Difference between revisions of "Knightmare"

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The main goal of this archetype is to build a field with as many [[co-linked]] monsters as possible, to the point of achieving a state of [[Extra Link]]. All the "Troymare" Link monsters revealed so far have [[Card effect|effects]] that [[activate]] when they are Link Summoned, by the [[cost]] of 1 card in the player's [[hand]], and they allow the player to [[Draw a card|draw]] 1 card if they were co-linked when those effects were activated; also, they have [[Continuous Effect]]s that are either benefit monsters that are co-linked or burden monsters that are not.
 
The main goal of this archetype is to build a field with as many [[co-linked]] monsters as possible, to the point of achieving a state of [[Extra Link]]. All the "Troymare" Link monsters revealed so far have [[Card effect|effects]] that [[activate]] when they are Link Summoned, by the [[cost]] of 1 card in the player's [[hand]], and they allow the player to [[Draw a card|draw]] 1 card if they were co-linked when those effects were activated; also, they have [[Continuous Effect]]s that are either benefit monsters that are co-linked or burden monsters that are not.
  
{| class="wikitable" align="center" |
+
{| class="wikitable"
 
! Troymare
 
! Troymare
 
! [[Link Arrow]]s
 
! [[Link Arrow]]s
Line 57: Line 57:
 
| [[Troymare Mermaid|Mermaid]]
 
| [[Troymare Mermaid|Mermaid]]
 
| {{Link map|Bottom}}
 
| {{Link map|Bottom}}
| [[WATER]] [[File:WATER.svg|25px]]
+
| [[WATER]] [[File:WATER.svg|24px]]
 
| [[Special Summon]]s a "Troymare" monster from the [[Main Deck|Deck]].
 
| [[Special Summon]]s a "Troymare" monster from the [[Main Deck|Deck]].
| All monsters on the [[field]] lose 1000 [[ATK]]/[[DEF]], unless they are co-linked.
+
| Monsters on the [[field]] lose 1000 [[ATK]]/[[DEF]], unless they are co-linked.
 
|-
 
|-
 
| [[Troymare Phoenix|Phoenix]]
 
| [[Troymare Phoenix|Phoenix]]
 
| {{Link map|Top, Right}}
 
| {{Link map|Top, Right}}
| [[FIRE]] [[File:FIRE.svg|25px]]
+
| [[FIRE]] [[File:FIRE.svg|24px]]
 
| [[Target]]s and [[destroy]]s an opponent's [[Spell Card|Spell]]/[[Trap Card]].
 
| [[Target]]s and [[destroy]]s an opponent's [[Spell Card|Spell]]/[[Trap Card]].
| Co-linked monsters its controller [[control]]s cannot be [[destroyed by battle]].
+
| Co-linked monsters on its [[control]]ler's field cannot be [[destroyed by battle]].
 
|-
 
|-
 
| [[Troymare Goblin|Goblin]]
 
| [[Troymare Goblin|Goblin]]
 
| {{Link map|Left, Right}}
 
| {{Link map|Left, Right}}
| [[WIND]] [[File:WIND.svg|25px]]
+
| [[WIND]] [[File:WIND.svg|24px]]
 
| Allows 1 additional [[Normal Summon]] to a [[zone]] it [[points to]].
 
| Allows 1 additional [[Normal Summon]] to a [[zone]] it [[points to]].
| Co-linked monsters its controller controls cannot be targeted by [[card effect]]s.
+
| Co-linked monsters on its controller's field cannot be targeted by [[card effect]]s.
 
|-
 
|-
 
| [[Troymare Cerberus|Cerberus]]
 
| [[Troymare Cerberus|Cerberus]]
 
| {{Link map|Left, Top}}
 
| {{Link map|Left, Top}}
| [[EARTH]] [[File:EARTH.svg|25px]]
+
| [[EARTH]] [[File:EARTH.svg|24px]]
 
| Targets and destroys an opponent's Special Summoned monster in their [[Main Monster Zone]].
 
| Targets and destroys an opponent's Special Summoned monster in their [[Main Monster Zone]].
| Co-linked monsters its controller controls cannot be destroyed by card effects.
+
| Co-linked monsters on its controller's field cannot be destroyed by card effects.
 
|-
 
|-
 
| [[Troymare Unicorn|Unicorn]]
 
| [[Troymare Unicorn|Unicorn]]
 
| {{Link map|Left, Bottom, Right}}
 
| {{Link map|Left, Bottom, Right}}
| [[DARK]] [[File:DARK.svg|25px]]
+
| [[DARK]] [[File:DARK.svg|24px]]
 
| Targets 1 card on the field and [[shuffle]]s it into the Deck.
 
| Targets 1 card on the field and [[shuffle]]s it into the Deck.
 
| Its controller draws cards for their [[normal draw]] during their [[Draw Phase]] equal to the number of "Troymare" co-linked monsters with different names on the field.
 
