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Infernity

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{{Infoboxarchseries| cut_from_names = true| image = InfernityLauncher-MADU-EN-VG-artwork.png| caption = "[[Infernity Archfiend]]" and "[[Infernity Avenger]]" in the artwork of "[[Infernity Launcher]]".| ja_name = インフェルニティ| romaji = Inferuniti| en_anime = Infernalty| fr_name = Enfernité| de_name = Ewig infernal| it_name = Demoneterno| it_trans = Demoneternal| ko_name = 인페르니티| ko_romanized = Inpereuniti| sc_name = 无限狱| pt_name = Inférnico/a| es_name = Inférnico/a| sets = * [[Yu-Gi-Oh!/Archetype/Start5D's World Championship 2009: Stardust Accelerator promotional cards]]* [[Ancient Prophecy]]* [[Stardust Overdrive]]* [[The Shining Darkness]]* [[Phantom Rage]]| tcg = * [[Gold Series 3]]* [[Photon Shockwave]]* [[Cosmo Blazer]]* [[Duelist Saga]]* [[Speed Duel: Attack from the Deep]]* [[Code of the Duelist]]* [[2021 Tin of Ancient Battles]]* [[Maze of Memories]] | image name ocg = Infernity_monster* [[V Jump Fall 2015 subscription bonus]]* [[20th Anniversary Pack 2nd Wave]]* [[Tournament Pack 2020 Vol.jpg3]]* [[Premium Pack 2021]]* [[History Archive Collection]]* [[V Jump Spring 2024 subscription bonus]]| anime = [[Yu-Gi-Oh! 5D's]]| manga = [[Yu-Gi-Oh! 5D's (manga)|thumbYu-Gi-Oh! 5D's]]
}}
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName | kanji = "'''Infernity'''" (インフェルニティ | romanji = ''Inferuniti | japanese translated = Infernity | english = Infernity | english anime = Infernalty | german = Ewig Infernal | french = Infernité | spanish = Inférnicos}} {{Infobox/Yu-Gi-Oh!/Archetype/List | sets =*'') is an [[Yu-Gi-Oh! 5D's Stardust Accelerator Promotional Cardsarchetype]] *of [[Ancient ProphecyDARK]]*[[Stardust OverdriveMonster Card|monsters]]*used by [[The Shining DarknessKalin Kessler]] | anime = in the [[Yu-Gi-Oh! 5D's]] | list = List of "Infernity" monsters | support list = List of "Infernity" Support Cards | anti-support list = List of Anti-Infernity Monster Support Cards}}{{Infobox/''Yu-Gi-Oh!/Archetype/End}} 5D's''Infernity''', a portmanteau of the words "Infernal" anime]] and "Infinity", are primarily [[DARKYu-Gi-Oh! 5D's (manga)|manga]] monster cards with . They consist of monsters whose effects activated activate when a player has no cards in their [[hand]]. This archetype was used by [[Kalin Kessler]] In episodes 33 - 35 in [[Yu-Gi-Oh! 5D's]].In the dub version of [[''Yu-Gi-Oh! 5D's]]'', these Infernity monsters, spells and/or traps were known the archetype was referred to as "'''InfernalityInfernalty'''".== Appearance ==The first "Infernity cards were released " has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as promotional cards in seen with "[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|Yu-Gi-Oh! 5D's Stardust AcceleratorInfernity Avenger]]: " and "[[Infernity ArchfiendRandomizer]]", for cowboys and the likes of "[[Infernity DwarfArchfiend]]", and "[[Infernity GuardianMirage]]"for Native Americans. [[Infernity Destroyer]] was released in Meanwhile, the manga members much more closely resemble chess pieces akin to the early "[[Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game GuideArchfiend]] in Japan. The first Infernity card released in a booster set was " monsters, namely "[[Infernity BeastPatriarch]]" in and "[[Ancient ProphecyInfernity Knight]]". Two additional Infernity cards soon followed with Fire is also a commonality shared by members of the release of [[Stardust Overdrive]]: [[Infernity Necromancer]] archetype and the first Infernity trap card [[Infernity Force]]as their name implies, are generally demonic in appearance.== Etymology ==Support for "Infernity" is a portmanteau of the Infernity archetype words "Infernal/Inferno" and "handlessInfinity" theme will be expanded by 15 cards in the upcoming [[The Shining Darkness|Shining Darkness]] booster set
==Playing style==
