Difference between revisions of "Forum:Anyone know how to submit card ideas to KONAMI?"

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I think it would be sweet to see more support for some previous deck strategies, like some counter trap cards for ancient gears or crystal beast. I've seen a lot of archetype getting more support to help them make a come back, like the gravekeepers, and elemental heroes. I've seen that there might be more support for harpie ladies and spirit they've been dropped for a long time, which has me wondering if we might see some nice support for crystals and ancient gears for them to come into the gameplay more often.
 
I think it would be sweet to see more support for some previous deck strategies, like some counter trap cards for ancient gears or crystal beast. I've seen a lot of archetype getting more support to help them make a come back, like the gravekeepers, and elemental heroes. I've seen that there might be more support for harpie ladies and spirit they've been dropped for a long time, which has me wondering if we might see some nice support for crystals and ancient gears for them to come into the gameplay more often.
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== Dragoness Monsters ==
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 +
This is a custom archytype I made, they are prnouned (Dra-Gon-Ess), they focus on removing from play [[Fire]] and [[Dark]] monsters. They are made up of Dragons and Fiends.
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Main Card: ''Dragoness the Dragon Knight''
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* Dark, Dragon, Effect
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* This card is treated alson as a Fire monster. This card cannot be normal summoned or set this card canolnly be summoned except by removing from play 1 Dark, and 1 fire monster from your graveyard. When this card attacks you can activate one of the following effects; *Discard ! FIRE monster to negate the effects of all face-up monsters. *Discard 1 DARK monster negate all trap cards that would activate while this card attacks.
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*ATK 2700/DEF 2300
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 +
''Apperentice of Dragoness''
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* FIRE, Dragon, Effect
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* You can remove from play 1 Fire, Dragoness monster in your graveyard to draw one card. you can remove one DARK, Dragoness monster to destroy one spell or trap card on the field. Only one of these effects can be used each turn, and each can only be used once.
 +
*ATK 1800/DEF 1500
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 +
''Returner of Dragoness''
 +
*DARK, Fiend, Effect
 +
*Once per turn you can select up to 2 removed from play Dargoness monsters , and return them to the graveyard.
 +
*ATK 1600/DEF 1200
 +
 +
''Shock Rolentor of Dragoness''
 +
*DARK, Fiend, Effect
 +
*When this card attacks, you can remove from play dragoness monsters in your graveyafd from play to increase thois card's ATK by 400 each card, the maximum each turn you can remove is 5.
 +
*ATK 1700/ DEF 0
 +
 +
''Great Guard of Dragoness''
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*DARK, Fiend, Effect
 +
*Once per turn, during either players turn you can remove Dragoness monsters in your graveyard from play to give this card 500 DEF for each card, until the end phase. When this card is destroyed add one removed from play Dragoness monster to your hand.
 +
*ATK 500/ DEF 2000
 +
 +
''FLAME Statue of Dragoness''
 +
* Normal Spell
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* Pay 500 lifepoints. Add one FIRE Dragoness monster from your deck or remove from game pile to your hand.
 +
 +
''DEMON Statue of Dragoness''
 +
* Normal Spell
 +
* Pay 500 lifepoints. Add one DARK Dragoness monster from your deck or remove from game pile to your hand.

Revision as of 01:17, 2 December 2010


Hello, i was wondering if anyone here knew how to contact KONAMI to submit cards. Like a contact link or address or something ^^; Ceribrix 22:51, 3 November 2008 (UTC)Cerbrix

possibly emailing them through upper deck, although im not 100% sure but i would love to see a greek god booster pack seriesFreezydragon 03:56, 4 November 2008 (UTC)

Yeah that'd be cool. They should also do something else with the Alchemy cards like Helios and Golden Homunculus. Those were useful cards.Kaibaman73 04:59, 5 November 2008 (UTC)

  • Cards that would be SWEET - piercer for plants, a draw engine for light cards (allure for light), more archfiend and gravekeeper support (first archtypes need power)GREEK GOD SET WOULD BE AWESOME! (that is if they would be along the light fairy lines - ATHENA) and a powerhouse frog card.--Tantara 23:41, 11 November 2008 (UTC)


i take it some people....

