Forum:Infernity NEEDS HELP!!

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Revision as of 18:40, 31 May 2010 by 24.12.251.225 (talk)
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This is my Infernity deck as it stands, I'm thinking of taking out the magical mallet, the card destruction and the hand destruction for a couple of dust tornado and a giant trunade. Any/All advice and suggestions are much appreciated.--Littledj25 16:12, May 30, 2010 (UTC)

Pretty Solid build

Zero Max is not needed, so do not put it in. You need 1 or 2 Infernity Barriers but, that card is extremely hard to get, it is almost like asking for gold so dont sweat it if you dont have any.--Airbellum 21:18, May 30, 2010 (UTC)

Here's an update of the deck, I removed card destruction, hand destruction and zero-max for giant trunade and 2 dust tornado. As for infernity barrier, I don't have a hope of getting any so I'm using 2 dark bribe as a replacement(which can help in the mirror match)--Littledj25 12:50, May 31, 2010 (UTC)

Okay, since infernities are weak in atk power without synchro swarm or necromancer to revive them constantly, use Rising Energy, discards one card from hand and gives temporary 1500 atk boost. Also, for stalling, use non aggression area, discard one card during the standby phase to prevent your opponent from summoning any monster for one turn. I won just by spamming it with mask of darkness and monster destruction cards such as offerings to the doomed and raigeki break for more direct attacks and less hand holding. so yeah, add some of those cards in. And get rid of allure and replace it with Into the Void. No magical mallet unless you have a handless fake on you.