| Its controller draws cards for their [[normal draw]] during their [[Draw Phase]] equal to the number of "Troymare" co-linked monsters with different names on the field.
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| [[Troymare Gryphon|Gryphon]]
 
| [[Troymare Gryphon|Gryphon]]
 
| {{Link map|Top, Left, Bottom, Right}}
 
| {{Link map|Top, Left, Bottom, Right}}
| [[LIGHT]] [[File:LIGHT.svg|25px]]
+
| [[LIGHT]] [[File:LIGHT.svg|24px]]
 
| Targets 1 Spell/Trap Card in its controller's [[Graveyard]] and [[Set]]s it to their field.
 
| Targets 1 Spell/Trap Card in its controller's [[Graveyard]] and [[Set]]s it to their field.
| Prevents Special Summoned monsters from [[Activate|activating]] their effects, unless they are [[linked]].
+
| Special Summoned monsters cannot [[activate]] their effects, unless they are [[linked]].
 
|}
 
|}
  

Revision as of 15:41, 11 January 2018

Knightmare
Japanese
  • トロイメア
  • Toroimea (romanized)
  • Troymare (translated)
Sets
Lists

"Troymare" is an archetype of Fiend monsters set to debut in Flames of Destruction. The archetype is related to, and is supported by, the "World Legacy" archetype and is focused on Link Summons and being co-linked.

Design

Appearance

The "Troymare" monsters have different Attributes and the ones with the four elemental Attributes have a color scheme that corresponds to that Attribute.

Etymology

The "Troymare" Link monsters are based on mythologic creatures:

Card Origin
Troymare Mermaid Mermaid
Troymare Phoenix Phoenix
Troymare Goblin Goblin
Troymare Cerberus Cerberus
Troymare Unicorn Unicorn
Troymare Gryphon Gryphon

Playing Style

The main goal of this archetype is to build a field with as many co-linked monsters as possible, to the point of achieving a state of Extra Link. All the "Troymare" Link monsters revealed so far have effects that activate when they are Link Summoned, by the cost of 1 card in the player's hand, and they allow the player to draw 1 card if they were co-linked when those effects were activated; also, they have Continuous Effects that are either benefit monsters that are co-linked or burden monsters that are not.

Troymare Link Arrows Attribute Trigger Effect upon being Link Summoned Continuous Effect
Mermaid

Top-Left Top-Center Top-Right

Middle-Left Middle-Right

Bottom-Left Bottom-Center Bottom-Right

WATER WATER.svg Special Summons a "Troymare" monster from the Deck. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.
Phoenix

Top-Left Top-Center Top-Right

Middle-Left Middle-Right

Bottom-Left Bottom-Center Bottom-Right

FIRE FIRE.svg Targets and destroys an opponent's Spell/Trap Card. Co-linked monsters on its controller's field cannot be destroyed by battle.
Goblin

Top-Left Top-Center Top-Right

Middle-Left Middle-Right

Bottom-Left Bottom-Center Bottom-Right

WIND WIND.svg Allows 1 additional Normal Summon to a zone it points to. Co-linked monsters on its controller's field cannot be targeted by card effects.
Cerberus

Top-Left Top-Center Top-Right

Middle-Left Middle-Right

Bottom-Left Bottom-Center Bottom-Right

EARTH EARTH.svg Targets and destroys an opponent's Special Summoned monster in their Main Monster Zone. Co-linked monsters on its controller's field cannot be destroyed by card effects.
Unicorn

Top-Left Top-Center Top-Right

Middle-Left Middle-Right

Bottom-Left Bottom-Center Bottom-Right

DARK DARK.svg Targets 1 card on the field and shuffles it into the Deck. Its controller draws cards for their normal draw during their Draw Phase equal to the number of "Troymare" co-linked monsters with different names on the field.
Gryphon

Top-Left Top-Center Top-Right

Middle-Left Middle-Right

Bottom-Left Bottom-Center Bottom-Right

LIGHT LIGHT.svg Targets 1 Spell/Trap Card in its controller's Graveyard and Sets it to their field. Special Summoned monsters cannot activate their effects, unless they are linked.

Due to their first effect requiring a discard as a cost, they may have synergy with "The Fabled" monsters; also, they tend to allow the player to control the field by achieving an Extra Link and disabling the opponent from Special Summon monsters from the Extra Deck. This goal can be further deepened by Special Summoning "Destroymare Iblee" to the opponent's field and preventing the opponent from disrupting the "Troymare" player's strategy by Special Summoning a "Kaiju" monster, for example.

Trivia

  • Some "Troymare" wear armors which bear similarities with a "Mekk-Knight" of the same color.
    • "Troymare Mermaid" has a ring attached to its tail which is the same as the ring on the body of "Jack Knight of the Azure Blue".
    • "Troymare Goblin" has waist plate which is similar to the waist armor of "Jack Knight of the Green Heights".
    • "Troymare Gryphon" has a spiky armor attached on its shoulders which is similar to the spike from the helmet of "Jack Knight of the Purple Dusk".
    • "Troymare Unicorn" has wing-like armor in the similar fashion to "Jack Knight of the Yellow Bloom".