 As the monster Effects imply, this deck is focused The archetype has a play-style focusing on having no hand. Cards such as an empty [[Reckless Greedhand]], with in-theme ways of emptying it to make their plays. This can make cards that force discards a bonus for the [[Offerings to the DoomedDeck]], and other cards with a effect even against an archetype that prevents you from drawing would be an essential to this deckfocus on doing so. Using discarding effects, such as They also possess strong [[Dark World LightningSpecial Summon]]capabilities, [[Fine]]allowing them to take advantage of multiple mechanics. A key member of the Deck is "Infernity Archfiend", able to Special Summon itself when drawn into an empty hand and allowing for a search upon doing so. As such, having it in your starting hand can dampen the usefulness of the card though there are workarounds. "[[The Cheerful CoffinInfernity Wildcat]] would also give point to " can help with getting monsters into the [[Dark WorldGY]]sto allow one to get going as it gets rid of a fellow "Infernity" to Special Summon itself, such and as a [[Goldd, Wu-Lord of Dark World|GolddTuner]] and allows for easier [[Sillva, Warlord of Dark World|SillvaSynchro Summon]]. This would leave you with a very small hand. Also, since Infernity monsters specifically rely ing on having no cards in your hand, cards like [[Full Salvo]] would strongly help this deck. Full Salvo can make you discard all cards in your hand in order to deal 200 life points top of damage to your opponent for each card you discard being able to the graveyard. Beatdown monsters may also be used but are not recommended. Anothe useful card for this deck is Cybernetic Cyclopian, 1400 attack, 200 defence. When you have no cards in your hand it gains 1000 attack. Used correctly, this deck can become very powerful on modify its own. However, it can be made even more powerful by adding in cards from one or two different [[ArchetypeLevel]]s. The first is the "by [[Dark Worldbanish]]" series. Most of the support tends to involve discarding cards from the hand and Special Summoning ing a comrade from the graveyardGY, and most of the monsters benefit from while "Avenger" requires a monster to be destroyed. One could use this. With with "[[Infernity NecromancerGeneral]] and the upcoming release of the support cards ", who in turn banishes itself to revive 2 Level 3 or lower "Infernity" monsters which could also set up [[The Shining DarknessXyz Summon]], Infernity cards seem to be heading that way as wells. The "[[Dark WorldInfernity Beetle]]" cards are known for being very fast and good at swarming, is another Level 2 Tuner which is just what the generally slow Infernity monsters need. The other [[ArchetypeTribute]] is the currently s itself to [[OCG OnlySummon]]additional copies from the Deck while you have a bare hand, adding to [[Duel Terminalswarm]]-exclusive, ing capabilities. Another helpful member is "[[FabledInfernity Necromancer]]" series. Like the , who can immediately go into [[Dark WorldDefense Position]] set, these cards focus primarily on discarding cards in the player's hand. The key difference, however, is that the with a decent 2000 [[FabledDEF]] do not actually discard cards to use their own effects, but rather to decrease the number of cards and Special Summons more resources from the player is holdingGY, as their monsters which can use their effects only when the player's hand is low on cards, or empty altogether. For this reason, they seem to fit in better be combined with the "Infernity cardsMirage" for swarming and recovery though note "Mirage" itself cannot be Special Summoned. Notable cards are "[[Fabled RavenInfernity Conjurer]] (a Level 2, 1300 ATK [[Tuner]] monster which lets you discard any number of cards to increase its Level by 1, " revives itself and its ATK by 400, for each card. This effectively lets you empty while your hand to have a high Levelis empty, high power lowers the [[TunerATK]] monster) and of opposing monsters by 800. "[[Fabled SoulkiusInfernity Dwarf]] (a Level 6, 2200 ATK monster " simply grants your monsters piercing battle damage which lets you discard two cards to Special Summon it from the graveyard, fitting perfectly into both the themes may be of the Infernity cards). On top of thatsome use, the whilst "[[FabledInfernity Beast]]" are all shuts down [[LIGHTSpell]] monsters, while the Infernity