding". The artwork of "Forbidden Scripture" further hints that these items are truly owned by the old man featured in "Solemn Judgment" (identified as God in the Trap's Japanese name).

Origin

Despite the Greek theme and appearance of each of the cards' artwork, the inspiration behind the archetype appears to have come from the 4 most notable holy relics of Christianity.

Members

Forbidden Origin Effect
Positive Negative
Chalice Holy Grail The selected monster gains 400 ATK The selected monster's effects are negated
Dress Seamless robe of Jesus The selected monster cannot be either targeted or destroyed by other card effects The selected monster loses 600 ATK
Lance Holy Lance The selected monster is unaffected by the effects of other Spell/Trap Cards The selected monster loses 800 ATK
Scripture Holy Bible All other card effects on the field are negated until the end of the Damage Step Each battling monster uses their original ATK/DEF for damage calculation

Playing style

This theme revolves around using Quick-Play Spells.