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Infernity

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{{Infoboxarchseries| cut_from_names = true| image = InfernityLauncher-MADU-EN-VG-artwork.png| caption = "[[Infernity Archfiend]]" and "[[Infernity Avenger]]" in the artwork of "[[Infernity Launcher]]".| ja_name = インフェルニティ| romaji = Inferuniti| en_anime = Infernalty| fr_name = Enfernité| de_name = Ewig infernal| it_name = Demoneterno| it_trans = Demoneternal| ko_name = 인페르니티| ko_romanized = Inpereuniti| sc_name = 无限狱| pt_name = Inférnico/a| es_name = Inférnico/a| sets = * [[Yu-Gi-Oh!/Archetype/Start5D's World Championship 2009: Stardust Accelerator promotional cards]]* [[Ancient Prophecy]]* [[Stardust Overdrive]]* [[The Shining Darkness]]* [[Phantom Rage]]| tcg = * [[Gold Series 3]]* [[Photon Shockwave]]* [[Cosmo Blazer]]* [[Duelist Saga]]* [[Speed Duel: Attack from the Deep]]* [[Code of the Duelist]]* [[2021 Tin of Ancient Battles]]* [[Maze of Memories]] | image name ocg = Infernity_monster* [[V Jump Fall 2015 subscription bonus]]* [[20th Anniversary Pack 2nd Wave]]* [[Tournament Pack 2020 Vol.jpg3]]* [[Premium Pack 2021]]* [[History Archive Collection]]* [[V Jump Spring 2024 subscription bonus]]| anime = [[Yu-Gi-Oh! 5D's]]| manga = [[Yu-Gi-Oh! 5D's (manga)|thumb Yu-Gi-Oh! 5D's]]
}}
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName | kanji = "'''Infernity'''" (インフェルニティ | romanji = ''Inferuniti | japanese translated = Infernity | english = Infernity | english anime = Infernalty | german = Ewig Infernal | french = Infernité | spanish = Inférnicos | portuguese = Infernal | italian = Demoneterno}} {{Infobox/Yu-Gi-Oh!/Archetype/List | sets =*[[Yu-Gi-Oh! 5D's Stardust Accelerator Promotional Cards]] *') is an [[Ancient Prophecyarchetype]]*of [[Stardust OverdriveDARK]]*[[The Shining DarknessMonster Card|monsters]]*used by [[Gold Series 3Kalin Kessler]] | anime = in the [[Yu-Gi-Oh! 5D's]] | list = List of "Infernity" monsters | support list = List of "Infernity" Support Cards | anti-support list = List of Anti-Infernity Monster Support Cards}}{{Infobox/''Yu-Gi-Oh!/Archetype/End}} 5D's''Infernity''', a portmanteau of the words "Infernal" anime]] and "Infinity", are primarily [[DARKYu-Gi-Oh! 5D's (manga)|manga]] monster cards with . They consist of monsters whose effects activated activate when a player has no cards in their [[hand]]. This archetype resembles much of the wild west, with cards such as "[[Infernity Archfiend]]", "[[Infernity Necromancer]]", and "[[Infernity Mirage]]" alluding to the native Americans while cards like "[[Infernity Avenger]]", "[[Infernity Randomizer]]", and "[[Infernity Launcher]]" (whose original Japanese name was Infernity Gun) relate to the cowboys. This archetype was used by [[Kalin Kessler]] in [[Yu-Gi-Oh! 5D's]].In episodes 33, 34, and - 35 in the English version dub of [[''Yu-Gi-Oh! 5D's]]'', these Infernity monsters, spells and/or traps were known the archetype was referred to as "'''Infernalty'''".== Appearance ==The first "Infernity cards were released " has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as promotional cards in seen with "[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|Yu-Gi-Oh! 5D's Stardust AcceleratorInfernity Avenger]]: " and "[[Infernity ArchfiendRandomizer]]", for cowboys and the likes of "[[Infernity DwarfArchfiend]]", and "[[Infernity GuardianMirage]]"for Native Americans. Meanwhile, the manga members much more closely resemble chess pieces akin to the early "[[Infernity DestroyerArchfiend]] was released in the " monsters, namely "[[Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game GuideInfernity Patriarch]] in Japan. The first Infernity card released in a booster set was " and "[[Infernity BeastKnight]]" . Fire is also a commonality shared by members of the archetype and as their name implies, are generally demonic in [[Ancient Prophecy]]appearance. Two additional == Etymology =="Infernity cards soon followed with " is a portmanteau of the release of [[Stardust Overdrive]]: [[Infernity Necromancer]] words "Infernal/Inferno" and the first Infernity trap card [[Infernity Force]]"Infinity"