cards are all s/[[DARKTrap]] monsters, so even the powerful s when it attacks. "[[Chaos SorcererInfernity Destroyer]] " sports a decent 2300 ATK and can be splashed into this deck, and in deal an additional 1600 [[Traditional Formateffect damage]]when it destroys a monster, the great and mighty duo conversely "[[Chaos Emperor Dragon - Envoy of the EndInfernity Guardian]] and [[Black Luster Soldier " cannot be destroyed by battle or card’s effects while face- Envoy of the Beginning]]up which can help with playing defensivelyZombie"Randomizer" allows for some draw-type monsters could power while also inflicting burn damage if it draws a monster but can also be mixed into an Infernity deckburn you for 500 damage if anything else is drawn. Zombies tend to work off of "Patriarch" relies on being the grave and, only card in turnyour hand to Special Summon itself, could be used as main discard fodder. You'll most likely summon and can banish itself from the monsters you discarded anyway, so discarding them GY to kill save your cards from destruction while "Knight" can empty your hand probably won't affect you much2 cards at a time to revive itselfAs of "[[The Shining Darkness]] release, the Infernity archetype has become much more [[GraveyardArcher]] based" simply attacks directly. Both In terms of the [[Infernity MirageExtra Deck]] and , the [[Infernity GunSynchro Monster]] can quickly and effectively summon your monsters from the grave. And because the most common way of emptying your hand is discarding, you'll have plenty of guys in your grave to summon. "[[Infernity RevengerDoom Archfiend]] " can also summon himself and possibly become one of the only Lv.5+ tuners. Because of this new graveyard tactics, the Infernity have become less and less reliant of topdecking, turning this rather risky deck type into a powerful tool of decimation. One of the new, upcoming cards that really boosts this archetype is [[Handless Fakenegate]]. With this any face-up card, players won't have to rely entirely s effects and on discarding their hand. Players can instead, once they're finished using the cards in their a bare-bones hand during a turn, remove them from play and instantly gain all the effects of their Infernity monsters. Then, in the next turn, they can use their hand again, like nothing ever happenedalso destroy it while also doubling any battle damage it inflicts. As an added bonus, this will protect cards from discarding effects. To protect It also grants any DARK Synchro Monster up to 2 attacks each [[Handless FakeBattle Phase]], . "[[Imperial CustomInfernity Doom Dragon]] " can target and destroy a monster before inflicting half its ATK as damage but won’t be used. Use it able to also protect [[Depth Amulet]]attackSince you are going to discard cardsIn terms of Spells and Traps, you could harm your opponent by using [[Forced Requisition]]. Another Tech Choice a staple card is "[[Hate BusterInfernity Launcher]] " as most it can empty the hand faster and bring back 2 of your monsters by sending itself to the GY. Combined with "[[InfernityWave-Motion Inferno]] " this can quickly power up your monsters are [[Fiend]] and have reasonably low attackstart off strong. "[[Hate Buster]] gives the deck much needed protection against strong opponent [[Monsters]] The Infernity deck structure is now able to effectively summon several high-level [[Synchro MonstersParanoia]] every turn, providing the right cards exist on the field or in-hand. A popular choice is " can Tribute your monsters to [[Synchro Summon]] [[Trishula, Dragon of another from the Ice Barrier]] Deck or [[Mist Wurm]]GY but its effects are negated as a result, and exploit their field-clearing abilities, while [[Infernity Gun]] (whether in must have different name but the hand or on same Level as the field) will allow Tribute. "Paranoia" can also recover resources during the player next turn after it was sent to summon a second Trishula or Wurm via the GY. "[[Infernity Necromancer]], [[Infernity Archfiend]], [[Infernity BeetleZERO-MAX]] " helps with reviving your monsters and another copy of [[Infernity Gun]], to can clear the opponent's field, hand