Difference between revisions of "Ignition Effect"
Line 1: | Line 1: | ||
− | '''Ignition Monster Effects''' (起動効果, Kidōkōka) are [[Spell Speed 1]] effects that require a manual [[activate|activation]] by the card's [[controller]] during their own [[Main Phase 1]] or [[Main Phase 2|2]] (except "[[Red-Eyes Wyvern]]", "[[Daigusto Eguls]]", "[[Alchemic Magician]]", "[[Speed Warrior]]", "[[Splendid Rose]]", "[[General Gantala of the Ice Barrier]]", "[[Justice of Prophecy]]", and "[[Number 107: Galaxy-Eyes Tachyon Dragon]]). This type of [[effect]] used to be called a | + | '''Ignition Monster Effects''' (起動効果, Kidōkōka) are [[Spell Speed 1]] effects that require a manual [[activate|activation]] by the card's [[controller]] during their own [[Main Phase 1]] or [[Main Phase 2|2]] (except "[[Red-Eyes Wyvern]]", "[[Daigusto Eguls]]", "[[Alchemic Magician]]", "[[Speed Warrior]]", "[[Splendid Rose]]", "[[General Gantala of the Ice Barrier]]", "[[Justice of Prophecy]]", and "[[Number 107: Galaxy-Eyes Tachyon Dragon]]"). This type of [[effect]] used to be called a '''Cost Effect''' in the early days of ''[[Yu-Gi-Oh!]]'', which was slightly confusing because not all of those [[Monster Card|monsters]] had a [[cost]]. |
− | + | Examples of monsters with Ignition Effects: "[[Cyber Gymnast]]", "[[XYZ-Dragon Cannon]]", "[[Bazoo the Soul-Eater]]", "[[Blackwing - Gale the Whirlwind]]", "[[3-Hump Lacooda]]", "[[Card Trooper]]", "[[Dark Simorgh]]", "[[Lonefire Blossom]]", "[[XX-Saber Faultroll]]" and most [[Xyz Monster]]s. | |
− | + | ==Priority== | |
+ | {{main|Priority}} | ||
+ | Previously, the [[turn player]] had priority to [[activate]] Ignition Effects before an opponent could activate a [[fast effect]]. This was removed from the ''[[OCG]]'' on March 19, 2011, and from the ''[[TCG]]'' on April 25, 2012. | ||
− | + | For example, before the abandonment of Ignition Effect priority, the turn player could [[Summon]] "[[Lonefire Blossom]]" and activate its effect before their opponent could activate "[[Eatgaboon]]". | |
+ | |||
+ | Since the abandonment of Ignition Effect priority, Ignition Effects cannot be activated in the [[Summon response window]], requiring an open [[game state]]. | ||
==Example== | ==Example== | ||
[[File:Blackwing-GaletheWhirlwindCRMS-EN-R-1E.png|center]] | [[File:Blackwing-GaletheWhirlwindCRMS-EN-R-1E.png|center]] | ||
− | |||
− | |||
==List of OCG/TCG monsters with Ignition Monster Effects== | ==List of OCG/TCG monsters with Ignition Monster Effects== | ||
{{#ask: [[Class 1::Official]] [[Effect type::Ignition Monster Effects]] |?Japanese name |?Rank |?Level |?Attribute |?Type |?Card type |?ATK |?DEF |limit=10}} | {{#ask: [[Class 1::Official]] [[Effect type::Ignition Monster Effects]] |?Japanese name |?Rank |?Level |?Attribute |?Type |?Card type |?ATK |?DEF |limit=10}} |
Revision as of 18:05, 11 November 2013
Ignition Monster Effects (起動効果, Kidōkōka) are Spell Speed 1 effects that require a manual activation by the card's controller during their own Main Phase 1 or 2 (except "Red-Eyes Wyvern", "Daigusto Eguls", "Alchemic Magician", "Speed Warrior", "Splendid Rose", "General Gantala of the Ice Barrier", "Justice of Prophecy", and "Number 107: Galaxy-Eyes Tachyon Dragon"). This type of effect used to be called a Cost Effect in the early days of Yu-Gi-Oh!, which was slightly confusing because not all of those monsters had a cost.
Examples of monsters with Ignition Effects: "Cyber Gymnast", "XYZ-Dragon Cannon", "Bazoo the Soul-Eater", "Blackwing - Gale the Whirlwind", "3-Hump Lacooda", "Card Trooper", "Dark Simorgh", "Lonefire Blossom", "XX-Saber Faultroll" and most Xyz Monsters.
Priority
Previously, the turn player had priority to activate Ignition Effects before an opponent could activate a fast effect. This was removed from the OCG on March 19, 2011, and from the TCG on April 25, 2012.
For example, before the abandonment of Ignition Effect priority, the turn player could Summon "Lonefire Blossom" and activate its effect before their opponent could activate "Eatgaboon".
Since the abandonment of Ignition Effect priority, Ignition Effects cannot be activated in the Summon response window, requiring an open game state.