==Playing style==
 As the monster Effects imply, this deck is focused The archetype has a play-style focusing on having no hand. Using discarding effects, such as an empty [[Raigeki Break]] and [[Phoenix Wing Wind Blast]] is the fastest way to empty your hand while setting up your graveyard for cards like [[Infernity Archfiend]] and [[Infernity Avenger]]. Used correctly, this deck can become very powerful on its own. However, you can add a twist by adding with in cards from one or two different [[Archetype]]s. The first is the "[[Dark World]]" series. Most -theme ways of the support tends emptying it to involve discarding make their plays. This can make cards from that force discards a bonus for the hand and Special Summoning from the graveyard, and most of the monsters benefit from this. The other [[ArchetypeDeck]] is the "[[Fabled]]" series. Like the [[Dark World]] set, these cards even against an archetype that would focus primarily on discarding cards in the player's handdoing so. The key difference, however, is that the They also possess strong [[FabledSpecial Summon]] do not actually discard cards to use their own effectscapabilities, but rather allowing them to decrease the number take advantage of multiple mechanics. A key member of cards the player Deck is holding, as their monsters can use their effects only when the player's hand is low on cards, or empty altogether. For this reason, they seem to fit in better with the "Infernity cards. Notable cards are [[Fabled Raven]] (a Level 2Archfiend", 1300 ATK [[Tuner]] monster which lets you discard any number of cards able to increase its Level by 1, and its ATK by 400, for each card. This effectively lets you Special Summon itself when drawn into an empty your hand to have a high Level, high power [[Tuner]] monster) and [[Fabled Soulkius]] (allowing for a Level 6search upon doing so. As such, 2200 ATK monster which lets you discard two cards to Special Summon having it from in your starting hand can dampen the graveyard, fitting perfectly into both the themes usefulness of the Infernity cards)card though there are workarounds. On top of that, the "[[FabledInfernity Wildcat]]" are all [[LIGHT]] can help with getting monsters, while into the Infernity cards are all [[DARKGY]] monsters, so even the powerful [[Chaos Sorcerer]] can be splashed into this deckto allow one to get going as it gets rid of a fellow "Infernity" to Special Summon itself, and in as a [[Traditional FormatTuner]], the great and mighty duo allows for easier [[Chaos Emperor Dragon - Envoy of the EndSynchro Summon]] and [[Black Luster Soldier - Envoy of the Beginning]]. As ing on top of being able to modify its own [[The Shining DarknessLevel]] release, the Infernity archetype has become much more by [[Graveyardbanish]] based. Both [[Infernity Mirage]] and [[Infernity Launcher]] can quickly and effectively summon your monsters ing a comrade from the grave. And because the most common way of emptying your hand is discardingGY, you'll have plenty of Infernities in your grave to summon. [[Infernity while "Avenger]] can also summon himself and possibly become one of the only Lv.5+ tuners. Because of new graveyard tactics, the Infernity have become less and less reliant of top decking, turning this rather risky deck type into " requires a powerful tool of decimation. Even though Infernity decks can manipulate the number of DARK monsters in their Graveyard at ease, [[Dark Armed Dragon]] is not a recommended card, due monster to the possibility of it getting stuck in your hand, hindering the entire deck, and you don't want your Infernities Removed from Playbe destroyedIt's usually not recommended to One could use cards such as this with "[[Full SalvoInfernity General]]", who in turn banishes itself to revive 2 Level 3 or lower "Infernity" monsters which could also set up [[FineXyz Summon]]" and s. "[[Rope of LifeInfernity Beetle]]", since, while they empty your hand, they also give small benefits and most times the loss outweighs the gain. The Infernity deck structure is now able to effectively summon several high-level another Level 2 Tuner which [[Synchro MonstersTribute]] every turn, providing the right cards exist on the field or in-hand. A popular choice is s itself to [[Synchro Summon]] [[Trishula, Dragon of additional copies from the Ice Barrier]],Deck while you can also summon scar red nova dragon by red dragon archfiend and 2 infernity beetles or [[Mist Wurm]]have a bare hand, and exploit their field-clearing abilities, while adding to [[Infernity Launcherswarm]] (whether in the hand or on the field) will allow the player to summon a second Trishula or Wurm via ing capabilities. Another helpful member is "[[Infernity Necromancer]]", who can immediately go into [[Infernity ArchfiendDefense Position]], with a decent 2000 [[Infernity BeetleDEF]] and another copy of [[Infernity Launcher]], to clear Special Summons more resources from the opponent's fieldGY, hand which can be combined with "Infernity Mirage" for swarming and graveyard of any cards blocking a direct attackrecovery though note "Mirage" itself cannot be Special Summoned. Another good "[[Synchro MonsterInfernity Conjurer]] " revives itself and, while your hand is empty, lowers the [[Hundred-Eyes DragonATK]] due to the fact that it can copy most of the ability's used opposing monsters by a 800. "[[InfernityDwarf]] deck. However, you want " simply grants your Infernity monsters in the Graveyard, so it can piercing battle damage which may be a double-edged sword. == Weaknesses == Infernities, despite their enormous potential as an [[Instant Synchro]] deck, have a number of crucial weaknesses. Of coursesome use, the foremost one is the one shared among most of today's competitive decks. Cards like whilst "[[Royal OppressionInfernity Beast]], [[Macro Cosmos]], [[Dimensional Fissure]], [[Crevice Into the Different Dimension]] and any other that could lock " shuts down the main assets of the deck are the most dangerous threat, with [[Skill DrainSpell]] placing just after them in terms of threat. Side-Deck [[Imperial Iron Wall]] to combat against the removal cards, and [[Twister]] to deal with [[Royal Oppression]]. Cards like [[Effect Veiler]] and [[Battle Fader]] that can be activated in hand can give major surprise ands/or lockdown to Infernity combo. Cards like [[Threatening RoarTrap]] and [[Waboku]] can slow Infernity for a turn, allowing you to get a bit of timing to counters when it attacksAlso, by themselves they are a fairly weak archetype, with the most powerful non-Synchro card, "[[Infernity Destroyer]], being only " sports a decent 2300 ATK and without a strong enough effect. Hindering the key cards of the deck with can deal an additional 1600 [[Prohibitioneffect damage]] and the like can also disrupt their strategy dramaticallywhen it destroys a monster, since this will leave cards in hand, stopping the effects of conversely "[[InfernityGuardian]] monsters. Infernity monsters are also severely affected " cannot be destroyed by [[Consecrated Light]]. This monster prevents the Summoning of DARK monsters; therefore disabling Synchrobattle or card’s effects while face-Summoning. Be careful, Dark monsters up which can be Flip-Summonedhelp with playing defensively. [[Consecrated Light]] will only stall "Randomizer" allows for some draw-power while also inflicting burn damage if it draws a turn or two. And if monster but can also burn you're looking for cards to side against Infernities, [[D500 damage if anything else is drawn.D. Crow]], [[Crevice Into "Patriarch" relies on being the Different Dimension]] and likes shuts down any Infernity OTK move. The fact that this deck depends on having no cards only card in your hand to Special Summon itself, and can be a weakness