and graveyard of any cards blocking a direct attack. == Weaknesses == Infernities, despite their enormous potential as an [[Instant Synchrofield]] deck, have a number of crucial weaknessesmonsters with equal or lower ATK to boot. Of course, the foremost one is the one shared among most of today's competitive decks - "[[Special SummonPhantom Hand]] and " is a [[GraveyardContinuous Trap]] reliancethat allows its controller to banish their entire hand face-down which could be a counter in a pinch against Decks that would lose you the game. Cards like "[[Royal OppressionInfernity Suppression]]" can negate a monster's effect and inflict burn damage, [[Macro Cosmos]], [[Dimensional Fissure]] and any other that could lock down making it valuable with the main assets of fact it can be activated the deck are the most dangerous threat, with turn it was [[Skill DrainSet]] placing just after them in terms of threatif you have an empty hand. Side-Deck "[[Imperial Iron WallInfernity Barrier]] to combat against " on the removal cardsother hand, and is a [[TwisterCounter Trap]] to deal with that can negate ''anything'' while your hand is lacking, making it a staple. "[[Royal OppressionInfernity Reflector]] " empties the hand when your monster is destroyed and [[Skill Drain]]revives it before inflicting 1000 damageAlso, by themselves they are a fairly weak archetype, with the most powerful non-Synchro card, "[[Infernity DestroyerVoid Ogre Dragon]], being only 2300 ATK and without " is a strong enough effect. Hindering useful Synchro Monster for the key cards of the deck with [[Prohibition]] Deck (and was even used by Kalin Kessler in the like manga), providing a big 3000 ATK beatstick who can also disrupt their strategy dramatically, since this will leave cards in hand, stopping negate and destroy any Spells/Traps the effects of opponent would use. "[[InfernityCharge Into a Dark World]] monsters. Another important weakness is the trademark " can resurrect practically any of the whole [[InfernityMain Deck]] archetype - most effectsmembers before emptying your hand, including those of many vital Spells and Traps, can be activated only by having no handmaking it a perfect fit. Thus, an "[[InfernityDark World Dealings]] player will " might also be forced to drain his hand quickly or to Set cards of use as it can draw a lot if he/she wants to make full use of said effects, relying on top-decking should things go wrongcard while also providing your GY with resourcesAlso, all "[[InfernityCherubini, Ebon Angel of the Burning Abyss]] " is also helpful as it can accomplish getting monsters are like "General" ready for later. "[[DARKHundred Eyes Dragon]] types" is an extremely useful card, leaving them open able to continuously copy the effects of [[Shadowyour monsters in the GY to get more mileage out of them, especially the likes of "Mirage".===Recommended cards==={{Decklist|Recommended cards<!--Imprisoning Mirror]] and [[Consecrated Light]]This is not an exact Decklist. Please do not add multiples or staples.-->|effect monsters =Most * [[InfernityArchfiend]] decks will have have very little monsters, since they cannot afford to have cards in their hand to stop their effect. Cards that stops or destroys summoning such as * [[Non Aggression AreaInfernity Beast]], * [[Trap HoleInfernity Conjurer]] and * [[Bottomless Trap HoleInfernity Destroyer]] will stop Infernities for one turn. Bear in mind that * [[InfernityGeneral]] monsters lack attack, * [[King Tiger WanghuInfernity Guardian]] can stop most of these monsters simply from its effect. * [[Infernity BeetleKnight]] will also have trouble against * [[Mirror of OathsInfernity Mirage]]. Bear in mind that * [[InfernityNecromancer]] cards rely on having no hand. * [[Morphing JarInfernity Patriarch]] and * [[FineInfernity Pawn]] are two cards that can possibly cripple an * [[InfernityArchfiend Heiress]] deck instantly. == Strengths == This according to the Konami website Infernity monsters have extremely powerful effects, but you can only use those effects while you have no cards in your hand. This might seem like a big drawback at first, but it really isn’t a