love the greek monster idea ;), yea i belive it would be a great idea also, but it kind of seems like it would be a combo of gladiator beasts and lightsworns in a way and yea some would be light and dark since hades and zues and with the ahtena card already out theres a good possibility more gods might come laterFreezydragon 01:10, 12 November 2008 (UTC)

  • oh yeah...I forgot THERE ARE GREEK GODS, AGENTS! (AGENT - MARS = ARES, AGENT - VENUS = APHRODITE, ETC). if we do get new Greek gods though, I hope they'd all be fairies =D and we need a new Archlord, Zera and agents... Imagine this -


Archlord Zeratis - 2600 atk/2000 def/light/fairy/Level 8/effect - This card cannot be normal summoned or set, this card can be special summoned except by tributing one face up Warrior of Zera. Once per turn, remove a fairy type monster in your graveyard from play to gain 1500 life pints.


Lord of Zera - 1700 atk/800 def/light/warrior/Level 4/effect - this card is treated as Warrior of Zera, when this monster destroys an opponents monster as a result of battle, increase your life points by the destroyed monsters attack or defence.


Knight of Zera - 2000 atk/800 def/light/warror/level 4/effect - this card is treated as Warrior of Zera, This card cannot attack unless their is another fairy type monster face up on the field.


The agent of fate - Pluto - 1500 atk/800 def/light/fairy/Level 7/effect - This card can only be special summoned by the effect of Nova Summoner. When this card is summoned, remove all the fairy-type monsters in your graveyard to destroy all cards on the field, when this card is sent to the graveyard this way, inflict damage to you and your oponent by 200x the number of removed monsters.


Archlord Zeralaras- 2400 atk/2500 def/light/fairy/level 7/effect - This card cannot be normal summoned or set, this card can only be special summoned by tributing one face up Warrior of Zera. When this card attacks and destroys an oponents monster, inflict damage to your oponent equal to the atk/def of the destroyed monster, then increase your life points by the atk/def of the destroyed monster.


Heavenly fortress - Continous Spell/ This card is treated as The sanctuary in the sky. If your life points are higher than your opponents, increase the atk of all fairy type monsters by 500. Each time a fairy type monster is destroyed, increase your life points by 500 and inflict 500 damage.

Divine Promise'- spell/ activate only if there is a face up agent monster on the field. gain 1000 life points and draw 2 cards.

how's that? Lord of Zera - new zera with lp gain, Knight of Zera - beatstick/new Zera, Divine Promise - draw engine/lp gain, Archlord Zeratis - Life boost, Archlord Zeralaras - burn/lp gain, Heavenly Fortress - Sanctuary substitute/atk gain/burn + lp gain, The agent of fate - Pluto - mass removal/burn --Tantara 02:24, 17 November 2008 (UTC)

Well...

I'd like to see some more cards based off their own video game series. Sure, we got quite a few Gradius cards, and that's awesome, but I'd love to see more Silent Hill/Metal Gear Solid/Goemon cards and support. Even how about a Celtic Guardian spin-off series! That card is my fave of nearly all classic cards. Celtic Valkirye:1400 ATK, 1200 DEF, 4 star, Earth, Warrior, effect:+200 ATK and DEF for every "Celtic" monster on the field. Add +100 ATK and 100 DEF to every other non-"Celtic Valkirye" "Celtic" monster.

Celtic Defender:100 ATK, 2100 DEF, 4 star, Earth, Warrior.