banish itself. If you play a large number of from the GY to save your cards and then from destruction while "Knight" can empty your opponent plays hand 2 cards at a field-clearing card like [[Judgment Dragon]] or [[Black Rose Dragon]], you may find yourself painted into a cornertime to revive itself. To keep this from happening, "[[Infernity GuardianArcher]] is a great defense since it can't be destroyed by effects" simply attacks directly. Another weakness In terms of an Infernity deck is that it can be completely shut down by Ambitious Gofer due to the fact that it takes advantage of an empty hand. == Strengths == Currently, the most noticeable strength of an Infernity deck is its ability to [[Instant SynchroExtra Deck]] with ease, thanks to cards like the [[Infernity LauncherSynchro Monster]] and "[[Infernity NecromancerDoom Archfiend]], which allow for very fast Special Summoning from the Graveyard. Similarly to Launcher, " can [[Infernity Miragenegate]] can Special Summon two more Infernity monsters simply by being Tributed, and itany face-up card's rather easy to keep effects and on a bare-bones hand empty thanks , can also destroy it while also doubling any battle damage it inflicts. It also grants any DARK Synchro Monster up to many cards like 2 attacks each [[Raigeki BreakBattle Phase]], . "[[Phoenix Wing Wind Blast]], [[Into the VoidInfernity Doom Dragon]] " can target and so ondestroy a monster before inflicting half its ATK as damage but won’t be able to attack. AlsoIn terms of Spells and Traps, the Infernity archetype has its own specific Counter-Trap in the form of a staple card is "[[Infernity BarrierLauncher]], a card that " as it can jam almost anything empty the hand faster and bring back 2 of your monsters by sending itselfto the GYIf properly used, the deck can guarantee an Combined with "[[OTKWave-Motion Inferno]] situation with its main combo, which allows for the Synchro Summon of three Lv" this can quickly power up your monsters and start off strong. 9 Synchro Monsters ("[[Mist WurmInfernity Paranoia]] in the TCG, [[Trishula, Dragon of the Ice Barrier]] in the OCG), plus another Synchro Monster and an Infernity Archfiend, or two Archfiends. Otherwise, it " can simply use the many ways it has Tribute your monsters to Special Summon another from the Graveyard to provide material for other Synchro SummonsDeck or GY but its effects are negated as a result, not necessarily having to rely on big plays. ==Post-September 2010 Strategy== After and must have different name but the September 2010 Forbidden list, same Level as the Infernity strategy became less OTK oriented and more control orientedTribute. The place of primary tuner, once take by [[Infernity Beetle]], now belongs "Paranoia" can also recover resources during the next turn after it was sent to [[Infernity Avenger]]. In addition, the loop is now about summoning level eight synchro monsters, not level ninesGY. "[[HundredZERO-Eyes Dragon]] has become a much more important card. It is being used to remove [[Infernity Mirage]], summon [[Infernity ArchfiendMAX]] " helps with reviving your monsters and can clear the opponent's [[Infernity Necromancerfield]]. This is to obtain an extra search of monsters with [[Infernity Archfiend]], usually for [[Infernity Barrier]] equal or lower ATK to boot. "[[Infernity BreakPhantom Hand]]. Another major level eight synchro " is a [[Infernity Doom DragonContinuous Trap]] that allows its controller to banish their entire hand face-down which not only gives you could be a 3000 attacker with counter in a burn and destruction effect but also a name for [[Infernity Barrier]]pinch against Decks that would lose you the game. "[[Infernity Necromancer]] is then used to retrieve [[Infernity AvengerSuppression]]" can negate a monster's effect and inflict burn damage, which is used to making it valuable with the fact it can be activated the turn it was [[Synchro SummonSet]] for another level eightif you have an empty