drawback at all. here are some of the best things about Infernity Decks: Infernity Decks can search for the cards they need from their Deck, and Special Summon lots of monsters from the Graveyard. So whatever specific card you need, you can probably just go and get it, no matter where it is. Infernity Decks are really flexible, even if things aren’t going as planned. Since they’re designed to work with no hand, your Infernity cards on the field and in your Graveyard will give you more moves you can do, even if you don’t have anything good in your hand. Infernity Decks are safe for making the big plays. If you’re about to pull off your big combo, there are ways to make sure that your opponent can’t interfere with it. Infernity Decks are FAST. Really, really, really fast. With the right moves and a little luck, you can have 5 monsters on the field and win the Duel before your opponent even knows what hit them.   ==Recommended Cards== ===Monsters===* [[Cybernetic CyclopeanDanger! Mothman!]]* [[Dark Armed DragonCrusader]]
* [[Dark Grepher]]
* [[Mystic TomatoFiendish Rhino Warrior]]* [[Necro GardnaScarm, Malebranche of the Burning Abyss]]* [[Stygian Street Patrol]]* [[Tour Guide From the Underworld]]* [[Earthbound Prisoner Stone Sweeper]]* [[Zalamander Catalyzer]]* [[Luna the Dark Spirit]]|tuner monsters =* [[Infernity Avenger]]* [[Infernity Beetle]]* [[Infernity Sage]]* [[Infernity Wildcat]]
* [[Plaguespreader Zombie]]
* [[Snipe Vision Resonator]]* [[Synkron Resonator]]|fusion monsters =* [[Barox]]/[[Soul Hunter]] (as targets for "Ready Fusion")|synchro monsters =* [[Infernity Doom Archfiend]]* [[Infernity Doom Dragon]]* [[Hundred Eyes Dragon]]* [[Void Ogre Dragon]]* [[Beelze of the Diabolic Dragons]]* [[Brionac, Dragon of the Ice Barrier]]* [[Summoner MonkDark End Dragon]]* [[Hot Red Dragon Archfiend Abyss]]* [[Trishula, Dragon of the Ice Barrier]]* [[Accel Synchro Stardust Dragon]]** [[Bystial Dis Pater]]** [[Baronne de Fleur]]|xyz monsters =* [[Dante, Traveler of the Burning Abyss]]* [[Leviair the Sea Dragon]]* [[D/D/D Stone King Darius]]** [[D/D/D Deviser King Deus Machinex]]* [[Number 60: Dugares the Timeless]]|link monsters =* [[Cherubini, Ebon Angel of the Burning Abyss]]* [[Crystron Halqifibrax]] (Traditional Format only)* [[Muckraker From the Underworld]]* [[Dharc the Dark Charmer, Gloomy]]* [[Saryuja Skull Dread]]* [[Wee Witch's Apprentice]]|normal spells =Spells===* [[Card DestructionInfernity Paranoia]]* [[Contract with the Void]]* [[This Creepy Little Punk]]* [[Lightning VortexZERO-MAX]]* [[Monster ReincarnationCharge Into a Dark World]]
* [[Foolish Burial]]
* [[Into the Void]]
* [[One for One]]
* [[Allure of Darkness]]
* [[Nihilistic PurgatoryRecurring Nightmare]]* [[Tribute to the DoomedReady Fusion]]* [[Synchro Creed]]* [[Synchro Rumble]]|field spells =* [[Archfiend Palabyrinth]]* [[Nightmare Throne]]|continuous spells = * [[Infernity Launcher]]* [[Wave-Motion Inferno]]* [[Void Apocalypse]]* [[Crimson Gaia]] (with "Vision Resonator")* [[Interdimensional Matter Translocator]]|normal traps =* [[Infernity Break]]* [[Infernity Force]]* [[Infernity Inferno]]* [[Infernity Reflector]]* [[Infernity Suppression]]* [[Archfiend's Ghastly Glitch]]* [[Fiend Griefing]]* [[Dark Sacrifice]]|counter traps =* [[Infernity Barrier]]|continuous traps =* [[Phantom Hand]]}}
===TrapsOfficial Deck==={{Decklist|Reasoning-Gate Infernity<ref>https://ygorganization.com/ocg-duelist-festival-2016-obelisk-force-deck-recipes/</ref>|effect monsters =* [[Archfiend Heiress]]* [[Dark Grepher]]* [[Non Aggression AreaInfernity Archer]]* [[Phoenix Wing Wind BlastInfernity Archfiend]] x3* [[Infernity Patriarch]]* [[Meteor FlareInfernity General]]* [[The Transmigration ProphecyInfernity Mirage]]x3* [[Raigeki BreakInfernity Necromancer]]x3* [[Stygian Street Patrol]]|tuner monsters =* [[Infernity Avenger]] x2|synchro monsters ==Extra Deck===* [[Beelzeus of the Diabolic Dragons]]* [[Clear Wing Synchro Dragon]]* [[Hi-Speedroid Puzzle]]* [[Hundred Eyes Dragon]] x2* [[Infernity Doom Dragon]]* [[Nirvana High Paladin]]
* [[Trishula, Dragon of the Ice Barrier]]
