Infernity

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Infernity
"Infernity Archfiend" and "Infernity Avenger" in the artwork of "Infernity Launcher".
Japanese
  • インフェルニティ
  • Inferuniti (romanized)
English
  • Infernalty (anime)
French
  • Enfernité
German
  • Ewig infernal
Italian
  • Demoneterno
Korean
  • 인페르니티
  • Inpereuniti (romanized)
Portuguese
  • Inférnico/a
Spanish
  • Inférnico/a
Other names
Croatian
Paklovječeni
Sets
TCG
OCG
Anime appearances
Manga appearances
Lists

"Infernity" (インフェルニティ Inferuniti), is an archetype of DARK monsters used by Kalin Kessler in Yu-Gi-Oh! 5D's. They consist of monsters whose effects activate when a player has no cards in hand. In episodes 33 - 35 in the dub of Yu-Gi-Oh! 5D's, the archetype was referred to as "Infernalty".

Both "Infernity Archfiend" and "Infernity Doom Dragon" appears as characters in Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus.

Design

Appearance

"Infernity" monsters' artwork owes much to stereotypical depictions of the "wild west," with cards such as "Infernity Archfiend", "Infernity Necromancer", and "Infernity Mirage" alluding to the Native Americans, while cards like "Infernity Avenger", "Infernity Randomizer", and "Infernity Launcher" (whose original Japanese name was "Infernity Gun") relate to cowboys. The "Infernity" monsters that debuted in the manga, including "Knight," "General," and "Archer", instead follow a medieval theme.

Etymology

"Infernity" is a portmanteau of the words "Infernal/Inferno" and "Infinity".

Playing style

The deck relies on an empty hand. Using discarding effects like "Dark Grepher" and "Summoner Monk" is the fastest way to empty your hand while setting up your Graveyard for cards like "Infernity Launcher", "Infernity Necromancer" and "Infernity Avenger".

The "Infernity" Deck received some major boosts with the advent of Xyz monsters. The first is "Leviair the Sea Dragon", which can be made with two "Infernity Necromancer"s, two "Tour Guide From the Underworld"s, or a combination of the two. "Hundred Eyes Dragon" or "Infernity Break" can banish "Infernity Mirage" with its effect, and "Leviair the Sea Dragon" can then revive the "Infernity Mirage" for a Synchro Summon and an "Infernity Archfiend" search, as the restriction on its Special Summon only applies to the Graveyard.

"Void Ogre Dragon" and "Beelze of the Diabolic Dragons" are welcome additions to the "Infernity" arsenal of Level 8 Synchro monsters, having great synergy with the deck and able to fend off threats such as "Dark Hole" and most common defensive traps.

Lastly, "Infernity" Decks serve as a great engine to easily Summon all of the "Red Dragon Archfiend", including "Red Nova Dragon", "Hot Red Dragon Archfiend Abyss" and "Hot Red Dragon Archfiend Bane", possibly even in one turn.

With the release of The Shining Darkness, the "Infernity" archetype's strategy became Graveyard-centric. Because the most common way of emptying the hand is through discarding effects, the Graveyard should load up very quickly with "Infernities" to Special Summon with the effects of "Infernity Mirage", "Infernity Necromancer" and "Infernity Launcher". As a bonus, "Infernity Avenger" can Special Summon itself from the Graveyard in response to the destruction of an "Infernity," maintaining field advantage while also potentially returning as a level 3+ Tuner.

A well-built "Infernity" Deck can churn out several powerful Synchro Monsters and Xyz Monsters per turn. "Infernity Launcher" can allow for even more Synchro Summons and Xyz Summons via a combination of "Infernity Necromancer", "Infernity Archfiend", and/or "Infernity Avenger".

"Infernity Mirage" can Tribute itself to Special Summon two more "Infernity" monsters from the Graveyard, for yet another Synchro Monster or an Xyz, if need be. Namely "Leviair the Sea Dragon"

Another good Synchro Monster is "Hundred Eyes Dragon": its ability essentially makes it a fourth copy of any "Infernity" monster, provided it exists in the Graveyard. Normally, you will use its effect to copy either "Infernity Necromancer" or "Infernity Mirage", which will let you Summon back other Infernity monsters in your Graveyard to gain further advantage. If usng Mirage - make sure the latter was Properly Synchro Summoned so you waste not much time summoning it back.

Strengths

The most noticeable strength of an "Infernity" Deck is its easy Synchro Summoning and Xyz Summoning capabilities. The archetype also boasts its own Counter Trap Card in the form of "Infernity Barrier"- a card that can Negate virtually anything- as well as its own Normal Trap Card in "Infernity Break" which takes care of any threats that Infernity Barrier cannot handle. "Infernity" decks create long chains of Synchro and/or Xyz Summons, which concludes with up to three primed "Infernity Barriers" and "Infernity Breaks" backing a field of powerful Synchro and/or Xyz Monsters. This set up is nearly invincible if achieved.

Weaknesses

"Infernities", despite their enormous Synchro Summoning and Xyz Summoning capability, have a number of crucial weaknesses.

Post-September 2010

After the September 2010 Forbidden list's restriction on "Infernity Launcher", the "Infernity" Deck began to lean on its control aspect. "Infernity Avenger" replaced "Infernity Beetle" as the deck's primary Tuner. It allows "Infernities" to Summon level 8 Synchro monsters with relative ease, which, without the OTK potential offered by a full play-set of "Infernity Launcher", is necessary for the deck's continued viability.

Given that, "Hundred Eyes Dragon" is arguably the most important Synchro monster in the "Infernity" arsenal. As touched upon, it can banish "Infernity Mirage," copy its effect, and then Special Summon "Infernity Archfiend" and "Infernity Necromancer". This triggers a search out of "Infernity Archfiend", usually for "Infernity Barrier", "Infernity Launcher", or "Infernity Mirage". Then, "Infernity Necromancer" Special Summons "Infernity Avenger", which is used to Synchro Summon for another Level 8 Synchro monster. Note that this monster could be another "Hundred Eyes Dragon", which would restart this cycle with the addition of a set "Infernity Barrier." These loops are best finished with "Infernity Doom Dragon": not only a 3000 ATK beatstick equipped with a Burn and destruction effect, but more importantly, an "Infernity" monster with which to fulfill the activation requirement of "Barrier."

"Stygian Street Patrol" has some synergy with the deck, although it can be a bit slow if drawn as opposed to being sent straight from the Deck to the Graveyard. It acts as a Special Summon outlet for "Infernity Archfiend" if it's the last card in hand, and as a means of barraging an opponent with Synchro monsters by Special Summoning an "Infernity Mirage" searched by "Infernity Archfiend" after a Normal Summon.

Recommended cards

Official Deck

Trivia

  • This deck has great symbolance with its user in the anime, Kalin Kessler's mindset. Kalin believes he must pay for his wrongdoings, and "fate" determines whether or not he will win. He largely determines his win or loss off his topdecks, as he must have no cards in his hand when playing this deck. This can be well said about the playstyle of "Infernity" decks, as it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a bad hand and are unable to empty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend" while having an empty hand.
  • In the manga, Kalin sometimes refers to his monsters as "Purgatory" monsters rather than "Infernity".
  • The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.
    • Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are DARK-Attribute monsters and their artwork generally depicts them in some fiery location.

References