hand. [[Stygian Street Patrol]] is now being used to special summon "[[Infernity ArchfiendBarrier]] while it is " on the last card in other hand, and thus generates is a search. It is also used to [[Special SummonCounter Trap]] searched [[Infernity Mirage]]s to continue the combothat can negate ''anything'' while your hand is lacking, or search [[Infernity Necromancer]]s and [[Infernity Avenger]]s to obtain missing pieces of making it. [[Armageddon Knight]] has replaced one [[Dark Grepher]], as one does not always want to discard [[Infernity Archfiend]] now. If one starts the loop while one's opponent has a monster with 1900 attack or more, one can OTK by summoning [[Colossal Fighter]] and [[Armory Arm]]staple. Simply perform the loop as normal, but leave "[[Infernity ArchfiendReflector]] out of " empties the last synchro summon. Equip their hand when your monster with [[Armory Arm]], is destroyed and attack revives it with [[Colossal Fighter]] until they losebefore inflicting 1000 damageAnd a good way to save and "re-use" your removed from field monsters would be [[Return from the Different Dimension]] if you are playing with [[Allure of Darkness]], [[Plaguespreader Zombie]], [[The Dark Creator]] and using constantly the effect of [[Hundred-Eyes Void Ogre Dragon]] to remove your monsters from " is a useful Synchro Monster for the graveyard Deck (and gain they're effects like was even used by Kalin Kessler in the effect of manga), providing a big 3000 ATK beatstick who can negate and destroy any Spells/Traps the opponent would use. "[[Infernity NecromancerCharge Into a Dark World]] to special summon " can resurrect practically any of the [[Infernity ArchfiendMain Deck]] to bring to members before emptying your hand an [[Infernity Barrier]] or , making it a Tuner Monster if you have make a normal summon this turn or remove the perfect fit. "[[Infernity MirageDark World Dealings]] after attack to special summon [[Stardust Dragon]] with the strategy posted before Since its release in the TCG, [[Red Nova Dragon]] is " might also be of use as it can draw a card that resurrected the level 9 build for Infernitys. It is perfect in use while also providing your GY with [[Infernity Beetle]], since [[Red Nova Dragon]] requires 2 tuners whose levels are equal to 4resources. An example turn would be: Have "[[Stygian Street Patrol]]Cherubini, [[Infernity ArchfiendEbon Angel of the Burning Abyss]], [[Infernity Archfiend]], and [[Infernity Necromancer]] in your graveyard. Using [[One " is also helpful as it can accomplish getting monsters like "General" ready for One]], or [[Stygian Street Patrol]], special summon and [[Infernity Mirage]]later. Perform the usual Infernity combos, except, make sure to summon a "[[Red Hundred Eyes Dragon Archfiend]]" is an extremely useful card, and have [[Infernity Archfiend]] add an [[Infernity Beetle]] able to continuously copy the effects of your hand. Use beetle's effect monsters in the GY to summon 2 beetlesget more mileage out of them, and synchro level 12 for [[Red Nova Dragon]]. Having 4 [[Tuner Monsters]] in your graveyard [[Red Nova Dragon]] will have 5500 Atk. Along with your 1 or 2 other Synchros, this can do over 9000 life point damageespecially the likes of "Mirage"===Recommended Cardscards==={{Decklist|Recommended cards===Monsters==<!--This is not an exact Decklist. Please do not add multiples or staples.-->|effect monsters =
* [[Infernity Archfiend]]
* [[Infernity Beast]]
* [[Infernity Conjurer]]
* [[Infernity Destroyer]]
* [[Infernity General]]
* [[Infernity Guardian]]
* [[Infernity Knight]]
* [[Infernity Mirage]]
* [[Infernity Necromancer]]
* [[Infernity MiragePatriarch]]* [[Infernity Pawn]]* [[Archfiend Heiress]]* [[Danger! Mothman!]]* [[Dark Crusader]]* [[Dark Grepher]]* [[Fiendish Rhino Warrior]]* [[Scarm, Malebranche of the Burning Abyss]]* [[Stygian Street Patrol]]* [[Tour Guide From the Underworld]]* [[Earthbound Prisoner Stone Sweeper]]* [[Zalamander Catalyzer]]* [[Luna the Dark Spirit]]|tuner monsters =
