Difference between revisions of "Knightmare"

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| [[Destroymare Iblee]]
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| [[wikipedia:Devil (Islam)|Iblis]]
 
| [[wikipedia:Devil (Islam)|Iblis]]
 
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Revision as of 20:19, 11 January 2018

Knightmare
Japanese
  • トロイメア
  • Toroimea (romanized)
  • Troymare (translated)
Sets
Lists

"Troymare" is an archetype of monsters set to debut in Flames of Destruction. The archetype is related to, and is supported by, the "World Legacy" archetype and is focused on Link Summons and being co-linked.

Design

Appearance

The "Troymare" monsters have different Attributes and the ones with the four elemental Attributes have a color scheme that corresponds to that Attribute.

Etymology

The names of "Troymare" monsters are based on mythologic creatures.

Members

Main Deck

Monster Origin
Iblee Iblis

Extra Deck

Monster Link Arrows Attribute Trigger Effect upon being Link Summoned Continuous Effect Origin
Mermaid

Top-Left Top-Center Top-Right

Middle-Left Middle-Right

Bottom-Left Bottom-Center Bottom-Right

WATER WATER.svg Special Summons a "Troymare" monster from the Main Deck. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked. Mermaid
Phoenix

Top-Left Top-Center Top-Right

Middle-Left Middle-Right

Bottom-Left Bottom-Center Bottom-Right

FIRE FIRE.svg Targets and destroys an opponent's Spell/Trap Card. Co-linked monsters on its controller's field cannot be destroyed by battle. Phoenix
Goblin

Top-Left Top-Center Top-Right

Middle-Left Middle-Right

Bottom-Left Bottom-Center Bottom-Right

WIND WIND.svg Allows 1 additional Normal Summon to a zone it points to during the Main Phase of this turn. Co-linked monsters on its controller's field cannot be targeted by card effects. Goblin
Cerberus

Top-Left Top-Center Top-Right

Middle-Left Middle-Right

Bottom-Left Bottom-Center Bottom-Right

EARTH EARTH.svg Targets and destroys an opponent's Special Summoned monster in their Main Monster Zone. Co-linked monsters on its controller's field cannot be destroyed by card effects. Cerberus
Unicorn

Top-Left Top-Center Top-Right

Middle-Left Middle-Right

Bottom-Left Bottom-Center Bottom-Right

DARK DARK.svg Targets 1 card on the field and shuffles it into the Deck. Its controller draws cards for their normal draw during their Draw Phase equal to the number of "Troymare" co-linked monsters on the field with different names. Unicorn
Gryphon

Top-Left Top-Center Top-Right

Middle-Left Middle-Right

Bottom-Left Bottom-Center Bottom-Right

LIGHT LIGHT.svg Targets 1 Spell/Trap Card in its controller's Graveyard and Sets it to their field. Special Summoned monsters cannot activate their effects, unless they are linked. Gryphon

Playing Style

The main goal of this archetype is to build a field with as many co-linked monsters as possible. All the "Troymare" Link monsters revealed so far have effects that activate when they are Link Summoned, by the cost of 1 card in the player's hand, and they allow the player to draw 1 card if they were co-linked when those effects were activated; also, they have Continuous Effects that are either benefit monsters that are co-linked or burden monsters that are not.

Due to their first effects discarding as a cost, they have some synergy with "The Fabled" monsters.

Trivia

  • Some "Troymare" wear armors which bear similarities with a "Mekk-Knight" of the same color.
    • "Troymare Mermaid" has a ring attached to its tail which is the same as the ring on the body of "Jack Knight of the Azure Blue".
    • "Troymare Goblin" has waist plate which is similar to the waist armor of "Jack Knight of the Green Heights".
    • "Troymare Gryphon" has a spiky armor attached on its shoulders which is similar to the spike from the helmet of "Jack Knight of the Purple Dusk".
    • "Troymare Unicorn" has wing-like armor in the similar fashion to "Jack Knight of the Yellow Bloom".