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Game state

37 bytes added, 7 years ago
all of these see also links are already linked in the prose above
There are two '''game statestates''' during the [[Duel]], “'''"open'''” " and “'''close'''”"closed".
Whenever a player performs an action, the game state is “'''close'''”"closed". If nothing is going on, and neither player wishes to do anything, the game state is “'''"open'''”". Technically, this means::'''IF''' the # The [[Turn Player]] has the chance to activate the next [[Fast Effectfast effect]]...:'''AND''' the # The turn player passes to the opponent...:'''AND''' the # The opponent then passes back...:'''AND''' no # No [[Chain]] is currently being formed...…then the The game state is “'''"open'''”".
If the game state is “open”"open", the [[turn player ]] may perform '''''any''''' of the appropriate following actions, those actions arewhen appropriate:*Conduct their [[Normal normal draw]] (during the [[Draw Phase]])*[[Normal Summon]] / [[Normal Set|Set]]*[[Normal SetFlip Summon]]*Perform a [[Special Summon]] that '''''(That does not''''' start a [[Chain]] (including )**[[Synchro Summon]]**[[Xyz Summon]], **[[Pendulum Summon]]**[[Synchro Link Summon]])*[[Battle Position changes|Change a monster’s Battle Positionmonster's battle position]]
*Attempt to move to the next [[Phase]]/Step
*[[Declare]] an [[attack]] (during the [[Battle Step]] of the [[Battle Phase]])*[[Activate]] an [[Ignition Effect|Ignition]] or [[Ignition-like Effect]]*Activate a any card/effect of any [[Spell Speed 1]] [[Spell Card]]*Activate a [[Fast Effect]]If the game state is “close”, then '''''only''''' Fast Effects can be activated, '''''dependent''''' on [[Fast Effect Timing]] Rules.
If the game state is "closed", then only [[fast effect]]s can be activated, dependent on [[Fast Effect Timing]] rules.
 
Any wrong action or error in play will break the game state; whether or not the game state can be repaired can mean the difference between a [[Warning]] and a [[Game Loss]].
 
==External links==
* http://www.yugioh-card.com/en/gameplay/fasteffects_timing.html
{{See also|Duel|Turn Player|Chain|Fast Effect|Fast Effect Timing}}
{{Gameplay}}
 
[[Category:Gaming Terms]]