* [[Infernity Avenger]]
* [[Stygian Street PatrolInfernity Beetle]]* [[Infernity Sage]]* [[Infernity Wildcat]]
* [[Plaguespreader Zombie]]
* [[Armageddon KnightVision Resonator]]* [[Synkron Resonator]]|fusion monsters =* [[Barox]]/[[Soul Hunter]] (as targets for "Ready Fusion")|synchro monsters =* [[Infernity Doom Archfiend]]* [[Infernity Doom Dragon]]* [[Hundred Eyes Dragon]]* [[Void Ogre Dragon]]* [[Beelze of the Diabolic Dragons]]* [[Brionac, Dragon of the Ice Barrier]]* [[Dark GrepherEnd Dragon]]* [[Hot Red Dragon Archfiend Abyss]]* [[Trishula, Dragon of the Ice Barrier]]* [[Infernity DestroyerAccel Synchro Stardust Dragon]]** [[Bystial Dis Pater]]** [[Baronne de Fleur]]|xyz monsters =* [[Dante, Traveler of the Burning Abyss]]* [[Leviair the Sea Dragon]]* [[D/D/D Stone King Darius]]** [[D/D/D Deviser King Deus Machinex]]* [[Number 60: Dugares the Timeless]]|link monsters =* [[Cherubini, Ebon Angel of the Burning Abyss]]* [[Crystron Halqifibrax]] (Traditional Format only)* [[Muckraker From the Underworld]]* [[Dharc the Dark Charmer, Gloomy]]* [[Saryuja Skull Dread]]* [[Wee Witch's Apprentice]]|normal spells =Spells===<!-- * [[Infernity Paranoia]]* [[Contract with the Void]]* [[This is not an exact Decklist. Do not add multiples or staples.Creepy Little Punk]]* [[ZERO-->MAX]]* [[Reinforcement of the ArmyCharge Into a Dark World]]
* [[Foolish Burial]]
* [[Into the Void]]
* [[One for One]]
* [[Allure of Darkness]]
* [[Recurring Nightmare]]
* [[Ready Fusion]]
* [[Synchro Creed]]
* [[Synchro Rumble]]
|field spells =
* [[Archfiend Palabyrinth]]
* [[Nightmare Throne]]
|continuous spells =
* [[Infernity Launcher]]
* [[Allure of DarknessWave-Motion Inferno]]* [[Void Apocalypse]]* [[Crimson Gaia]](with "Vision Resonator")* [[Interdimensional Matter Translocator]]|normal traps ===Traps===<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Infernity Break]]* [[Infernity Force]]
* [[Infernity Inferno]]
* [[Dust TornadoInfernity Reflector]]* [[Infernity Suppression]]* [[Archfiend's Ghastly Glitch]]* [[Fiend Griefing]]* [[Dark Sacrifice]]|counter traps =
* [[Infernity Barrier]]
* [[Infernity Break]]* [[Trap Stun]]* [[Return from the Different Dimension ]] (If you are playing with cards for remove from the graveyard)|continuous traps =
* [[Phantom Hand]]
* [[Full Salvo]]}}
===Extra Official Deck==={{Decklist|Reasoning-Gate Infernity<ref>https://ygorganization.com/ocg-duelist-festival-2016-obelisk-force-deck-recipes/</ref>|effect monsters =* [[Archfiend Heiress]]* [[Mist WurmDark Grepher]]* [[Brionac, Dragon Infernity Archer]]* [[Infernity Archfiend]] x3* [[Infernity Patriarch]]* [[Infernity General]]* [[Infernity Mirage]] x3* [[Infernity Necromancer]] x3* [[Stygian Street Patrol]]|tuner monsters =* [[Infernity Avenger]] x2|synchro monsters =* [[Beelzeus of the Ice BarrierDiabolic Dragons]]* [[Clear Wing Synchro Dragon]]* [[Hi-Speedroid Puzzle]]* [[Hundred-Eyes Dragon]]x2
* [[Infernity Doom Dragon]]
* [[Stardust DragonNirvana High Paladin]]* [[Goyo GuardianTrishula, Dragon of the Ice Barrier]]* [[Ally of Justice CatastorVoid Ogre Dragon]]x2* [[Stygian Sergeants]]|xyz monsters =* [[Colossal FighterDark Rebellion Xyz Dragon]]* [[Leviair the Sea Dragon Lord Gishilnodon]]* [[Dark End DragonNumber 39: Utopia]]* [[Chaos King ArchfiendNumber 101: Silent Honor ARK]] ==Infernity World==This deck revolves around the not having any cards in your hand as well but use the * [[Dark World]] [[SwarmNumber S39: Utopia the Lightning]]. == Recommended cards == === Monsters ==|spells =* [[Beiige, Vanguard of Dark WorldHole]]* [[Brron, Mad King of Dark WorldFoolish Burial]]* [[Broww, Huntsman of Dark WorldHarpie's Feather Duster]]* [[Goldd, Wu-Lord of Dark WorldInfernity Launcher]]* [[Sillva, Warlord of Dark WorldMonster Reborn]]* [[Scarr, Scout of Dark WorldMystical Space Typhoon]]x3* [[Snipe HunterOne for One]] === Spells ===<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Dark World LightningReasoning]]* [[Dark World Dealings]]* [[Lightning Vortex]]|traps =* [[A Feather of the PhoenixCompulsory Evacuation Device]]x2* [[The Cheerful CoffinFiendish Chain]]x2* [[Card DestructionInfernity Barrier]] === Traps ===<!-- This is not an exact Decklist. Do not add multiples or staples.-->x3* [[Depth Amulet]]* [[Raigeki Infernity Break]]* [[Phoenix Wing Wind Blast]]x3