* [[Brionac, Void Ogre Dragon of the Ice Barrier]]x2|xyz monsters =* [[Stygian SergeantsDark Rebellion Xyz Dragon]]* [[Hundred-Eyes Leviair the Sea Dragon]]* [[Archfiend Chaos KingNumber 39: Utopia]]* [[Ally of Justice - Decisive ArmsNumber 101: Silent Honor ARK]] ==Infernity World==This deck revolves around the no having any cards in your hand as well but use the * [[Dark WorldNumber S39: Utopia the Lightning]] [[Swarm]]. == Recommended cards == === Monsters ==|spells =* [[Beiige, Vanguard of Dark WorldHole]]* [[Brron, Mad King of Dark WorldFoolish Burial]]* [[Broww, Huntsman of Dark WorldHarpie's Feather Duster]]* [[Goldd, Wu-Lord of Dark WorldInfernity Launcher]]* [[Sillva, Warlord of Dark WorldMonster Reborn]]* [[Scarr, Scout of Dark WorldMystical Space Typhoon]]x3* [[Snipe HunterOne for One]] === Spells ===* [[Dark World LightningReasoning]]* [[Dark World Dealings]]|traps =* [[Dark CoreCompulsory Evacuation Device]]x2* [[Lightning VortexFiendish Chain]]x2* [[A Feather of the PhoenixInfernity Barrier]]x3* [[The Cheerful CoffinInfernity Break]]x3* [[Hand DestructionInfernity Inferno]]* [[Card Destruction]]* [[Tribute to the DoomedSolemn Judgment]]}}=== Traps Weaknesses===* Despite their power, "Infernity" can be quite the glass-cannon as their reliance on having no hand can keep the player from using their effects if unable to discard. Cards like "[[Depth AmuletAsh Blossom & Joyous Spring]]* " and "[[Raigeki BreakEffect Veiler]]* " can also harm the Deck significantly as shutting down the effects of "Archfiend" can be a death sentence. Cards like "[[Phoenix Wing Wind BlastDimensional Fissure]]* [[Fine]]* [[Rope of Life]]" will also stop it dead in its tracks. Another, arguably greater flaw is the Deck's reliance on an explosive start which can quickly drain resources and make it vulnerable if unable to go in for a quick kill.
== Trivia ==
* The Deck has great symbolism with its user in the anime, Kalin Kessler's mindset. Kalin believes he must pay for his wrongdoings, and "fate" determines whether or not he will win. He largely determines his win or loss off his topdecks, as he must have no cards in his hand when dueling. This can be well said about the play-style of "Infernity", as it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a bad hand and are unable to empty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend".* In the Japanese version manga, Kalin sometimes refers to his monsters as "Purgatory" monsters rather than "Infernity".* The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are DARK monsters and their artwork generally depicts them in some fiery location or using fire.* "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.** While initially doing little of note, the archetype quickly made great use of "[[YuBrionac, Dragon of the Ice Barrier]]" pre-Gi-Oh! 5D'serrata.** During the [[Xyz Monster|Xyz era]], the Deck was able to abuse both "[[Leviair the Sea Dragon]] when " and "[[Kalin Kessler|KalinLavalval Chain]] says '''Infernity'''" to easily keep "Hundred Eyes Dragon" in a deadly state, you can mishear him saying '''Infinity'''even copying the effects of "Mirage" to keep the game in their favor. * In * During the [[Pendulum Monster|Pendulum era]] the archetype favored using a combination of "[[Performapal Skullcrobat Joker]]", "[[Yu-Gi-Oh! 5D's - Episode 054Performapal Monkeyboard|Yu-Gi-Oh! 5D's episode 54Monekyboard]] " and "[[Yu-Gi-Oh! 5D's - Episode 055Performapal Lizardraw|Yu-Gi-Oh! 5D's episode 55Lizardaw]]" to easily abuse [[Pendulum Summon]] the word '''Infernity''' ing, short-lived as it was used instead of '''Infernality'''. * The more recent additions * When [[Link Monster]]s were introduced, "Infernity" was almost immediately using a combination of the "[[Firewall Dragon]]", "[[Summon Sorceress]]" and "[[InfernityKnightmare Goblin]] archetype seem " to have a Western Shootout theme rise up once again prior to themthe cards in question being banned.== References ==<references />{{ArchetypeNavbox|InfernityArchseries navbox}}{{Archseries navbox (anime)}}{{Archseries navbox (manga)}}{{Archseries navbox (Duel Links)}}[[Category:ArchetypeTCG and OCG archetypes]]
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