Celtic Paladin:1900 ATK, Warrior, 4 Star, Earth, Warrior, 800 DEF

Man-Beast Relationship:Spell Card, effect:+200 ATK to all "Celtic" (Warrior too?) monsters on your side of the field for every Beast and Beast-Warrior monster on your side of the field. (Shows Beaver Warrior and Celtic Guardian shaking hands)

Man-Beast Rivalry:Trap Card, Counter, effect:Activate when opponent declares an attack. +200 ATK for every "Celtic" monster on your side of the field for every Beast and Beast-Warrior monster on your opponents side of the field. Your opponent must attack with every Beast and Beast-Warrior monster on their field. All of your "Celtic" monsters are changed to Face-Up attack position. (Shows Celtic Guardian clashing with Battle Ox, GREAT counter to Gladiator beasts) TehBazzard 02:16, 25 November 2008 (UTC)

well for me

i would like to see junk gardna from the 5ds film be made into a real card and would really like more synchro cards that are not linked to arechtypes like how goyo guardian and chaos king archfiend aren't really intended to be part of any, it would help me out as i can't seem to be able to make a deck that isn't some what based off an exsisting character.

I'm pretty sure if you email your ideas to Konami, they might turn it down because they either already have enough ideas or they want you to draw it too. So it might not work. Fallensilence (talkcontribs) 15:46, August 15, 2010 (UTC)

Wish Konami would breeze through the Yugioh wikia.--184.96.231.210 (talk) 22:15, August 15, 2010 (UTC)

Sadly I bet it's not going to happen. I bet they would check the Yugioh Card Maker website first before this. Fallensilence (talkcontribs) 22:46, August 15, 2010 (UTC)

  • HAHAHAHA! Yeah, right. I bet they have that site blacklisted.--YamiWheeler (talkcontribs) 22:51, August 15, 2010 (UTC)

Wow on second thought yeah maybe you're right. Fallensilence (talkcontribs) 22:54, August 15, 2010 (UTC)

Support for some decks

I think it would be sweet to see more support for some previous deck strategies, like some counter trap cards for ancient gears or crystal beast. I've seen a lot of archetype getting more support to help them make a come back, like the gravekeepers, and elemental heroes. I've seen that there might be more support for harpie ladies and spirit they've been dropped for a long time, which has me wondering if we might see some nice support for crystals and ancient gears for them to come into the gameplay more often.

Dragoness Monsters

This is a custom archytype I made, they are prnouned (Dra-Gon-Ess), they focus on removing from play Fire and Dark monsters. They are made up of Dragons and Fiends.

Main Card: Dragoness the Dragon Knight

  • Dark, Dragon, Effect
  • This card is treated alson as a Fire monster. This card cannot be normal summoned or set this card canolnly be summoned except by removing from play 1 Dark, and 1 fire monster from your graveyard. When this card attacks you can activate one of the following effects; *Discard ! FIRE monster to negate the effects of all face-up monsters. *Discard 1 DARK monster negate all trap cards that would activate while this card attacks.
  • ATK 2700/DEF 2300

Apperentice of Dragoness

  • FIRE, Dragon, Effect
  • You can remove from play 1 Fire, Dragoness monster in your graveyard to draw one card. you can remove one DARK, Dragoness monster to destroy one spell or trap card on the field. Only one of these effects can be used each turn, and each can only be used once.
  • ATK 1800/DEF 1500

Returner of Dragoness

  • DARK, Fiend, Effect
  • Once per turn you can select up to 2 removed from play Dargoness monsters , and return them to the graveyard.
  • ATK 1600/DEF 1200

Shock Rolentor of Dragoness

  • DARK, Fiend, Effect
  • When this card attacks, you can remove from play dragoness monsters in your graveyafd from play to increase thois card's ATK by 400 each card, the maximum each turn you can remove is 5.
  • ATK 1700/ DEF 0

Great Guard of Dragoness

  • DARK, Fiend, Effect
  • Once per turn, during either players turn you can remove Dragoness monsters in your graveyard from play to give this card 500 DEF for each card, until the end phase. When this card is destroyed add one removed from play Dragoness monster to your hand.
  • ATK 500/ DEF 2000

FLAME Statue of Dragoness

  • Normal Spell
  • Pay 500 lifepoints. Add one FIRE Dragoness monster from your deck or remove from game pile to your hand.

DEMON Statue of Dragoness

  • Normal Spell
  • Pay 500 lifepoints. Add one DARK Dragoness monster from your deck or remove from game pile to your hand.