* [[Infernity Inferno]]
* [[Rope of LifeSolemn Judgment]] (helps bring monsters back and fulfills }}===Weaknesses===Despite their power, "Infernity" can be quite the glass-cannon as their reliance on having no-hand requirement)can keep the player from using their effects if unable to discard. Cards like "[[Ash Blossom & Joyous Spring]]" and "[[Effect Veiler]]" can also harm the Deck significantly as shutting down the effects of "Archfiend" can be a death sentence. Cards like "[[Dimensional Fissure]]" will also stop it dead in its tracks. Another, arguably greater flaw is the Deck's reliance on an explosive start which can quickly drain resources and make it vulnerable if unable to go in for a quick kill.
== Trivia ==
 * In The Deck has great symbolism with its user in the Japanese version of [[Yu-Gi-Oh! 5Danime, Kalin Kessler's]] mindset. Kalin believes he must pay for his wrongdoings, and "fate" determines whether or not he will win. He largely determines his win or loss off his topdecks, as he must have no cards in his hand when [[Kalin Kessler|Kalin]] says '''dueling. This can be well said about the play-style of "Infernity'''", as it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you can hear him mispronouncing draw a bad hand and are unable to empty it '''Infinity'''fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend".* In the manga, Kalin sometimes refers to his monsters as "Purgatory" monsters rather than "Infernity".* The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering. However** Additionally, this may be because the letters R "Rakdos" cards use Red/Fire and L Black/Darkness mana, while "Infernity" monsters are essentially DARK monsters and their artwork generally depicts them in some fiery location or using fire.* "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.** While initially doing little of note, the same letterarchetype quickly made great use of "[[Brionac, so '''Infinity''' might actually be '''Infelnity'''Dragon of the Ice Barrier]]" pre-errata. * In * During the [[Yu-Gi-Oh! 5D's - Episode 054Xyz Monster|Yu-Gi-Oh! 5D's episode 54Xyz era]], the Deck was able to abuse both "[[Leviair the Sea Dragon]] " and "[[Lavalval Chain]]" to easily keep "Hundred Eyes Dragon" in a deadly state, even copying the effects of "Mirage" to keep the game in their favor.** During the [[Yu-Gi-Oh! 5D's - Episode 055Pendulum Monster|Yu-Gi-Oh! 5D's episode 55Pendulum era]] the word '''Infernity''' was used instead archetype favored using a combination of '''Infernality''' (ep. 33-35). For example"[[Performapal Skullcrobat Joker]]", when Kalin played his Infernality Fiend in "[[Performapal Monkeyboard|Monekyboard]]" and "[[Yu-Gi-Oh! 5D's - Episode 033Performapal Lizardraw|episode 33Lizardaw]]" to easily abuse [[Pendulum Summon]]ing, he then later called short-lived as it by its TCG name when dueled Yusei again (ep. 54-55)was. * The more recent additions of the * When [[InfernityLink Monster]] archetype seem to have s were introduced, "Infernity" was almost immediately using a Western Shootout theme to them. * The handless effect combination of the "[[InfernityFirewall Dragon]] archetype is identical to the "Hellbent, "[[Summon Sorceress]]" effect of the and "Rakdos[[Knightmare Goblin]]" related to rise up once again prior to the cards from Magic: The Gatheringin question being banned.== References ==<references />{{ArchetypeNavbox|InfernityArchseries navbox}}{{Archseries navbox (anime)}}{{Archseries navbox (manga)}}{{Archseries navbox (Duel Links)}}[[Category:ArchetypeTCG and OCG archetypes]]
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